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Joined: 7/15/2006
Posts: 23
Rather than impose artificial limitations upon the US release of SMB2, why not do a run for Doki Doki Panic, the FDS game upon which it was based? Doki Doki Panic requires that the levels be completed four times, once with each character.
Joined: 8/1/2004
Posts: 178
That sounds like the best idea ever
<^>v AB X LR s
Joined: 5/3/2004
Posts: 1203
You mean, the best idea since the decision to invade Iraq, right? You left-wing liberal anti-American scum! If you respond to this, then you want our young men and women in Iraq to die.
Joined: 11/15/2004
Posts: 12
Location: Nova Scotia, Canada
back on topic... its a first run so hes gonna feel more comfterable doing a game which was done before so he can reference it. anyways if he wants to do a mario run who cares? if its not published then at least in the end he'll feel more comfterable with his abilities and be on his way to becomming a better, more experianced TAS'er.
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
>anyways if he wants to do a mario run who cares? Not a lot of people obviously, which is exactly what he asked. Would people find it interesting, and could it be published? If he just wants to gain some experience, starting TASing right away is the best (and only?) way. Also, and I might be misremembering, but I think Kitsune is a she. PS to xebra: the only good American is a dead American.
Joined: 8/24/2006
Posts: 16
d00dz, one question: when I stop working on the movie, how do I continue it later? Like if I stopped recording at world 2-1 and I wanna continue the movie from there... how?
aux2aux1
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Xpenguin wrote:
d00dz, one question: when I stop working on the movie, how do I continue it later? Like if I stopped recording at world 2-1 and I wanna continue the movie from there... how?
http://tasvideos.org/FAQ.html find "resuming recording"
Player (57)
Joined: 6/15/2005
Posts: 312
Location: Sweden
First I did like the idea Xpenguin had, but then after JXQ brought up the runs Mario have showed up in, I will also vote against this run. Sorry.
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
I like to use Mario when I am just playing through this game, but I don't think a TAS with him would be that cool. Most of the levels would look similar to playing as Toad or Luigi, just slower. A Doki Doki Panic run would be interesting, but mostly just for historical value. It would be much slower because you aren't allowed to run and it would also be somewhat tedious because all four characters have to beat the game. Interestingly, one character can start in the second chapter (world) and optionally go back to world 1, but I'm not sure if 23w5w7 is faster than 1w4w67.
Active player (277)
Joined: 5/29/2004
Posts: 5712
See, and I'm not sure why that is... Did whoever copied and distributed the disk image just have that world beaten at the time, or are you really supposed to get a free pass there? I think I managed to get the world completion saves completely cleared after beating the game once, but I forget exactly how it happened. This is important to figure out so we don't have disk system game runs desynching because people have different amounts of progress saved.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 8/24/2006
Posts: 16
Aight dawgs, I got up to world 7-1 and hopefully tomorrow (or da day after) i'll finish it up. I realize you people dont care much about my run since you got some other guy who beat it faster using the suitable character, but im only putting an extra episode in the box... just in case someone that's bored will care to watch it sometime. It doesnt contain that many interesting tricks, because other people with probably more time have studied every friggin byte and thus created a more professional movie. My movie is a peice of shit and pointless to watch... but hey, what the hell ;)?
aux2aux1
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I think it's probably a good idea to inform that mr. Xpenguin won't be making his movie. After I banned him for his behavior at IRC a while earlier, he sent me an email with full of personal attacks directed to me and the TASvideos community in general (a mere extension to what he was already doing at IRC). At the end of it he said he won't be coming back or contributing. Of course, that could have just been his step-brother or cousin, but for what we know...
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Bisqwit wrote:
Of course, that could have just been his step-brother or cousin, but for what we know...
+100
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
JXQ wrote:
Thank you But the link you gave is about the RULES I need a link to the ROM Super Mario World (US).smc +100
lolololololol XDD Is it true? note: i dont know if that signature is old, i was away for months ._. note2: sry for the off-topic XD
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
daniayaw, nice to have you back :) Here is the forum that quote was lifted from.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Super Mario Bros 2: I may have found something!
Joined: 11/26/2005
Posts: 285
http://dehacked.2y.net/microstorage.php/info/1642/supermariobros2.fcm For those who won't click on the link: I've found (but it may not be new, as we said on another forum: Old But Good Job Finding It For Yourself) a way to kill those Bob-omb dropping birds from the ground and without jumping, but it takes some preparation in the shape of a POW block that you've picked up earlier. I do it by dropping the POW, and then rapidly throwing a vegetable over the explosion. That makes it (the veggie) fly higher and longer. I'm fairly certain that all "things" (pickups like POW and mushroom blocks, enemies and the main character) use the same physics, although slightly modified.
Joined: 4/3/2006
Posts: 269
Nice finding. That's interesting! It would be nice to see it as part of a warpless TAS. It's entertaining to watch and probably at a cost of few extra frames.
Joined: 11/26/2005
Posts: 285
Thanks, I were beginning to think everybody here hates me. ;)
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
everyone except minglw :)
Change my sig. again, and I will murder your pet fish.
Joined: 5/13/2006
Posts: 283
Haha, I should have recognized the name (you do go to HIH right?).
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
Just wondering, does this trick affect your caracter aswell? (Probably, it doesn't but I have to dubblecheck)
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3598)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
cool, nice find :D I doubt it is useful for a TAS though.
It's hard to look this good. My TAS projects
Joined: 11/26/2005
Posts: 285
kwinse wrote:
Haha, I should have recognized the name (you do go to HIH right?).
Yup. Mazzic: As far as I know, you're not damaged if that's what you mean.
Twisted_Eye
He/Him
Active player (332)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
I think he's wondering whether getting your character to jump in would cause him to fly off like the vegetable does, which might just have TAS potential if it's true
Joined: 11/26/2005
Posts: 285
Twisted Eye wrote:
I think he's wondering whether getting your character to jump in would cause him to fly off like the vegetable does, which might just have TAS potential if it's true
Unfortunately not. :(
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