This run uses the fastest vault code to input (B4EGLMAI, which belongs to any password starting with "R"). Also, a new route was chosen, i found some shortcuts and fuwafuwa pointed some mistakes, so here it is, gauntlet improved.
  • Emulator used: fceu-0.98.12-blip.win
  • Aims for fastest completion
  • Manipulates luck
  • Abuses programming errors
  • Skips the hint rooms
  • Low level completion (only leveled up once)
I didnt go to the bomb room in world 2 this time, because i found out that fights are highly manipulatable, that means its possible to directly fight enemies without losing health. This was usefull to go through the last room with only 3 bombs, which were used mostly to deal with lag.
I also killed a lot of enemies during levels to remove lag, which improved 1 or 2 seconds on those levels.
The only powerup that i didn't take was the shield, because it wasn't anywhere in my route and it's not a needed item.
I run through enemies, its a bug. If the hero and an enemy move to the same square at the same time, they will be in the same position, so it's possible to move right through him. This works for all types of enemies (including deaths and acid puddles), i only couldn't get it to work on the moveable walls, so i push them around.

Explanation on the power ups:

Extra Shot Power
trying to kill the dragon without this takes really long.
Extra Fight Power
it was in the way, lucky me
Extra Speed
it wasnt too much out of the way, and it was in world 2, which is early in the game, so this was mandatory.
Extra Magic Power
3 seconds dedicated to grabbing it, so that my potions become a lot stronger.
I manipulated the exits placement on the treasure rooms by entering the level on the exact frame so that the exits were close to the starting point.
Special thanks go to melvinwang for his walkthrough faq, fuwafuwa for pointing out some mistakes and TurboC for his password cracking faq

Bisqwit: Touching the submission to update the file. By the way, your submission message appeared to suffer from overdose of %%% markup. Read the TextFormattingRules for proper usage. I fixed the markup for you this time.

TASVideoAgent
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This topic is for the purpose of discussing #771: nesrocks's NES Gauntlet in 12:24.65
adelikat
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for me it desynched at level 80, but the part I saw was more than enough for a yes vote. excellent job the luck manipulation for the treasure room exits was done much better this time
It's hard to look this good. My TAS projects
nesrocks
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hmm i played it twice without any desync... Well, it's working now, thanks to dehacked and bisqwit
adelikat
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apparently I don't have the correct ROM, oh well Your last run worked fine though on it though
It's hard to look this good. My TAS projects
nesrocks
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uhh weirdest thing happening with this movie file, it displays correct movie lenght, but it didnt stop playing after the game was finished, and the frame is still counting!
Player (65)
Joined: 3/29/2005
Posts: 229
Location: The boonies.
This run is much better than the old one. Easy yes vote.
If life were an RPG, I'd be an NPC.
Player (24)
Joined: 4/23/2005
Posts: 435
Location: Germany
Desync by me at Stage 79. Bad that I can't see the end. But looks good till Stage 79 and when it for other work then I vote YES. Then I can maybe see the movie file later. Edit: Was the file changed? Because I have download it earlier and watch it now.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
nesrocks
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Player (24)
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Posts: 435
Location: Germany
Oh, ok. I have download it again and now this work fine without desync by me. Sometimes I download the files and watch them later, when I have time. So I have download the old file for hours and have now found time to watch it. So great work again. And already voted yes.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
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Looking great. I'm voting yes. I thought you were doing a 2-player version also. How is that going?
nesrocks
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I'm not, its too laggy, there aren't two speed upgrades in the route and the corridors are tight, so it would be much slower..
Joined: 11/15/2004
Posts: 804
Location: Canada
The last run was fast, this is even faster. I wish I could fly through Gauntlet like that. Beating a game like Gauntlet in 12 minutes is insane. Yes vote.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 3/11/2004
Posts: 191
like super mario bros 1, this is another game that just wont start for me. i cant even play the game normaly. just plays the intro for 1 min then it gives some graphic error and freezes the game... pity. i wanted to watch this too
nesrocks
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i have fceu-0.98.12-blip.win. that the latest version?
nesrocks
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i believe so, and even if it wasn't, thats the one i used to record so it should work.. Anyway, the fcm is fully working now, thanks to bisqwit and dehacked.
Joined: 3/11/2004
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since this worked for me thanks to highness on his toki run, could you please post your fceu config foda? perhaps its my settings that i have.
nesrocks
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Copy fceu.exe to a new folder and run it. default settings is what i use. You sure you're using the correct rom?
Joined: 3/11/2004
Posts: 191
weeee it worked. something in my settings hates me. your run was crazy, i never played gauntlet on the nes before but it was great to watch. i liked it. yes vote
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [392] NES Gauntlet by nesrocks in 12:24.65
Post subject: Re: Movie published
Joined: 3/22/2004
Posts: 95
Oh man. I can't believe I missed it in the previous attempt. Room 17: You hit an unnecessary flash panel. You only need to hit the first and 3rd panels; the 2nd (in the upper left) is unnecessary. Everything else is awesome; I even learned a few things for my own console runs. :)
nesrocks
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arr.... damn you're right... thanks i'll try to hexedit it later