This a a resubmission of #10091: eien86's Amiga Risky Woods in 19:04.382, which I just cancelled. The routing is much different and improvements are drastic enough to warrant a different submission. In this new movie I avoid a major execution mistake in the previous one and smartly collect coins during the stages to buy the axe earlier and to avoid losing time collecting loot in the boss fight.

Introduction

Yet Another oldie but goodie from the Amiga/DOS collection. I liked this game very much back then due to its amazing graphics and sounds. Unfortunately, it was a rather difficult to me as a young lad. Not anymore, with the power of TAS.
The game consists of a series of 12 stages, 4 of which being boss fights. Non-boss stages are completed by traversing a series of totem-doors that open with collectable keys. In between, you rescue a set of stone monks, which ascend to the skies when you break their rocky cages. My strategy here is to go as fast as possible, trying to get hit the least possible. Also trying to not fire the weapons from a standstill (slow), but rather mostly from jump/duck positions. Collecting items and opening chests is also rather slow, so I just do it when it's absolutely justified (right after a jump, or during a monk rescue).
In terms of money, throughout the first few levels I collect enough money to buy the axe (best weapon as it gives you vertical reach), once to get it, a second time to improve it to level 2 (power x2). I buy the axe once again to re-improve it to level 2 after it is degraded due to the mandatory death due to unavoidable takebacks to collect the eye key.
I derived a lot of inspiration from the Genesis RTA WR and their guides. Especially the fact that the axe is the most preferable weapon, and; as it turns out, falling through a pit while freeing the last monk allows you to end the level faster.
Enjoy!

Software + Hardware

Emulator

  • EmuHawk 2.11 (Core: UAE)

ROM

I wasn't able to find an uncracked version of the game, so I picked one of the available ADF files and tried to skip the crack screen as fast as possible.
  • File Names:
Risky Woods (1992)(Electronic Arts)(Disk 1 of 2)[cr].adf
SHA1: bfec214dbdeee9c151a419302d302d1d79af4b1a
Risky Woods (1992)(Electronic Arts)(Disk 2 of 2).adf
SHA1: 148e23500ae1a440e01ec19037dd65bfc7659b2a

nymx: Claiming for judging.
nymx: I really missed out on owning an Amiga—I stopped at the Commodore 128. These games are fantastic and truly held their own against systems like the SNES and Genesis.
This game has excellent gameplay and music. I only wish I had a world record run for this particular port, just to see how your performance outclasses normal human ability. Looking at the Genesis version, it’s easier to see how you’re able to power through it. The loading times and other differences really hold the Amiga version back though.
That said, it doesn’t really matter—I can still see everything I need to from your inputs. Any time I thought something might not be optimal, I noticed the same kinds of gameplay in the Genesis version as well, so nothing obvious stands out. Great job, as always.
Accepting to "Standard".
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #10098: eien86's Amiga Risky Woods in 18:11.938
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6923] Amiga Risky Woods by eien86 in 18:11.938