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very fast unfair mario speedrun 100% real no fake

Game objectives

  • Emulator used: libTAS v1.4.6 + ruffle-nightly-2025_01_31
  • Unofficial Game: Fangame
  • Genre: Platformer

Settings

  • Linux version: Ubuntu 24.04.1 LTS (Through WSL2)
  • SWF MD5: ee2eda5ebd2556b5eaf6142e211091bf
  • --no-gui command line option
  • Renderer: Vulkan
  • Game was obtained through Flashpoint.

Comments

Hello! This is a TAS of the infamously difficult Flash game: Unfair Mario. This TAS beats the current RTA WR by about 5 seconds or so (in RTA timing).
This game is notoriously hard to play, and more so for having a big spike in notoriety thanks to some of the biggest YouTubers playing the game on their channels back in the day. The game features a lot of intentionaly frustrating level design and obstacles that require constant precision and near perfect timing to avoid. This game features 10 levels, and beating them all gets us to the final "ending screen" showing us how many times we died during our adventure.
Mario himself feels rather strange to control (having the game run at the oddball 22 FPS doesn't help), and has a fixed jump altitude, meaning that no matter how long we press the Up key, his jump height will always be the same (unless we bonk into a ceiling, which is incredibly rare anyways). Mario begins to "walk" slowly for a few frames, and then starts running at full speed shortly after. Mario stops accelerating when either turning around for around 3 frames+ or if we stop holding a direction key. The turning around alternative is used for most of the run since it's easier to manipulate our position while maintaining as much acceleration speed as possible. Mario can't accelerate if we hit a wall (either visible or invisible), so this is also avoided as much as possible, as long as I have enough spacing and speed to reach a floor or platform.
As for the levels themselves, I'll only mention the ones where something unique and interesting is going on.
Due to the nature of this being a TAS, you'll notice that quite often I'm "randomly" turning around and slowing down or jumping for no reason, almost making the levels looking not very challenging. In reality, I'm avoiding all the crazy obstacles the game is constantly throwing at me, so please keep that in mind when watching this run.
In level 2, this is the only real instance of having to hug a wall (or block in this case) because I don't have enough space to slightly slow down in midair. If somehow there was a way to do this without slowing down too much, I could see at least 2 or 3 frames of timesave, but alas, I couldn't figure it out. As an upside to this, that moving block with spikes obstacle is completlely avoided by simply just... jumping right through it! With careful timing and positioning, Mario just phases through that obstacle, barely avoiding death.
Level 4 can be completely skipped by pressing Space. That's the troll in that level (or maybe not???). Level 5 you're forced to die in order to advance to the next level, so I get killed by that Big Boo at the start. Level 8 on the other hand is a proper chase sequence that you have to finish properly.
The twist in level 9 is that the finish goal is on the left side, while level 10 is back to the right side, and that's pretty much it.
Thank you for watching. Next time I might (hopefully) tackle a certain other difficult Mario Flash game of the "boss rush" variety. Stay tuned.


TASVideoAgent
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This topic is for the purpose of discussing #9515: dekutony's Flash Unfair Mario in 02:31.41
Walgrey
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Player (76)
Joined: 10/27/2022
Posts: 15
Location: Canada
Oh yeah! This one’s a classic! Yes vote!
Post subject: Dead again, huh?
Asumeh
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Active player (295)
Joined: 7/18/2018
Posts: 97
Obvious Yes vote from here too lol. Back when this used to be the king of trap-filled Mario games (along with Syobon Action). I'd like to note something really quick if you don't mind however:
dekutony wrote:
Level 4 can be completely skipped by pressing Space. That's the troll in that level.
That might actually be an error in the development of the game; I don't think Level 4 is actually supposed to be skipped. And it too is possible, have a look: Link to video Not sure if it's necessary to include; it's really a nitpick.
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like. In progress: - Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field. - Record my older TASes (excluding any obsolete TASes) and upload to YouTube. - Pretty busy at the moment... Check out my other links here. (Mostly WIP hehe)
Post subject: Talk about an UNFAIR situation...
Experienced player (742)
Joined: 11/23/2013
Posts: 2268
Location: Guatemala
Okay, so uh... guys... I think I might have to cancel this submission. You may be wondering why though... Well... As it turns out, ruffle isn't emulating this game correctly. You know how in Level 2 there is a moving block obstacle with spikes that can kill you? Well, there is supposed to be more of these throughout the entire game, but for some reason, most of these blocks get shifted to the very right edge of the screen at the end of a level, making the game (unintentionally) easier. Thing is that this isn't supposed to happen. Level 4 skip somehow still works on Flash Player though. On a real Flash Player, all the obstacles are in the correct place as they should be, and even though this makes the game harder, this is the intended, accurate behaviour the game is supposed to have. As you can see in this speedrun, it's using Flash Player, as ruffle didn't really exist back then, and it has all the obstacles in the correct place. The worst part of all this, is that this didn't used to be an issue before in ruffle. The nightly 2021-04-27 build of ruffle (which is really old at this point) is indeed emulating the game correctly, with all the obstacles in the correct place, as you can witness here. This bug somehow only exists on more recent ruffle builds (a regression of sorts) and completely invalidates not just this TAS, but ALSO the current RTA world record. Like... dang dude. Now I WAS going to redo the TAS on this specific nightly 2021-04-27 build, but it doesn't boot with libTAS. So, I'm kind of stuck. If anyone wants to go through the effort of finding a build that both works with libTAS AND properly emulates the game, go right ahead, but there are so many builds to go through that I simply don't have the energy to bother with that myself. I realize this is kind of my fault for not testing this as much as I could have, but still, the fact that this is an issue in the first place still sucks. With all that said, does anyone has some final thoughts on this situation before I move on?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Joined: 10/6/2023
Posts: 8
I voted Yes without me realizing it's an emulation problem until now. :(
very fast unfair mario speedrun 100% real no fake
More like "unintentionally fast definitely unfair mario speedrun 100% unreal yes fake". Too bad. One of few rare TAS movie submission instances in my opinion could put this into Gruefood Delight under Technical Foul category (probably not, because it's not that much effort of a run compared to these other two different movies).
Next time I might (hopefully) tackle a certain other difficult Mario Flash game of the "boss rush" variety. Stay tuned.
I could guess it would be Mario Remix series, but I will stay tuned to you for your next TAS movie submission of another game on Flash platform soon, fan of watching TAS movies of games on that platform.
TASVideosGrue
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om, nom, nom... 'twas dry
p0008874
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Posts: 36
Location: Taiwan
You should open the issue next time. Right now, nobody is bothering about this regression.

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