Joined: 12/29/2007
Posts: 47
I found (another way) pipeglitch today. I think that I can shorten time if it is used. Please look at this movie. http://www.youtube.com/watch?v=XuiAn1-VqN4
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Is there any chance hugely popular runs can ever rest in peace?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 12/29/2007
Posts: 489
Yes, once people develop computer programs to enter every possible combination of input into a game and see which one is the fastest. Until then, no.
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Ha! I knew you could use the pipeglitch like that in the game. Just never tried to do it on the "walljump pixel". I win, Adelikat!
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Uh oh, an improvement! Were gonna need a completely new run now.
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I completely blame Tompa for this :P *shifts blame* because this is just a logical extension of the regular pipe glitch. For the normal pipe glitch to work, you must be on a walljump pixel anyway. Also, unfortunately, this is either the one place where it saves time, or it's one of two, and by the looks of it, it only saved 4-5 frames or so. Also, another improvement to the warpless would be corner boosting. It was only discovered in world 4-something, so it could probably be used before then. Also, there was a 2 frame improvement to 2-1 that involved pressing left before the level to start 10 pixels further to the left, which meant less stutter running. It didn't work with the current HB setup, and we would have needed to lose those frames anyway.
Measure once. Cut twice.
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Yeah, I blame myself for this... I even knew this was possible as I had done it several times at the end of 5-Fort2. There are several other improvements as well. For example the improvements Lord Tom and I found in the warped run. Some HB fights are also improveable as well as other minor things. After watching RAT926's glitch videos of SMB3, loads of awesome stuff I hadn't seen before, I'm actually in the mood of start TASing this game again and also experiment with the glitches, as they may lead to something useful. I'm also wondering if any of those are JP-version exclusive?
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I thought that glitch where he finished the fortress insanely early with the hammer suit might save some time. I think it might actually be worth getting the HB suit
Measure once. Cut twice.
Former player
Joined: 8/31/2009
Posts: 236
Tompa wrote:
After watching RAT926's glitch videos of SMB3, loads of awesome stuff I hadn't seen before, I'm actually in the mood of start TASing this game again and also experiment with the glitches, as they may lead to something useful.
Seriously, RAT926's Youtube is filled with tons and tons of glitches I've never seen before! It's crazy how much new stuff is in here.
Player (159)
Joined: 5/20/2010
Posts: 295
I’d like to see all levels if it’s a warplessrun as I am an audience.
Joined: 10/26/2007
Posts: 35
Lord Tom wrote:
SMB3 Walkathon WIP I needed a change of pace (har har) from the SMB3 warpless, so I started a walkathon using Alden's route and rules suggested above (B button used only for accessing inventory and opening chests). This WIP is pretty well optimized, and gets both whistles in world 1. Let me know what you think; I'll probably finish this at some point and may submit if it ends up looking good.
I'm aware this was a while back, but I've just now noticed the new discussion on the smb3 walkathon run. Glad to see my analysis/attempts haven't been forgotten. :) This WIP looks pretty good and I'd be interested in seeing it complete. Doing a comparison though, my world 1-1 turned out to be 3 frames faster likely due to corner boosting. I haven't compared 1-2 yet, but if you decide to stick with that route you can use my attempt to compare the first two levels at least. (this WIP was for the 1,2,6,7,8 route Alden mentioned before) Good luck.
<i>If the day before the day before yesterday is three days after Saturday, what day is today?</i>
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
He stopped working on the run awhile back, not sure if he's ever going back to it. I did an attempt awhile ago to improve his 1-1 with corner boosting. I don't remember what I got back then, but I did an attempt now and finished 6 frames faster. I wasted a few x-subpixels to easier get some of the double corner boosts though, so if I changed the Y-subs instead I could probably saver another frame. Beating it 6 frames faster gives bad manipulation, one frame faster fixes this. So that should be possible I believe.
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Hey, I've been toying around with some of the new glitches.
I thought that glitch where he finished the fortress insanely early with the hammer suit might save some time. I think it might actually be worth getting the HB suit
Detour for Hammer suit = 760 frames Boom Boom fight start ~ screen transition = 730 frames In other words, the detour takes longer than the fight even takes, so this won't save any time. Maybe you can acquire Hammer suit in a level though ... I'm not sure. Apparently, there is no suitable spot to get Hammer suit. :/ SMB3 (U) (PRG0) pipe glitch in 7-1 http://www.youtube.com/watch?v=4jkvBIx17ow You can do some fancy stuff with this, but I'm already at the limit of possibilities... If you make the screen move downward in the glitched area, it will somehow shift half a screenlength downward and stay like that, making Mario invisible... it's hard to move around like this, but even taking wall glitches into account we're stuck (can't go deeper in the glitched area). I tested with other ROMs too. The only untested ones now are SMB3 (J) (PRG1) and Super Mario All-stars + Mario World. Quick death (minor and useless bug) http://www.youtube.com/watch?v=4u_ODmOfveY ----- I was testing the pipeglitch in 7-6 on (U) (RPG0). But there were no favorable results... Maybe I will test on the other versions, if no-one else does.
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Detour for Hammer suit = 760 frames Boom Boom fight start ~ screen transition = 730 frames In other words, the detour takes longer than the fight even takes, so this won't save any time. Maybe you can acquire Hammer suit in a level though ... I'm not sure.
I think you're underanalysing this. If we did end up using the HB suit, it would be is a strategic location as to use it in as many fortresses as possible. For example, if we use it near the end of world 7, we would save time because we wouldn't need to get a fireflower, and would also save time in 4 boom boom fights, blus maybe the boomerang bros. Not to mention bowser himself. Also, IIRC, hammers are faster than mario, so it would save time in 8-2 and maybe a few frames in 8-1 and the body of 7-F as well.
Measure once. Cut twice.
Joined: 6/27/2004
Posts: 55
MUGG wrote:
SMB3 (U) (PRG0) pipe glitch in 7-1 http://www.youtube.com/watch?v=4jkvBIx17ow
Have you tried various dying timings while inside the pipe scroll? In the glitch compilation video he dies inside the level change-level and gets flown in to wierd places on the world map. Could also be that he did that on levels that don't have a real "when you die, you get placed back there" pointer.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3599)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
andymac wrote:
Detour for Hammer suit = 760 frames Boom Boom fight start ~ screen transition = 730 frames In other words, the detour takes longer than the fight even takes, so this won't save any time. Maybe you can acquire Hammer suit in a level though ... I'm not sure.
I think you're underanalysing this. If we did end up using the HB suit, it would be is a strategic location as to use it in as many fortresses as possible. For example, if we use it near the end of world 7, we would save time because we wouldn't need to get a fireflower, and would also save time in 4 boom boom fights, blus maybe the boomerang bros. Not to mention bowser himself. Also, IIRC, hammers are faster than mario, so it would save time in 8-2 and maybe a few frames in 8-1 and the body of 7-F as well.
This is what I was thinking. And I hope it works out, being sledgehammer mario to finish off the movie would add a lot of entertainment value to the warpless movie and make it more significantly different than the warps movie. The two movies would compliment each other better.
It's hard to look this good. My TAS projects
Player (36)
Joined: 9/11/2004
Posts: 2623
andymac wrote:
Also, IIRC, hammers are faster than mario, so it would save time in 8-2 and maybe a few frames in 8-1 and the body of 7-F as well.
You are remembering correctly, the speed of a hammer is Mario's speed + some value.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Joined: 4/25/2004
Posts: 498
Yeah, if I remember right 1-3 has a unique invisible object there which specifically triggers the transition to the whistle mushroom house if Mario is behind the background, so 1-3, being the only level in which said object was placed, would be the only place where it would work. :/
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
What's more, you can't get the whistle in 1-3 twice (by game-over and replaying the levels).
Active player (278)
Joined: 5/29/2004
Posts: 5712
Right, they were careful to make the whistles one-time-only acquisitions in the NES version. I don't remember if all that's still true for the SNES version, but on GBA it doesn't matter so much because after you beat the game you get to select a world every time you load your game. I wish backwards warping still worked in that version though...
put yourself in my rocketpack if that poochie is one outrageous dude
Lord_Tom
He/Him
Expert player (3274)
Joined: 5/25/2007
Posts: 399
Location: New England
Kingcobra52 wrote:
Lord Tom wrote:
SMB3 Walkathon WIP I needed a change of pace (har har) from the SMB3 warpless, so I started a walkathon using Alden's route and rules suggested above (B button used only for accessing inventory and opening chests). This WIP is pretty well optimized, and gets both whistles in world 1. Let me know what you think; I'll probably finish this at some point and may submit if it ends up looking good.
I'm aware this was a while back, but I've just now noticed the new discussion on the smb3 walkathon run. Glad to see my analysis/attempts haven't been forgotten. :) This WIP looks pretty good and I'd be interested in seeing it complete. Doing a comparison though, my world 1-1 turned out to be 3 frames faster likely due to corner boosting. I haven't compared 1-2 yet, but if you decide to stick with that route you can use my attempt to compare the first two levels at least. (this WIP was for the 1,2,6,7,8 route Alden mentioned before) Good luck.
I redid World 1 using corner boosting (actually got 1-1 6 frames faster IIRC) but bad randomness in the 1-3 and 1-4 area cut into the savings to the point that it wouldn't save time against the 8-T1 hammer brother frame rule. I'm currently nearly done with 8-F, will finish/submit this sometime in the next few months. In my preliminary testing, Bowser is going to be the big challenge...have to manipulate him to take the shortest pattern over and over again...
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Is anyone currently working on a 'warpless' run of this game? I was wondering if I could do a 'warpless' TAS of this game.
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Please, do work on this run!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.