Did you know that Jumpman is called that cause he can jump?
THEN WHY CAN'T HE JUMP PROPERLY HERE???
This hack is obviously a joke about how far quality of life modifications go for "optimal" experiences for older games by becoming a completely different experience. That being said, I personally prefer trying out older games unmodified, outside of translations, for first playthroughs to get that raw experience.
When the same braincell comes in to do the same TAS and collectively come together and tackle "but what if jumpman had more jump?"
Oh right I should probably write the minor technical thing that comes from darkman, ok let's see... uh... right.
So there's a way to have quick jumping, basically making jump higher, we can have Jumpman land sooner, and then be able to execute elsewhere. This doesn't apply to platforms that are the peak of the jump, so it's less effective, but those frames are saves elsewhere.
I probably wrote that wrong, but when have I written things rigth?
Screenshot Suggestion
Frame 584:
Challenger: Jumpman? This is more like a Super Jumpman!
He is been present in the industry for 45 years, did endless jobs and this time he gained some benefits to show to the public: a Donkey Kong gameplay a la Super Mario Bros style, defeating all stages in no time being able to ascend to the top just like the famous superheroes :)
Great job guys! Accepting to Standard for publication.