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Luigi has always been a beloved character in Super Mario Bros. series. However, in this game - Super Mario Bros. 2(J) (also his first time appearing as an independent character), his performance was really poor. His higher jumping ability was rarely utilized, and the huge inertia and worse acceleration ability made few speedrunners attempt him.
Of course, we couldn't ignore Luigi. Once I watched Mario's 'all levels' movie, I knew it was time for Luigi to embark on a long journey. Our goal is to use Luigi to complete all 52 levels (World 1-9 and A-D, requiring the game ROM that has been successfully played through at least 7 times) as quickly as possible. Some of the levels are quite difficult because Luigi's poor attributes even affect his ability to use those glitch techniques. However, I do my best to enable him to perform the actions that Mario can do, and enhance the entertainment value at the same time.

Highlights

Since there are already the warps movies (Worlds 1-8 by HappyLee and KFCMARIO, Worlds A-D by electricpants ), the same techniques will not be described again.

2-1

The Flag Despawn, since all five enemy slots are filled up, saves 21 frames.

5-2

The Wrong-Warps, the inverted pipes in this game can be accessed, saves 84 frames by skipping the cutscene.

6-1

The FFPG by the wind which has been used in Mario runs, but only saves 21 frames for Luigi.

6-4

In order to jump through two long firebars and get the appropriate Bowser mode, I have to slow down slightly. Fortunately, there was no loss of frame rule.

8-1

The second Wrong-Warps, it can only be used in warpless runs.

A-3

The third FFPG (the second is A-1) by the Koopa. It took me really long time because Luigi jumps too high so that he needs to step on the Koopa low enough. Eventually, I managed to do it using the spring. Maybe there's a faster way. Additionally, due to the interference from the Cheep-Cheeps, I had to slightly slow down to make adjustments.

B-2

In a specific place, clipping into the top block can swim through it without slowing down. It can also be done in 3-2 if the Blooper was not in my way.

C-1

The third Wrong-Warps, similar to the 5-2 and 8-1, but this saves the most time.

Acknowledgments

This is my first TAS, and perhaps it can still be improved. Anyway, thanks to HappyLee, KFCMARIO and electricpants for their warps movie, to alexyweb and Kzwbz for their Mario all levels run. At last, thank you for watching.

Suggested screenshot

frame 98151, for the A-3 FFPG


TASVideoAgent
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JQJ
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I have made a 24 frames improvement of this movie. and hope to replace the old one with the new version. Here is the new movie and details.User movie #639196101964958239
JQJ
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And it seems that because I didn't add the suffix of the game ROM in the first submission, the game platform was identified as NES instead of FDS. Please help me revise it, thank you.
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here is my encode for this TAS: https://youtu.be/kJIzzae5btE quite good work for a beginner like you =).
JQJ
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NotThinkAnything2008 wrote:
here is my encode for this TAS: https://youtu.be/kJIzzae5btE quite good work for a beginner like you =).
Thank you for your encouragement and for offering to encode it.
ShgofcTAS
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my only question is if fast accels work as luigi, aside from that, this is very good, specially for a first TAS
i like lion king.. and kirby 👍
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ShgofcTAS wrote:
my only question is if fast accels work as luigi, aside from that, this is very good, specially for a first TAS
unfortunately, fast accel doesn't work for Luigi as he accelerates similarly in both direction
JQJ
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ShgofcTAS wrote:
my only question is if fast accels work as luigi, aside from that, this is very good, specially for a first TAS
Apart from what NotThinkAnything2008 said, I can add more. In the All-Star version, Luigi's acceleration ability has been optimized. However, in the FDS version, it is even worse. He cannot gain running speed after leaving the pipe and before dropping the pipe, which can be observed in many levels, such as 1-2, 3-2, 5-3, etc. In C-1, after the Wrong-Wrap, due to being too close to the flagpole, I found that I couldn't even complete the FPG. One exception is the fourth room of 8-4: due to the long jump distance at the beginning, it is possible to save time by walking to the left and then turning back to reach the running speed, as this has already been seen in the warps run.
ShgofcTAS
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JQJ wrote:
ShgofcTAS wrote:
my only question is if fast accels work as luigi, aside from that, this is very good, specially for a first TAS
Apart from what NotThinkAnything2008 said, I can add more. In the All-Star version, Luigi's acceleration ability has been optimized. However, in the FDS version, it is even worse. He cannot gain running speed after leaving the pipe and before dropping the pipe, which can be observed in many levels, such as 1-2, 3-2, 5-3, etc. In C-1, after the Wrong-Wrap, due to being too close to the flagpole, I found that I couldn't even complete the FPG. One exception is the fourth room of 8-4: due to the long jump distance at the beginning, it is possible to save time by walking to the left and then turning back to reach the running speed, as this has already been seen in the warps run.
easy yes vote then, i found this movie very impresive with no sloppy play and generally fun to watch!
i like lion king.. and kirby 👍
JQJ
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Thank you. I'm really glad to receive such positive comments.

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