| C0 69 80 | Alter Enemy Combo, jump + 2 |
| 80 6A 00 | Alter Enemy Combo |
| 40 6B 80 | Stays in place, changes to 40 6E 80, then normal again |
| 00 6C 00 | Warp to area 0, inside wall |
| C0 6C 80 | Alter Enemy Combo, jump + 2 |
| 80 6D 00 | Alter Enemy Combo |
| 40 6E 80 | Nothing |
| 00 6F 00 | Warp to area 0, inside wall |
| C0 6F 80 | Alter Enemy Combo, jump + 2 |
| 80 70 00 | Nothing |
| 40 71 80 | Nothing |
| 00 72 00 | Nothing |
| C0 72 80 | Alter Enemy Combo, jump + 2 |
| 80 73 00 | Nothing |
| 40 74 80 | Nothing |
| 00 75 00 | Nothing |
| C0 75 80 | Settle down, all of you. That was |
| 80 76 00 | Nothing |
| 40 77 80 | Nothing |
| 00 78 00 | Warp to area 0, inside wall |
| C0 78 80 | Settle down, all of you. That was |
| 80 79 00 | Jump to CBF8, music stops |
| 40 7A 80 | Nothing |
| 00 7B 00 | Warp to area 0, inside wall |
| C0 7B 80 | Crash |
| 80 7C 00 | Jump to CBF8, music stops |
| 40 7D 80 | Nothing |
| 00 7E 00 | Warp to area 0, inside wall |
| C0 7E 80 | Crash |
| 80 7F 00 | Jump to CBF8 |
| 40 80 80 | Nothing |
| 00 81 00 | Warp to area 0, inside wall |
| C0 81 80 | Crash |
| 80 82 00 | Jump to CBF8 |
| 40 83 80 | Nothing |
| 00 84 00 | Warp to area 0, inside wall |
| C0 84 80 | Music changes to Diagon Alley |
| 80 85 00 | Jump to CBF8 |
| 40 86 80 | Nothing |
| 00 87 00 | Warp to area 0, inside wall |
| C0 87 80 | Music changes to Diagon Alley |
| 80 88 00 | Jump to CBF8 |
| 40 89 80 | Nothing |
| 00 8A 00 | Warp to area 17, inside wall |
| C0 8A 80 | Nothing |
| 80 8B 00 | Jump to CBF8 |
| 40 8C 80 | Gives 57149 Sickles |
| 00 8D 00 | Warp to area 17, inside wall |
| C0 8D 80 | Nothing |
| 80 8E 00 | Jump to CBF8 |
| 40 8F 80 | Gives 8061 sickles |
| 00 90 00 | Warp to area 0, inside wall |
| C0 90 80 | Alter Enemy Combo, changes to night |
| 80 91 00 | Harry Potter! Remember me? leaves the group! |
| 40 92 80 | Gives 24509 sickles |
| 00 93 00 | Warp to area 0, inside wall |
| C0 93 80 | Alter Enemy Combo, changes to night |
| 80 94 00 | Nothing |
| 40 95 80 | Gives 40957 sickles |
| 00 96 00 | Warp to area 0, inside wall |
| C0 96 80 | Alter Enemy Combo, changes to night |
| 80 97 00 | Nothing |
| 40 98 80 | Nothing |
| 00 99 00 | Warp to area 0, inside wall |
| C0 99 80 | Alter Enemy Combo, changes to night |
| 80 9A 00 | Changes CB31 to 24 5E, decrements |
| 40 9B 80 | Nothing |
| 00 9C 00 | Warp to area 0, inside wall |
| C0 9C 80 | Alter Enemy Combo, changes to night |
| 80 9D 00 | Glitches screen, I heard you don't have to go to ttleaves the group! club room to trade! anymore... you, No. I've been a bit out of leaves the group!, changes to night |
| 40 9E 80 | Nothing |
| 00 9F 00 | Warp to area 0, inside wall |
| C0 9F 80 | Changes CB31 to 05 69, decrements |
| 80 A0 00 | Glitches screen, I heard you don't have to go to ttleaves the group! club room to trade! anymore... you, No. I've been a bit out of leaves the group!, changes to night |
| 40 A1 80 | Nothing |
| 00 A2 00 | Warp to area 0, inside wall |
| C0 A2 80 | Changes CB31 to 05 69, decrements |
| 80 A3 00 | Alter Enemy Combo |
| 40 A4 80 | Nothing |
| 00 A5 00 | Warp to area 0, inside wall |
| C0 A5 80 | Changes CB31 to 05 69, decrements |
| 80 A6 00 | Alter Enemy Combo |
| 40 A7 80 | Nothing |
| 00 A8 00 | Warp to area 0, inside wall |
| C0 A8 80 | Changes CB31 to 05 69, decrements |
| 80 A9 00 | Alter Enemy Combo |
| 40 AA 80 | Alter Enemy Combo |
| 00 AB 00 | Warp to area 0, inside wall |
| C0 AB 80 | Alter Enemy Combo |
| 80 AC 00 | Crash |
| 40 AD 80 | Nothing |
| 00 AE 00 | Warp to area 0, inside wall |
| C0 AE 80 | Alter Enemy Combo, changes to night |
| 80 AF 00 | Crash |
| 40 B0 80 | Nothing |
| 00 B1 00 | Warp to area 0, inside wall |
| C0 B1 80 | Alter Enemy Combo, changes to night |
| 80 B2 00 | Calendar cutscene, warps in front of F7 store, You recieve: QUIDDITCH HELMET, You gain 20307 SP!, changes to night, crash |
| 40 B3 80 | Nothing |
| 00 B4 00 | Warp to area 0, inside wall |
| C0 B4 80 | Alter Enemy Combo |
| 80 B5 00 | Calendar cutscene, warps in front of F7 store, You recieve: QUIDDITCH HELMET, You gain 20307 SP!, changes to night, crash |
| 40 B6 80 | Nothing |
| 00 B7 00 | Warp to area 0, inside wall |
| C0 B7 80 | Nothing |
| 80 B8 00 | Calendar cutscene, warps in front of F7 store, You recieve: QUIDDITCH HELMET, You gain 20307 SP!, changes to night, crash |
| 40 B9 80 | Nothing |
| 00 BA 00 | Warp to area 0, inside wall |
| C0 BA 80 | Door opens multiple times, changes CB31 to 2E 01, decrements |
| 80 BB 00 | You recieve: QUIDDITCH HELMET, changes to night |
| 40 BC 80 | Nothing |
| 00 BD 00 | Warp to area 0, inside wall |
| C0 BD 80 | Changes CB31 to 2E 01, decrements |
| 80 BE 00 | You recieve: QUIDDITCH HELMET |
| 40 BF 80 | Nothing |
| 00 C0 00 | Warp to area 0, inside wall |
| C0 C0 80 | Changes CB31 to 11 A9, decrements |
| 80 C1 00 | You recieve: QUIDDITCH HELMET |
| 40 C2 80 | Nothing |
| 00 C3 00 | Warp to area 0, inside wall |
| C0 C3 80 | Changes CB31 to 11 A9, decrements |
| 80 C4 00 | You recieve: QUIDDITCH HELMET |
| 40 C5 80 | Nothing |
| 00 C6 00 | Warps to area 36 |
| C0 C6 80 | Changes CB31 to 11 A9, decrements |
| 80 C7 00 | You recieve: QUIDDITCH HELMET |
| 40 C8 80 | Nothing |
| 00 C9 00 | Warps to area 36 |
| C0 C9 80 | Changes CB31 to 11 A9, decrements |
| 80 CA 00 | You gain 20307 SP! |
| 40 CB 80 | Nothing |
| 00 CC 00 | Warp to area 0, inside wall |
| C0 CC 80 | Nothing |
| 80 CD 00 | Locked! Heavens! What's what?, options, slowly fade to night |
| 40 CE 80 | Nothing |
| 00 CF 00 | Warp to area 0, inside wall |
| C0 CF 80 | Nothing |
| 80 D0 00 | Locked! Heavens! What's what?, options |
| 40 D1 80 | Nothing |
| 00 D2 00 | Warp to area 0, inside wall |
| C0 D2 80 | Nothing |
| 80 D3 00 | Nothing |
| 40 D4 80 | Nothing |
| 00 D5 00 | Warp to area 0, inside wall |
| C0 D5 80 | Nothing |
| 80 D6 00 | Nothing |
| 40 D7 80 | Nothing |
| 00 D8 00 | Warp to area 0, inside wall |
| C0 D8 80 | Crash |
| 80 D9 00 | Nothing |
| 40 DA 80 | Nothing |
| 00 DB 00 | Warp to area 0, inside wall |
| C0 DB 80 | Crash |
| 80 DC 00 | Music stops |
| 40 DD 80 | Nothing |
| 00 DE 00 | Warp to area 0, inside wall |
| C0 DE 80 | Alter Enemy Combo |
| 80 DF 00 | Music stops |
| 40 E0 80 | Nothing |
| 00 E1 00 | Warp to area 0, inside wall |
| C0 E1 80 | Alter Enemy Combo, changes to night |
| 80 E2 00 | Move camera left |
| 40 E3 80 | Nothing |
| 00 E4 00 | Warp to area 0, inside wall |
| C0 E4 80 | Alter Enemy Combo, changes to night |
| 80 E5 00 | Warp to area 1, inside wall |
| 40 E6 80 | Nothing |
| 00 E7 00 | Warp to area 0, inside wall |
| C0 E7 80 | Alter Enemy Combo |
| 80 E8 00 | Warp to area 1, inside wall |
| 40 E9 80 | Nothing |
| 00 EA 00 | Warp to area 0, inside wall |
| C0 EA 80 | Nothing |
| 80 EB 00 | Nothing |
| 40 EC 80 | Nothing |
| 00 ED 00 | Warp to area 0, inside wall |
| C0 ED 80 | Nothing |
| 80 EE 00 | Nothing |
| 40 EF 80 | Nothing |
| 00 F0 00 | Warp to area 0, inside wall |
| C0 F0 80 | Nothing |
| 80 F1 00 | Nothing |
| 40 F2 80 | Nothing |
| 00 F3 00 | Warp to area 0, inside wall |
| C0 F3 80 | Door opens multiple times, changes CB31 to 2E 01, decrements |
| 80 F4 00 | Warp to area 2, screen fades, crash |
| 40 F5 80 | Nothing |
| 00 F6 00 | CB49 CB4A gets changed a bit, then Alter Enemy Combo, jump + 2 |
| C0 F6 80 | Door opens multiple times, changes CB31 to 2E 01, decrements |
| 80 F7 00 | Warp to area 2, screen fades, crash |
| 40 F8 80 | Nothing |
| 00 F9 00 | CB49 CB4A gets changed a bit, then Alter Enemy Combo, jump + 2 |
| C0 F9 80 | Changes CB31 to 2E 01, decrements |
| 80 FA 00 | Crash |
| 40 FB 80 | Nothing |
| 00 FC 00 | Warp to area 0, inside wall |
| C0 FC 80 | You are completely healed!, Alter Enemy Combo |
| 80 FD 00 | Nothing |
| 40 FE 80 | Nothing |
| 00 FF 00 | Warp to area 0, inside wall |
| C0 FF 80 | Alter Enemy Combo, Stays in place, changes to C0 02 81 AA, which gives item |
| 80 00 00 | You are completely healed!, Alter Enemy Combo |
| 40 01 80 | Nothing |
| 00 02 00 | Nothing |
| C0 02 80 | You lose 9 SP! |
| 80 03 00 | Crash |
| 40 04 80 | Nothing |
| 00 05 00 | You lose 5631 SP! |
| C0 05 80 | You learn a new spell! River trolls are so called because they are often |
| 80 06 00 | Nothing |
| 40 07 80 | Nothing |
| 00 08 00 | You lose 5631 SP! |
| C0 08 80 | You learn a new spell! River trolls are so called because they are often |
| 80 09 00 | glitch screen, e, gives 33859 sickles |
| 40 0A 80 | Nothing |
| 00 0B 00 | You lose 5631 SP! |
| C0 0B 80 | Nothing |
| 80 0C 00 | glitch screen, e, gives 33859 sickles |
| 40 0D 80 | Nothing |
| 00 0E 00 | You lose 5631 SP! |
| C0 0E 80 | Nothing |
| 80 0F 00 | glitch screen, e, gives 33859 sickles |
| 40 10 80 | Nothing |
| 00 11 00 | Nothing |
| C0 11 80 | Nothing |
| 80 12 00 | Screen fades to black, gives 33859 sickles, warps to middle of F7 |
| 40 13 80 | Nothing |
| 00 14 00 | Gives Remove your hat |
| C0 14 80 | Nothing |
| 80 15 00 | Screen fades to black, warps to middle of F7 |
| 40 16 80 | Nothing |
| 00 17 00 | Nothing |
| C0 17 80 | Nothing |
| 80 18 00 | Changes CB31 to C9 FF, decrements |
| 40 19 80 | Nothing |
| 00 1A 00 | Nothing |
| C0 1A 80 | Fade out, then gives 15082 sickles, then You lose 9 SP!, You learn a new spell! River trolls are so called because they are often, You learn a new spell! Footman, screen goes black |
| 80 1B 00 | Changes CB31 to C9 FF, decrements |
| 40 1C 80 | Nothing |
| 00 1D 00 | Nothing |
| C0 1D 80 | Gives 15082 sickles, changes CB31 to 5F 9E, decrements |
| 80 1E 00 | glitch screen, e |
| 40 1F 80 | Nothing |
| 00 20 00 | Nothing |
| C0 20 80 | Changes CB31 to 5F 9E, decrements |
| 80 21 00 | Stays in place, changes to 80 27 00 |
| 40 22 80 | Nothing |
| 00 23 00 | Nothing |
| C0 23 80 | Changes CB31 to 05 69, decrements |
| 80 24 00 | Stays in place, changes to 80 27 00 |
| 40 25 80 | Nothing |
| 00 26 00 | Nothing |
| C0 26 80 | Changes CB31 to 05 69, decrements |
| 80 27 00 | Nothing |
| 40 28 80 | Nothing |
| 00 29 00 | Move camera left |
| C0 29 80 | Changes CB31 to 05 69, decrements |
| 80 2A 00 | eDaae ioTLoersrwilnnhw s&g, options |
| 40 2B 80 | Nothing |
| 00 2C 00 | Nothing |
| C0 2C 80 | You lose 9 SP!, changes to night |
| 80 2D 00 | Harry sprite disappears, You learn a new spell! A ghostly rodent commonly found in graveyards and |
| 40 2E 80 | Stays in place, changes to 80 27 00 |
| 00 2F 00 | Nothing |
| C0 2F 80 | You lose 9 SP! |
| 80 30 00 | Harry sprite disappears, You learn a new spell! A ghostly rodent commonly found in graveyards and |
| 40 31 80 | Nothing |
| 00 32 00 | Nothing |
| C0 32 80 | You lose 9 SP! |
| 80 33 00 | Harry sprite disappears, You learn a new spell! A ghostly rodent commonly found in graveyards and |
| 40 34 80 | Nothing |
| 00 35 00 | Set story to 21 |
| C0 35 80 | You lose 9 SP! |
| 80 36 00 | You learn a new spell! A ghostly rodent commonly found in graveyards and |
| 40 37 80 | Nothing |
| 00 38 00 | Nothing |
| C0 38 80 | You learn a new spell! River trolls are so called because they are often |
| 80 39 00 | You learn a new spell! A ghostly rodent commonly found in graveyards and |
| 40 3A 80 | Nothing |
| 00 3B 00 | Move camera left |
| C0 3B 80 | You learn a new spell! River trolls are so called because they are often |
| 80 3C 00 | You learn a new spell! A ghostly rodent commonly found in graveyards and |
| 40 3D 80 | Nothing |
| 00 3E 00 | Nothing |
| C0 3E 80 | Changes CB31 to 05 69, decrements, stops music |
| 80 3F 00 | Nothing |
| 40 40 80 | Nothing |
| 00 41 00 | Move camera left |
| C0 41 80 | Changes CB31 to 05 69, decrements, stops music |
| 80 42 00 | eeeee, You gain 192 SP!, disables portrait |
| 40 43 80 | Nothing |
| 00 44 00 | Nothing |
| C0 44 80 | Changes CB31 to 05 69, decrements, stops music |
| 80 45 00 | eeeee, You gain 192 SP!, disables portrait |
| 40 46 80 | Nothing |
| 00 47 00 | Move camera left |
| C0 47 80 | Changes CB31 to 05 69, decrements, stops music |
| 80 48 00 | You gain 192 SP!, You gain 30501 SP!, disables portrait |
| 40 49 80 | Nothing |
| 00 4A 00 | Nothing |
| C0 4A 80 | Changes CB31 to 05 69, decrements, stops music |
| 80 4B 00 | You gain 30501 SP! |
| 40 4C 80 | Nothing |
| 00 4D 00 | Move camera left |
| C0 4D 80 | You learn a new spell! Footman, changes to night |
| 80 4E 00 | You are in the, You gain 39225 SP!, disables portrait |
| 40 4F 80 | Nothing |
| 00 50 00 | Nothing |
| C0 50 80 | You learn a new spell! Footman |
| 80 51 00 | You gain 39225 SP!, eeeee |
| 40 52 80 | Nothing |
| 00 53 00 | Move camera left |
| C0 53 80 | Screen goes black until you press A |
| 80 54 00 | eeeee, Madam Pomfrey, could you attend us please. |
| 40 55 80 | Nothing |
| 00 56 00 | Nothing |
| C0 56 80 | Screen goes black until you press A |
| 80 57 00 | Madam Pomfrey, could you attend us please., You receive: Do we have a deal?, disables portrait |
| 40 58 80 | Stays in place, changes to 40 67 80 |
| 00 59 00 | Move camera left |
| C0 59 80 | Screen goes black until you press A |
| 80 5A 00 | You receive: Do we have a deal?, eeeee |
| 40 5B 80 | Stays in place, changes to 40 67 80 |
| 00 5C 00 | Nothing |
| C0 5C 80 | Screen goes black until you press A |
| 80 5D 00 | eeeee, move camera left |
| 40 5E 80 | Stays in place, changes to 40 6A 80 |
| 00 5F 00 | Move camera left |
| C0 5F 80 | Alter Enemy Combo |
| 80 60 00 | Alter Enemy Combo, move camera left |
| 40 61 80 | Stays in place, changes to 40 64 80 |
| 00 62 00 | Nothing |
| C0 62 80 | Goes back, You learn a new spell! River trolls are so called because they are often, changes to night, change previous value to C0 91 81 |
| 80 63 00 | Alter Enemy Combo |
| 40 64 80 | Stays in place, changes to 40 67 80 |
| 00 65 00 | Move camera left |
| C0 65 80 | Goes back, You learn a new spell! River trolls are so called because they are often, changes to night, change previous value to C0 91 81 |
| 80 66 00 | Alter Enemy Combo |
| 40 67 80 | Stays in place, changes to 40 6A 80 |
| 00 68 00 | Nothing |
| C0 68 80 | Goes back, You learn a new spell! River trolls are so called because they are often, changes to night, change previous value to C0 91 81 |
| 80 69 00 | Alter Enemy Combo |
| 40 6A 80 | Stays in place, changes to 40 6D 80 |
| 00 6B 00 | Move camera left |
| C0 6B 80 | Goes back, You learn a new spell! River trolls are so called because they are often, changes to night, change previous value to C0 91 81 |
| 80 6C 00 | Nothing |
| 40 6D 80 | Nothing |
| 00 6E 00 | Nothing |
| C0 6E 80 | Nothing |
| 80 6F 00 | Nothing |
| 40 70 80 | Nothing |
| 00 71 00 | Move camera left |
| C0 71 80 | Stays in place, changes to C0 74 80 F6 |
| 80 72 00 | Nothing |
| 40 73 80 | Nothing |
| 00 74 00 | Nothing |
| C0 74 80 | Changes CB31 to 42 C2, decrements, set story to 193 |
| 80 75 00 | Nothing |
| 40 76 80 | Nothing |
| 00 77 00 | Nothing |
| C0 77 80 | Changes CB31 to 42 C2, decrements |
| 80 78 00 | Glitch sprite |
| 40 79 80 | Nothing |
| 00 7A 00 | Nothing |
| C0 7A 80 | Warp to area 112, crash |
| 80 7B 00 | Glitch sprite |
| 40 7C 80 | Nothing |
| 00 7D 00 | Move camera left |
| C0 7D 80 | Crash |
| 80 7E 00 | Glitch sprite |
| 40 7F 80 | Nothing |
| 00 80 00 | Nothing |
| C0 80 80 | Alter Enemy Combo |
| 80 81 00 | Nothing |
| 40 82 80 | Nothing |
| 00 83 00 | Move camera left |
| C0 83 80 | Alter Enemy Combo |
| 80 84 00 | Crash |
| 40 85 80 | Nothing |
| 00 86 00 | Nothing |
| C0 86 80 | Message box blinked |
| 80 87 00 | Nothing |
| 40 88 80 | Nothing |
| 00 89 00 | Move camera left |
| C0 89 80 | Alter Enemy Combo, Jump + 2 |
| 80 8A 00 | Nothing |
| 40 8B 80 | Nothing |
| 00 8C 00 | Nothing |
| C0 8C 80 | Alter Enemy Combo, Jump + 2 |
| 80 8D 00 | Changes CB31 to 24 5A, decrements |
| 40 8E 80 | Gives 16160 sickles |
| 00 8F 00 | Nothing |
| C0 8F 80 | Alter Enemy Combo, Jump + 2 |
| 80 90 00 | Fade out, then fight Basilisk, Knight, Ghoul |
| 40 91 80 | Gives 32608 sickles |
| 00 92 00 | Nothing |
| C0 92 80 | Alter Enemy Combo, Jump + 2 |
| 80 93 00 | Fade out, then fight Basilisk, Knight, Ghoul |
| 40 94 80 | Gives 49056 sickles |
| 00 95 00 | Move camera left |
| C0 95 80 | You give up: Card, crashes |
| 80 96 00 | Fade out, then fight Basilisk, Knight, Ghoul |
| 40 97 80 | Nothing |
| 00 98 00 | Nothing |
| C0 98 80 | You give up: Card, crashes |
| 80 99 00 | Fade out, then fight Basilisk, Knight, Ghoul |
| 40 9A 80 | Nothing |
| 00 9B 00 | Move camera left |
| C0 9B 80 | You give up: Card, crashes |
| 80 9C 00 | Fade out, then fight Basilisk, Knight, Ghoul |
| 40 9D 80 | Nothing |
| 00 9E 00 | Nothing |
| C0 9E 80 | You give up: Card, crashes |
| 80 9F 00 | Fade out, then fight Basilisk, Knight, Ghoul |
| 40 A0 80 | Nothing |
| 00 A1 00 | Move camera left |
| C0 A1 80 | You give up: Card, crashes |
| 80 A2 00 | Fade out, then fight Basilisk, Knight, Ghoul |
| 40 A3 80 | Nothing |
| 00 A4 00 | Nothing |
| C0 A4 80 | You give up: Card, crashes |
| 80 A5 00 | Fade out, then fight Basilisk, Knight, Ghoul |
| 40 A6 80 | Nothing |
| 00 A7 00 | Move camera left |
| C0 A7 80 | You give up: Card, crashes |
| 80 A8 00 | Fade out, then fight Basilisk, Knight, Ghoul |
| 40 A9 80 | Nothing |
| 00 AA 00 | Nothing |
| C0 AA 80 | You give up: Card, crashes |
| 80 AB 00 | Changes CB31 to 5F 9E, decrements |
| 40 AC 80 | Nothing |
| 00 AD 00 | Move camera left |
| C0 AD 80 | You give up: Card, crashes |
| 80 AE 00 | Fight Basilisk, Knight, Ghoul |
| 40 AF 80 | Nothing |
| 00 B0 00 | Nothing |
| C0 B0 80 | Crash |
| 80 B1 00 | Fight Basilisk, Knight, Ghoul |
| 40 B2 80 | Nothing |
| 00 B3 00 | Move camera left |
| C0 B3 80 | Crash |
| 80 B4 00 | Nothing |
| 40 B5 80 | Nothing |
| 00 B6 00 | Nothing |
| C0 B6 80 | Nothing |
| 80 B7 00 | Nothing |
| 40 B8 80 | Nothing |
| 00 B9 00 | Move camera left |
| C0 B9 80 | Nothing |
| 80 BA 00 | Nothing |
| 40 BB 80 | Nothing |
| 00 BC 00 | Nothing |
| C0 BC 80 | Nothing |
| 80 BD 00 | Nothing |
| 40 BE 80 | Nothing |
| 00 BF 00 | Move camera left |
| C0 BF 80 | Nothing |
| 80 C0 00 | You get 14337 Sickles!, slow fade to night |
| 40 C1 80 | Nothing |
| 00 C2 00 | Nothing |
| C0 C2 80 | Nothing |
| 80 C3 00 | You get 14337 Sickles! |
| 40 C4 80 | Nothing |
| 00 C5 00 | Move camera left |
| C0 C5 80 | Nothing |
| 80 C6 00 | You get 14337 Sickles! |
| 40 C7 80 | Nothing |
| 00 C8 00 | Nothing |
| C0 C8 80 | Nothing |
| 80 C9 00 | Changes CB31 to 23 7E, decrements |
| 40 CA 80 | Nothing |
| 00 CB 00 | Nothing |
| C0 CB 80 | Nothing |
| 80 CC 00 | Changes CB31 to 23 7E, decrements |
| 40 CD 80 | Nothing |
| 00 CE 00 | Nothing |
| C0 CE 80 | Nothing |
| 80 CF 00 | Crash |
| 40 D0 80 | Nothing |
| 00 D1 00 | Move camera left |
| C0 D1 80 | Changes CB31 to 2E 01, decrements |
| 80 D2 00 | Crash |
| 40 D3 80 | Nothing |
| 00 D4 00 | Nothing |
| C0 D4 80 | Changes CB31 to 2E 01, decrements |
| 80 D5 00 | You lose 15887 SP! |
| 40 D6 80 | Nothing |
| 00 D7 00 | Move camera left |
| C0 D7 80 | Changes CB31 to 2E 01, decrements |
| 80 D8 00 | Nothing |
| 40 D9 80 | Nothing |
| 00 DA 00 | Nothing |
| C0 DA 80 | You give up: Card, crashes |
| 80 DB 00 | Nothing |
| 40 DC 80 | Nothing |
| 00 DD 00 | Move camera left |
| C0 DD 80 | You give up: Card, crashes |
| 80 DE 00 | Nothing |
| 40 DF 80 | Nothing |
| 00 E0 00 | Nothing |
| C0 E0 80 | You give up: Card, crashes |
| 80 E1 00 | Nothing |
| 40 E2 80 | Nothing |
| 00 E3 00 | Move camera left |
| C0 E3 80 | Crash |
| 80 E4 00 | Nothing |
| 40 E5 80 | Nothing |
| 00 E6 00 | Nothing |
| C0 E6 80 | Crash |
| 80 E7 00 | Nothing |
| 40 E8 80 | Alter Enemy Combo |
| 00 E9 00 | Move camera left |
| C0 E9 80 | Nothing |
| 80 EA 00 | Nothing |
| 40 EB 80 | Nothing |
| 00 EC 00 | Nothing |
| C0 EC 80 | Glitch sprite |
| 80 ED 00 | Nothing |
| 40 EE 80 | Nothing |
| 00 EF 00 | Move camera left |
| C0 EF 80 | Glitch sprite |
| 80 F0 00 | You learn a new spell! Flipendo Uno (Duo) |
| 40 F1 80 | Nothing |
| 00 F2 00 | Nothing |
| C0 F2 80 | Nothing |
| 80 F3 00 | Screen fades to black, spawns in middle of F7 |
| 40 F4 80 | Nothing |
| 00 F5 00 | Move camera left |
| C0 F5 80 | Changes CB31 to 11 A9, decrements |
| 80 F6 00 | Screen fades to black, spawns in middle of F7 |
| 40 F7 80 | Nothing |
| 00 F8 00 | Nothing |
| C0 F8 80 | Changes CB31 to 11 A9, decrements |
| 80 F9 00 | Alter Enemy Combo, Jump + 2 |
| 40 FA 80 | Nothing |
| 00 FB 00 | Nothing |
| C0 FB 80 | Changes CB31 to 11 A9, decrements |
| 80 FC 00 | Alter Enemy Combo, Jump + 2 |
| 40 FD 80 | Nothing |
| 00 FE 00 | Nothing |
| C0 FE 80 | Changes CB31 to 11 A9, decrements |
| 80 FF 00 | Harry! I come here lookin' fer Flesh-Eating Slug Repellent and what do I find |
| 40 00 80 | Nothing |
| 00 01 00 | Nothing |
| C0 01 80 | Nothing |
| 80 02 00 | Nothing |
| 40 03 80 | Nothing |
| 00 04 00 | Just Dobby. Dobby the House Elf. |
| C0 04 80 | Changes CB31 to 05 69, decrements |
| 80 05 00 | Nothing |
| 40 06 80 | Nothing |
| 00 07 00 | Just Dobby. Dobby the House Elf. |
| C0 07 80 | Changes CB31 to 05 69, decrements |
| 80 08 00 | Stays in place, changes to 80 61 01 |
| 40 09 80 | Nothing |
| 00 0A 00 | Just Dobby. Dobby the House Elf. |
| C0 0A 80 | You lose 9 SP!, changes to night |
| 80 0B 00 | Alter Enemy Combo, Jump + 2 |
| 40 0C 80 | Nothing |
| 00 0D 00 | Just Dobby. Dobby the House Elf. |
| C0 0D 80 | You lose 9 SP! |
| 80 0E 00 | Screen fades to black, spawns in middle of F7 |
| 40 0F 80 | Alter Enemy Combo |
| 00 10 00 | Just Dobby. Dobby the House Elf. |
| C0 10 80 | You lose 9 SP! |
| 80 11 00 | Gives some glitched interface card? |
| 40 12 80 | Nothing |
| 00 13 00 | Nothing |
| C0 13 80 | You lose 9 SP! |
| 80 14 00 | You give up: Card, glitch screen |
| 40 15 80 | Nothing |
| 00 16 00 | Nothing |
| C0 16 80 | You learn a new spell! River trolls are so called because they are often |
| 80 17 00 | eeeeeee, oooooo, glitch screen |
| 40 18 80 | Nothing |
| 00 19 00 | Nothing |
| C0 19 80 | You learn a new spell! River trolls are so called because they are often |
| 80 1A 00 | eeeeeee |
| 40 1B 80 | Nothing |
| 00 1C 00 | Nothing |
| C0 1C 80 | Nothing |
| 80 1D 00 | eeeeeee |
| 40 1E 80 | Nothing |
| 00 1F 00 | Nothing |
| C0 1F 80 | Nothing |
| 80 20 00 | Music stops |
| 40 21 80 | Nothing |
| 00 22 00 | Changes CB49 to 25 |
| C0 22 80 | Nothing |
| 80 23 00 | Move camera down |
| 40 24 80 | Nothing |
| 00 25 00 | Nothing |
| C0 25 80 | Nothing |
| 80 26 00 | Move camera down |
| 40 27 80 | Nothing |
| 00 28 00 | khg&& &p ee iiwec ey df,ad n, options, stays in place, changes to 00 2B 00 |
| C0 28 80 | Nothing |
| 80 29 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry., gives 2607 sickles, changes to night |
| 40 2A 80 | Nothing |
| 00 2B 00 | Nothing |
| C0 2B 80 | Screen fades to white, warps to front of F7 store after A, music stops, changes to night on pause |
| 80 2C 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry., gives 2607 sickles, changes to night |
| 40 2D 80 | Nothing |
| 00 2E 00 | Nothing |
| C0 2E 80 | Changes CB31 to 05 69, decrements, music stops |
| 80 2F 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry., gives 2607 sickles, changes to night |
| 40 30 80 | Nothing |
| 00 31 00 | Nothing |
| C0 31 80 | Changes CB31 to 05 69, decrements |
| 80 32 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry., gives 2607 sickles, changes to night |
| 40 33 80 | Nothing |
| 00 34 00 | Edgar Stroulger card, stays in place, changes to 00 37 00 |
| C0 34 80 | Changes CB31 to 05 69, decrements |
| 80 35 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry., gives 2607 sickles, changes to night |
| 40 36 80 | Nothing |
| 00 37 00 | Nothing |
| C0 37 80 | Changes CB31 to 05 69, decrements |
| 80 38 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry., gives 2607 sickles, changes to night |
| 40 39 80 | Nothing |
| 00 3A 00 | Stays in place, changes to 00 3D 00 |
| C0 3A 80 | Changes CB31 to 05 69, decrements |
| 80 3B 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry., changes to night |
| 40 3C 80 | Nothing |
| 00 3D 00 | Nothing |
| C0 3D 80 | Changes to night |
| 80 3E 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry., changes to night |
| 40 3F 80 | Nothing |
| 00 40 00 | khg&& &p, stays in place, changes to 00 43 00, You give up: KNEE PADS |
| C0 40 80 | Nothing |
| 80 41 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry. |
| 40 42 80 | Nothing |
| 00 43 00 | Nothing |
| C0 43 80 | Nothing |
| 80 44 00 | eeeee, She's usually in the last stall. See if you can get her to come out, Harry. |
| 40 45 80 | Nothing |
| 00 46 00 | You get 7951 Sickles!, stays in place, changes to 00 49 00 |
| C0 46 80 | Nothing |
| 80 47 00 | She's usually in the last stall. See if you can get her to come out, Harry., gives 15497 sickles |
| 40 48 80 | Nothing |
| 00 49 00 | Nothing |
| C0 49 80 | Nothing |
| 80 4A 00 | You give up: Do we have a deal?, gives 15497 sickles, osaDeeer&eueece&&eee |
| 40 4B 80 | Nothing |
| 00 4C 00 | Edgar Stroulger card, stays in place, changes to 00 37 00 |
| C0 4C 80 | Screen fades to white, then remains white on A |
| 80 4D 00 | You give up: Do we have a deal?, e&osaeee&& efee& |
| 40 4E 80 | Nothing |
| 00 4F 00 | Nothing |
| C0 4F 80 | Crash |
| 80 50 00 | You give up: Do we have a deal?, e&osaDeee&&& |
| 40 51 80 | Nothing |
| 00 52 00 | goes back, changes to 00 55 00, fades screen, warps to ending screen as 0, set story to 0, lose card, give combo |
| C0 52 80 | Nothing |
| 80 53 00 | You give up: Do we have a deal?, e&osaeee&& eoeever |
| 40 54 80 | Nothing |
| 00 55 00 | Nothing |
| C0 55 80 | Crash |
| 80 56 00 | e&osaDeee& |
| 40 57 80 | Nothing |
| 00 58 00 | You give up: Card (lose 1 Flavius Belby), stays in place, changes to 00 5B 00 |
| C0 58 80 | Crash |
| 80 59 00 | eeeeeeeeeeee |
| 40 5A 80 | Stays in place, changes to 40 66 80 |
| 00 5B 00 | Nothing |
| C0 5B 80 | You receive: It isn't new... I'll give you @1 Sc. |
| 80 5C 00 | eeeeeeeeeeee |
| 40 5D 80 | Stays in place, changes to 40 69 80 |
| 00 5E 00 | Stays in place, changes to 00 61 00, idislitqlibiiih, Remove Curse Combo |
| C0 5E 80 | You give up: Card, crashes |
| 80 5F 00 | You are in the, You receive: SKULLCAP, disables portrait |
| 40 60 80 | Stays in place, changes to 40 63 80 |
| 00 61 00 | Nothing |
| C0 61 80 | You give up: Card, crashes |
| 80 62 00 | You receive: SKULLCAP, crashes |
| 40 63 80 | Stays in place, changes to 40 66 80 |
| 00 64 00 | Goes back, changes to 00 67 00 00 F2 FF |
| C0 64 80 | Crash |
| 80 65 00 | Crash |
| 40 66 80 | Stays in place, changes to 40 69 80 |
| 00 67 00 | Nothing |
| C0 67 80 | Crash |
| 80 68 00 | Nothing |
| 40 69 80 | Stays in place, changes to 40 6C 80 |
| 00 6A 00 | Stays in place, changes to 40 6D 80, Right, that's everything you leaves the group!~ts., moves camera left |
| C0 6A 80 | Alter Enemy Combo |
| 80 6B 00 | Nothing |
| 40 6C 80 | Alter Enemy Combo, stays in place, changes to 40 6F 80 |
| 00 6D 00 | Nothing |
| C0 6D 80 | Changes CB31 to 11 A9, decrements |
| 80 6E 00 | Alter Enemy Combo |
| 40 6F 80 | Nothing |
| 00 70 00 | Stays in place, changes to 00 73 00 |
| C0 70 80 | Changes CB31 to 11 A9, decrements |
| 80 71 00 | Alter Enemy Combo |
| 40 72 80 | Nothing |
| 00 73 00 | Nothing |
| C0 73 80 | You learn a new spell! River trolls are so called because they are often, glitch sprite, changes to night |
| 80 74 00 | Nothing |
| 40 75 80 | Nothing |
| 00 76 00 | Nothing |
| C0 76 80 | You learn a new spell! River trolls are so called because they are often, changes to night |
| 80 77 00 | Jump to CBF8 |
| 40 78 80 | Nothing |
| 00 79 00 | Nothing |
| C0 79 80 | You learn a new spell! River trolls are so called because they are often |
| 80 7A 00 | Harry Potter! Remember me? leaves the group! |
| 40 7B 80 | Nothing |
| 00 7C 00 | Just Dobby. Dobby the House Elf., stays in place, changes to 00 7F 00 |
| C0 7C 80 | Alberta Toothill card, changes to night |
| 80 7D 00 | Nothing |
| 40 7E 80 | Nothing |
| 00 7F 00 | Nothing |
| C0 7F 80 | Alberta Toothill card, changes to night |
| 80 80 00 | Nothing |
| 40 81 80 | Nothing |
| 00 82 00 | Just Dobby. Dobby the House Elf., stays in place, changes to 00 85 00 |
| C0 82 80 | Alberta Toothill card, changes to night |
| 80 83 00 | Changes CB31 to 24 3E, decrements |
| 40 84 80 | Nothing |
| 00 85 00 | Nothing |
| C0 85 80 | Alberta Toothill card, changes to night |
| 80 86 00 | Crash |
| 40 87 80 | Nothing |
| 00 88 00 | Stays in place, changes to 00 8B 00 |
| C0 88 80 | Alberta Toothill card |
| 80 89 00 | Crash |
| 40 8A 80 | Nothing |
| 00 8B 00 | Nothing |
| C0 8B 80 | Nothing |
| 80 8C 00 | Crash |
| 40 8D 80 | Gives 16192 sickles |
| 00 8E 00 | Nothing |
| C0 8E 80 | Nothing |
| 80 8F 00 | Nothing |
| 40 90 80 | Gives 32640 sickles |
| 00 91 00 | Nothing |
| C0 91 80 | Nothing |
| 80 92 00 | Nothing |
| 40 93 80 | Gives 49088 sickles |
| 00 94 00 | Stays in place, changes to 00 97 00 |
| C0 94 80 | Nothing |
| 80 95 00 | Nothing |
| 40 96 80 | Nothing |
| 00 97 00 | Nothing |
| C0 97 80 | Stays in place, changes to C0 9A 80 |
| 80 98 00 | Nothing |
| 40 99 80 | Nothing |
| 00 9A 00 | Stays in place, changes to 00 9D 00 |
| C0 9A 80 | Jump to CBF8 |
| 80 9B 00 | Crash |
| 40 9C 80 | Nothing |
| 00 9D 00 | Nothing |
| C0 9D 80 | Jump to CBF8 |
| 80 9E 00 | Alter Enemy Combo, Jump + 2 |
| 40 9F 80 | Nothing |
| 00 A0 00 | Stays in place, changes to 00 A3 00 |
| C0 A0 80 | Jump to CBF8 |
| 80 A1 00 | Alter Enemy Combo, Jump + 2 |
| 40 A2 80 | Nothing |
| 00 A3 00 | Nothing |
| C0 A3 80 | Jump to CBF8 |
| 80 A4 00 | Alter Enemy Combo, Jump + 2 |
| 40 A5 80 | Nothing |
| 00 A6 00 | Stays in place, changes to 00 A9 00 |
| C0 A6 80 | Jump to CBF8 |
| 80 A7 00 | Alter Enemy Combo, Jump + 2 |
| 40 A8 80 | Nothing |
| 00 A9 00 | Nothing |
| C0 A9 80 | Nothing |
| 80 AA 00 | Crash |
| 40 AB 80 | Nothing |
| 00 AC 00 | Stays in place, changes to 00 AF 00 |
| C0 AC 80 | Nothing |
| 80 AD 00 | Crash |
| 40 AE 80 | Nothing |
| 00 AF 00 | Nothing |
| C0 AF 80 | Nothing |
| 80 B0 00 | Crash |
| 40 B1 80 | Nothing |
| 00 B2 00 | Stays in place, changes to 00 B5 00 |
| C0 B2 80 | Nothing |
| 80 B3 00 | Crash |
| 40 B4 80 | Nothing |
| 00 B5 00 | Nothing |
| C0 B5 80 | Nothing |
| 80 B6 00 | Crash |
| 40 B7 80 | Nothing |
| 00 B8 00 | Stays in place, changes to 00 BB 00 |
| C0 B8 80 | Nothing |
| 80 B9 00 | Stays in place, changes to 80 BC 00 |
| 40 BA 80 | Nothing |
| 00 BB 00 | Nothing |
| C0 BB 80 | Nothing |
| 80 BC 00 | Alter Enemy Combo, Jump + 2, glitch sprite, music stops |
| 40 BD 80 | Nothing |
| 00 BE 00 | Stays in place, changes to 00 C1 00 |
| C0 BE 80 | Changes CB31 to 2E 01, decrements |
| 80 BF 00 | Alter Enemy Combo, Jump + 2, glitch sprite |
| 40 C0 80 | Nothing |
| 00 C1 00 | Nothing |
| C0 C1 80 | Changes CB31 to 2E 01, decrements |
| 80 C2 00 | Alter Enemy Combo, Jump + 2, glitch sprite |
| 40 C3 80 | Nothing |
| 00 C4 00 | Stays in place, changes to 00 C7 00 |
| C0 C4 80 | Changes CB31 to 2E 01, decrements |
| 80 C5 00 | Alter Enemy Combo, Jump + 2, glitch sprite |
| 40 C6 80 | Nothing |
| 00 C7 00 | Nothing |
| C0 C7 80 | You are completely healed!, Alter Enemy Combo, goes back, changes to C0 CD 80, disables portrait |
| 80 C8 00 | Alter Enemy Combo, Jump + 2 |
| 40 C9 80 | Alter Enemy Combo |
| 00 CA 00 | Stays in place, changes to 00 B7 01 |
| C0 CA 80 | Alter Enemy Combo, stays in place, changes to C0 CD 80 |
| 80 CB 00 | Changes to night |
| 40 CC 80 | Nothing |
| 00 CD 00 | Nothing |
| C0 CD 80 | Changes CB31 to 2E 01, decrements |
| 80 CE 00 | Changes to night |
| 40 CF 80 | Nothing |
| 00 D0 00 | Stays in place, changes to 00 D3 00 |
| C0 D0 80 | Changes CB31 to 2E 01, decrements |
| 80 D1 00 | Changes to night |
| 40 D2 80 | Nothing |
| 00 D3 00 | Nothing |
| C0 D3 80 | Nothing |
| 80 D4 00 | Changes to night |
| 40 D5 80 | Nothing |
| 00 D6 00 | Stays in place, changes to 00 D9 00 |
| C0 D6 80 | Nothing |
| 80 D7 00 | Nothing |
| 40 D8 80 | Nothing |
| 00 D9 00 | Nothing |
| C0 D9 80 | Nothing |
| 80 DA 00 | Nothing |
| 40 DB 80 | Nothing |
| 00 DC 00 | Stays in place, changes to 00 DF 00 |
| C0 DC 80 | Nothing |
| 80 DD 00 | Alter Enemy Combo, Jump + 2, slow fade to night |
| 40 DE 80 | Nothing |
| 00 DF 00 | Nothing |
| C0 DF 80 | Nothing |
| 80 E0 00 | Alter Enemy Combo, Jump + 2 |
| 40 E1 80 | Nothing |
| 00 E2 00 | Stays in place, changes to 00 E5 00 |
| C0 E2 80 | Jump to CBF8 |
| 80 E3 00 | You give up: Card (lose 1 Edgar Stroulger) |
| 40 E4 80 | Nothing |
| 00 E5 00 | Nothing |
| C0 E5 80 | Nothing |
| 80 E6 00 | Alter Enemy Combo, Jump + 2 |
| 40 E7 80 | Nothing |
| 00 E8 00 | Stays in place, changes to 00 EB 00 |
| C0 E8 80 | Jump to CBF8 |
| 80 E9 00 | Alter Enemy Combo, Jump + 2 |
| 40 EA 80 | Nothing |
| 00 EB 00 | Nothing |
| C0 EB 80 | Jump to CBF8 |
| 80 EC 00 | Crash |
| 40 ED 80 | Nothing |
| 00 EE 00 | Stays in place, changes to 00 F1 00 |
| C0 EE 80 | Jump to CBF8 |
| 80 EF 00 | Stays in place, changes to 80 F2 00, crash |
| 40 F0 80 | Nothing |
| 00 F1 00 | Nothing |
| C0 F1 80 | Nothing |
| 80 F2 00 | Stays in place, changes to 80 FB 00 |
| 40 F3 80 | Nothing |
| 00 F4 00 | Stays in place, changes to 00 F7 00 |
| C0 F4 80 | Nothing |
| 80 F5 00 | Stays in place, changes to 80 FB 00 |
| 40 F6 80 | Nothing |
| 00 F7 00 | Nothing |
| C0 F7 80 | Nothing |
| 80 F8 00 | Stays in place, changes to 80 FB 00 |
| 40 F9 80 | Nothing |
| 00 FA 00 | You give up: Card (lose 1 Flavius Belby), move camera down |
| C0 FA 80 | Jump to CBF8 |
| 80 FB 00 | Fade to black, spawns in middle of F7 |
| 40 FC 80 | Nothing |
| 00 FD 00 | Nothing |
| C0 FD 80 | Jump to CBF8 |
| 80 FE 00 | Fade to black, spawns in middle of F7 |
| 40 FF 80 | Nothing |
| 00 00 00 | Alter Enemy Combo |
| C0 00 80 | Nothing |
| 80 01 00 | Changes to night |
| 40 02 80 | Nothing |
| 00 03 00 | Nothing |
| C0 03 80 | Nothing |
| 80 04 00 | Nothing |
| 40 05 80 | Nothing |
| 00 06 00 | Glitch screen, disables sprite |
| C0 06 80 | Fades to white, then appear in front of F7 store, So you've won. Now we think we know how Hello, Myrtle, this is, options |
| 80 07 00 | Nothing |
| 40 08 80 | Nothing |
| 00 09 00 | Disables sprite |
| C0 09 80 | Fades to white, then appear in front of F7 store, So you've won. Now we think we know how Hello, Myrtle, this is, options |
| 80 0A 00 | You are in the, music stops |
| 40 0B 80 | Nothing |
| 00 0C 00 | Changes CB36 to 80 FF 03 37 |
| C0 0C 80 | So you've won. Now we think we know how Hello, Myrtle, this is, options |
| 80 0D 00 | You are in the, Jump + 2 |
| 40 0E 80 | Nothing |
| 00 0F 00 | Changes CB36 to 80 FF 03 37, disables sprite |
| C0 0F 80 | Nothing |
| 80 10 00 | You are in the, Jump + 2 |
| 40 11 80 | Nothing |
| 00 12 00 | Meet Dobby |
| C0 12 80 | Changes CB31 to 05 69, decrements |
| 80 13 00 | You are in the, Jump + 2 |
| 40 14 80 | Nothing |
| 00 15 00 | Nothing |
| C0 15 80 | Changes CB31 to 05 69, decrements |
| 80 16 00 | You are in the, Jump + 2 |
| 40 17 80 | Nothing |
| 00 18 00 | Door opens multiple times, changes to 00 75 06, Alter Enemy Combo, Jump + 2 |
| C0 18 80 | Changes CB31 to 05 69, decrements |
| 80 19 00 | Alter Enemy Combo, Jump + 2 |
| 40 1A 80 | Nothing |
| 00 1B 00 | Door opens multiple times, changes to 00 75 06, Alter Enemy Combo, Jump + 2 |
| C0 1B 80 | You lose 9 SP!, changes to night |
| 80 1C 00 | Fade to black, spawns in middle of F7 |
| 40 1D 80 | Nothing |
| 00 1E 00 | Warp to area 0, inside wall |
| C0 1E 80 | You lose 9 SP! |
| 80 1F 00 | rrS&C |
| 40 20 80 | Nothing |
| 00 21 00 | Warp to area 0, inside wall |
| C0 21 80 | You lose 9 SP! |
| 80 22 00 | Changes CB31 to 3E 02, decrements |
| 40 23 80 | Nothing |
| 00 24 00 | Warp to area 0, inside wall |
| C0 24 80 | You lose 9 SP! |
| 80 25 00 | Warp to area 224, crash |
| 40 26 80 | Nothing |
| 00 27 00 | Warp to area 0, inside wall |
| C0 27 80 | You learn a new spell! River trolls are so called because they are often |
| 80 28 00 | Warp to area 224, crash |
| 40 29 80 | Nothing |
| 00 2A 00 | Nothing |
| C0 2A 80 | You learn a new spell! River trolls are so called because they are often |
| 80 2B 00 | Warp to area 224, crash |
| 40 2C 80 | Nothing |
| 00 2D 00 | Nothing |
| C0 2D 80 | Nothing |
| 80 2E 00 | Warp to area 224, crash |
| 40 2F 80 | Nothing |
| 00 30 00 | Nothing |
| C0 30 80 | Nothing |
| 80 31 00 | Warp to area 224, crash |
| 40 32 80 | Nothing |
| 00 33 00 | Nothing |
| C0 33 80 | Nothing |
| 80 34 00 | Warp to area 224, crash |
| 40 35 80 | Nothing |
| 00 36 00 | Warp to area 0, inside wall |
| C0 36 80 | Nothing |
| 80 37 00 | Nothing |
| 40 38 80 | Nothing |
| 00 39 00 | Warp to area 0, inside wall |
| C0 39 80 | Nothing |
| 80 3A 00 | eeeee, glitch screen, crash |
| 40 3B 80 | Nothing |
| 00 3C 00 | Warp to area 0, inside wall |
| C0 3C 80 | Fade to white, spawns in front of F7 store |
| 80 3D 00 | You gain 27702 SP!, eeeee |
| 40 3E 80 | Nothing |
| 00 3F 00 | Warp to area 0, inside wall |
| C0 3F 80 | Nothing |
| 80 40 00 | You gain 27702 SP!, eeeee |
| 40 41 80 | Nothing |
| 00 42 00 | Warp to area 0, inside wall |
| C0 42 80 | Nothing |
| 80 43 00 | eeeee, e&osaDeeeo&ereeuer |
| 40 44 80 | Nothing |
| 00 45 00 | Warp to area 0, inside wall |
| C0 45 80 | You lose 9 SP! |
| 80 46 00 | e&osaDeee& |
| 40 47 80 | Nothing |
| 00 48 00 | Nothing |
| C0 48 80 | You learn a new spell! River trolls are so called because they are often |
| 80 49 00 | Nothing |
| 40 4A 80 | Nothing |
| 00 4B 00 | Warp to area 0, inside wall |
| C0 4B 80 | You learn a new spell! River trolls are so called because they are often |
| 80 4C 00 | Changes CB31 to 09 78, decrements |
| 40 4D 80 | Alter Enemy Combo, stays in place, changes to C0 CD 80 |
| 00 4E 00 | Warp to area 0, inside wall |
| C0 4E 80 | Alter Enemy Combo |
| 80 4F 00 | o&eti |
| 40 50 80 | Nothing |
| 00 51 00 | Warp to area 0, inside wall |
| C0 51 80 | Alter Enemy Combo |
| 80 52 00 | Nothing |
| 40 53 80 | Nothing |
| 00 54 00 | Warp to area 0, inside wall |
| C0 54 80 | Nothing |
| 80 55 00 | eeeee, You gain 35640 SP!, disables portrait |
| 40 56 80 | Nothing |
| 00 57 00 | Warp to area 0, inside wall |
| C0 57 80 | Nothing |
| 80 58 00 | You gain 35640 SP!, eeeee |
| 40 59 80 | Stays in place, changes to 40 65 80 |
| 00 5A 00 | Warp to area 0, inside wall |
| C0 5A 80 | Nothing |
| 80 5B 00 | eeeeee, ee |
| 40 5C 80 | Stays in place, changes to 40 68 80 |
| 00 5D 00 | Warp to area 0, inside wall |
| C0 5D 80 | Nothing |
| 80 5E 00 | o&toeee.Gse& |
| 40 5F 80 | Nothing |
| 00 60 00 | Warp to area 0, inside wall |
| C0 60 80 | Nothing |
| 80 61 00 | You are completely healed! |
| 40 62 80 | Stays in place, changes to 40 65 80 |
| 00 63 00 | Warp to area 0, inside wall |
| C0 63 80 | Alter Enemy Combo, Jump + 2 |
| 80 64 00 | You are completely healed! |
| 40 65 80 | Stays in place, changes to 40 68 80 |
| 00 66 00 | Warp to area 0, inside wall |
| C0 66 80 | Alter Enemy Combo, Jump + 2 |
| 80 67 00 | You are completely healed! |
| 40 68 80 | Stays in place, changes to 40 6B 80 |
| 00 69 00 | Warp to area 0, inside wall |