Submission Text Full Submission Page
  • Emulator: FCEU (blip's... has U+D/L+R, but i didnt use either one)
  • Settings: none
  • Warps/Passwords: none
  • Programming Errors: none known
  • Take Hits: no
  • Death: no
  • Quit/Restart: no
  • Characters Controlled: 1
  • Aims:
  • Plays on Hardest Difficulty
  • Plays 1st quest only (dunno what the hell the second quest is since it seems identical to the first)
  • Takes No Damage
  • Fastest Time
  • Description: In Code Name: Viper, you play as a secret agent known as Viper. Your mission is to ... do something (stop the War on Drugs!?)... w/out the aid of pants (or at least in gameplay it appears to be so).
  • Movie Making: ...some randomness on where Grenade guy was (you need to get him to beat the level (otherwise you'll get to the end and just run into a bunch of boxes). aside from that, its not really hard. and its quite fast. only 1 boss... whose pathetic beyond belief. also, in levels 3 & 6, i could not avoid having the password screen. ... in case anyone was wondering
EDIT: cancelled by author. reason? no one gives a damn after 6 months. why waste time.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #748: slash_star_dash's NES Code Name: Viper in 11:21.33
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I had never played this and watched without sound, but since i made rolling thunder, this was interesting. I didnt notice any major problem, its well played, but i have 2 questions: There was at least one part where it seemed that you could've standed on the conveyor belt and shot, but you jumped to shoot. was that faster? There was a place where the game lagged a bit because an enemy showed up and shot 2 bullets, couldnt you have killed him as he got on screen?
Former player
Joined: 10/27/2004
Posts: 518
the conveyor belts do not all move me forward... some will move me back, so it is necessary to jump to move forward instead of standing still and getting dragged back. the enemy w/ 2 bullets... could you elaborate a bit more (frame number or level/area)? i know there is a place near the end when i ascend to the boss where there is a green NONcommando guy and a guy in black garb; but the green guy takes 3 bullets while the guy in black takes 2. and they are invincible between taking the shot and landing on the ground. in general, because jumping causes a brief HALT, i try and make the jumps minimal (though its hard to notice, because i often combine jumping w/ shooting since its faster this way; though some jumps are made purely for enemy manipulation >area 6<)
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!