Many of you might be familiar with this game by what would have been its American title: Samurai Pizza Cats. As this game was made a good five years before the series hit the States, at which time the 16 bit generation was winding down, it never made it to the overseas market. For familiarity's sake, I will refer to characters by their English names.
I'm not entirely certain what the plot is as the trans-hack is for a ROM version that seems broken (it didn't work on two different emulators, so be sure to use the J b1 version for playback). It seems the series' mainstays all appear, but you never really get to see many of them in this run as they are either blown away instantly or are in cutscenes.
This game, when played, is best compared to a really simple Ninja Gaiden (made by the same company, even). Except for a run mechanic, the two games seem to play very similarly, but this one is much easier on the player. In fact, one could even describe it as "relaxing".
Because of this game's simplicity, I thought it would have been a simple run to make. I was even going to suggest it to some newcomers as a way to get their feet wet. However, when I took a stab at it, I quickly realized that it would take a metric ton of optimizations to do properly. <@_@> There is a multitude of tricks and glitches, some saving one or two frames, others saving whole seconds.
Batcat is used extensively as his ability to fly leads to a good number of shortcuts. The only level he isn't used in is 6, where I use Spritz exclusively.
One of the major glitches in here is the boss glitch. If the team leader executes a level three ninpo attack on the first frame of combat, the boss is dead. Right there, dead, even the ones that don't show up immediately. As pulling this off requires your weapon to be maxed out, this saves anywhere from a great deal of time (first level) to a little bit (last level). Because this gets rid of bosses before thier sprites load up, the only bosses you'll see are those whose graphics are built into the background. This glitch doesn't work on the second boss as she's programmed a bit differently (and weirdly >_<), so i pull out another glitch and use that instead. ;)
That glitch involves canceling the attack animation either by changing characters or changing screens to a boss. This will cause your attack to become semi-permanent so you hit enemies that are nearby. It can be nixed by delivering a punch/slash, getting hit, or beating a level. Generally I come across this as a consequence of being faster (usually in levels involving Catton), but in the last two levels I had to go out of my way to activate it to eliminate enemies in narrow corridors.
Running was a hassle. If you attack during a running jump, your run will be cancelled when you land, forcing you to spend a frame getting back up to speed. This can be rectified by timing your attack so that the attack animation ends at the same time you land. You'll keep the run this way, sparing you the frame needed to get your run again. Unfortunately the effect doesn't seem to carry through on ladders.
Another running issue is if you attempt to turn around from a run, you're forced to walk along the ground for several frames before you can run again. Attacking in mid air will elinimate that wait, thus accounting for a vast majority of loose attacks in the run. The glitch described in the previous paragraph also seems to get rid of that wait, thus making exactly one attack in this movie completely redundant. A cookie to whoever can identify it. ;P
Otherwise I love how hands off much of this game is. Once you get into a run, you can let go of everything and keep going. If FCEU had an input display, it'd be empty most of the time!
Other glitches:
Usually when starting a level, you're not supposed to have any horizontal motion before you hit the ground. Attacking will override this.
Meowzma can run through dirt if you press down at the right time, as long as there isn't an empty space beneath him.
The hit box on the electrical beams will close up after a while.
Other than that, I show a few useless glitches during the last few bosses.
Various notes
There is some sound glitch whenever you move through cutscenes fast enough that causes a recently played sound to play again. Not sure what the deal is.
The sprite that shows up after glitching a boss to death is the face of the fourth boss.
Recycling powerups requires that I leave the room entirely. Why then don't I just enter and re-enter that door by the power up in level 7? It's because re-entering it would drop me off in an entirely different part of the level.
I really don't like the last two levels. Many situations forced me to pause for a bit, so progress looks a little awkward in many instances. Example: I run for a bit on the conveyor belt towards the end of level 10 because the power up wouldn't appear othwise.
Speaking of conveyor belts, it doesn't seem any faster to jump on the other two I'm forced to run on (ice behaves like belts, oddly enough <~_~>).
Not sure what the deal is with the dirt that didn't disappear in level 5. I just know it becomes intangible.
The gltich you see during the battle with Seymour is this game's wall warp. It has potential for abuse, but that fight is the only place I can get it to work, a place that's completely useless.
That pit I enter in level 6 will always drop you off at the same place no matter where you enter it, so it doesn't really matter.
Throughout the run I jump in order to bait some enemies.
If you pick Polly as the team leader, you'll end up with a close approximation of the Planeteers in cybernetic feline form. ;P
No damage taken; manipulates luck during item drops.
NOTE ABOUT THE ROM
Yes, this movie was recorded with what was labeled as a "bad dump." This was due mainly to necessity (and admittedly ignorance). When I was looking for this game, the version with just the J suffix wasn't working under FCEU or RockNES no matter where I got it from, so I tried one of the other two available ROMS, b1 and b2. b1 worked, but I didn't know the "b" suffix meant "bad", so I continued recording anyway.
After recording, I found another dump under the filename "Cat Ninden Teyandee" that I'm assuming was a "good" dump (as it only had the J suffix) that worked. Personally I couldn't tell the difference between the two, and apparently neither could the fcm as it played without a hitch. So... Whatever, I guess. :|
Addendum: And now I'm having issues with that ROM again. *sigh*
Conclusion: The good dump has a bad header. If you wish to use the good dump, you'll need to pick up a program like cajoNES (available at Zophar's Domain) to clean it out. And yes, the movie will work.

adelikat: Aceppting, for reasons posted in the discussion.
Dada: To those struggling to find the ROM: try searching for Kyatto (or Kyattou) Ninden (or Ninja) Teyandee. It seems to go by a few different spellings.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #823: Ferret Warlord's NES Kyatto Ninden Teyandee in 09:02.92
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Very nice. I haven't played this game a lot before, but I remember the funny way the cats ran :) You did a great job with this game, Ferret Warlord, I had no idea it could be beaten this fast. YES.
Shingen
He/Him
Joined: 11/23/2004
Posts: 68
Location: Urf
Announcer: Yes, fans, that swirling pink flame can only mean one thing - that means that Speedy Service* is about to unleash the Magical Ginsu Sword! (* - pronounced ser-vee-chay, and yes, that is the official SPC spelling) Speedy: Hope everyone else votes yes[/i]........YAH! *Boss explodes* Speedy: Well, that was true 8-bit glory! *Polly and Guido slide in* Polly and Guido: TA-DA! Announcer: Meanwhile, back at the Big Cheese's... Big Cheese: I hate those pizza cats! Hate them hate them... *starts to glow red and flash* Jerry Atrick: Calm down, Big Cheese this is only a video game.... **KABOOM** Big Cheese: I feel a lot better now, how about you? Jerry Atrick: I really wish you would stop doing that. (I'll stop now, I still watch this show. Thank goodness I'm not the only one who likes it!)
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Why did you use a bad dump (b1)? Doesn't the game work properly in the good version or something?
Player (206)
Joined: 5/29/2004
Posts: 5712
Ferret Warlord claims it doesn't.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 11/15/2004
Posts: 804
Location: Canada
I freaking loved that TV show. They only make stuff like that in Japan. I can't wait to watch this run when it isn't 4 in the morning.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Truncated wrote:
Why did you use a bad dump (b1)? Doesn't the game work properly in the good version or something?
Apparently not. Show me a good dump that actually works and my response shall be, "I have no reason." In fact, b1 seems to be the only version that works as b2 gives me the same issues. If this is considered a bad dump, I have to ask why it's considered such. The only graphical oddity I noticed (beyond the sprites disappearing and whatnot) was the occassional garbled player sprite that would last for no more than a frame, and only when there were other sprites on screen so I assumed it was a simple sprite overload and went on my way. Is there something beyond graphical issues that define a bad dump? Maybe that's why bosses fell so quick... Thanks for the kind words, everyone, but I honestly wish I could have the same fond memories of the show as you guys. :( I've only seen the first episode, about a month ago, in all its 90x120 glory. Yes, the video resolution was that small, and the quality was pretty bad. An obvious holdover from the days of dial-up. Edit: Alright, I just found another working version, one I'm assuming to be a "good dump". It had no descriptors beyond (J) like the one won't work, but it's a different dump alright as it actually worked. The checksums didn't match up, but playback was just fine. My verdict? Whoever decided to call the ROM I used "bad" needs to either get new contacts or remove that wedgie of his because these two versions are identical, right down to the disappearing and garbled sprites. However, if you're going to get picky about it, know that the movie works for both versions. Also, if it helps your searches any, some places call the game, "Cat Ninden Teyandee." Edit 2: Okay, so I lied about my response. :P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (206)
Joined: 5/29/2004
Posts: 5712
I remember watching it for about two minutes...
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
That was a weird game, but I like how you got through it. Nice glitch with the bosses, especially. I remember watching the show early in the mornings before school, or sometime like that, but I can't say that I remember much about it. That was in grade school or so, after all.
Current Projects: TAS: Wizards & Warriors III.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Not to bump my topic up or anything, but this is getting weird. Okay, you'll notice I updated the text with some stuff about the ROM I used. Indeed, I found a different ROM that worked just fine under FCEU and played my movie perfectly. Because of this, I deleted it and kept the one I initially had. However, curiosity got the best of me. I redownloaded that ROM from the place I got it, got GoodNES and GoodWindows, and did some scanning. Indeed, my ROM was bad and that one good, if I'm doing this right. Now that ROM refuses to work again. Even after downloading it again. What the heck? >_< Until this issue gets resolved, I guess my original response still stands: I used the bad dump because the good one was giving me issues. Not that it matters, though, from what I've seen... Edit: After watching a few more episodes I realized how fitting it is that Speedy decimates the bosses in one hit. :P Edit Dos: I think I figured out the problem. The good dump (and some others) has a bad header, interfering with the ROM running properly. Apparently the header got gunked up at some point during the dumping process. I snagged cajoNES, used that to clean out the header, and now it works just fine. And, yes, the movie still works. This also allowed me to play the fan translations. Unfortunately, neither one is complete. :(
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 9/17/2005
Posts: 47
If you have a hex editor, you can fix the header easily. Just zero out the last 9 bytes. Bad header: 4E 45 53 1A 08 10 41 FF FF FF 4E 69 30 33 33 30 Good header: 4E 45 53 1A 08 10 41 00 00 00 00 00 00 00 00 00 Those bytes were (or are) reserved, and a few dumpers liked to give themselves credit there. This one says "Ni0330". Newer emulators use an updated version of the header specs, so this causes problems now. Only a single bit is wrong in both of the bad versions. [b2]'s is at the start of CHR (graphics), and [b1]'s appears to be in the script for one of the boss intros. Since intros are skipped, the movie should sync perfectly with all 3 versions.
Joined: 8/13/2005
Posts: 356
Location: Canada
(Man, whenever I watch old submissions it looks like I'm spamming the workbench. Sorry about that.) I really liked watching this, your use of Batcat looks like it really saves a lot of time. This held my interest the whole way through, and I can't pick out any mistakes. Using that crazy boss glitch doesn't hurt the entertainment value. I'm voting yes. So, if this movie were published, would you use the good ROM dump with a corrected header, or the bad dump? I know ultimately it doesn't matter, I'm just curious.
AnS
Emulator Coder, Experienced player (728)
Joined: 2/23/2006
Posts: 682
The game is one of my favorite NES platformers, although Samuri Pizza Cats series were officially translated to Russian only recently, that's why back in childhood I was mostly watching Japanese KNT version. And these were lovely days! Uhh... And now Ferret Warlord made my day. This speedrun has plenty of interesting tricks, several moments were totally unexpected even for a fan who played this game... like for 30 times already. So, I hope this TAS will be published. Dunno why, but I have strange feeling that the game is little underrated.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
A well played run of an entertaining game. Easy yes vote. This game is fast paced, includes a lot variety, and has multiple characters to add intertesting planning considerations. This has everything a good TAS should have.
It's hard to look this good. My TAS projects
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Absolutely voting Yes. First impression I got viewing this run was that its definitely adorable and kept my interest throughout the whole run :) Where do you people find these type of games? :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [589] NES Kyatto Ninden Teyandee by Ferret Warlord in 09:02.92
Joined: 2/25/2006
Posts: 70
Location: Philadelphia, Pennsylvania
great game and a great anime, too ^_^
Fihlvein
He/Him
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Oh my, what a cute game! Also love the main music theme. The run is also smooth, unfortunately bosses get killed too fast to get known to them, I really should try this game by myself for fun. Nice work.
Joined: 3/16/2006
Posts: 289
It's actaully quite funny to see all 3 of my bro's runs accepted even though he's not even here anymore!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Ti_
Former player
Joined: 12/4/2008
Posts: 27
Location: Russia
00:09:02.02 -> 00:08:56.65 32575 -> 32252 https://www.sendspace.com/file/s99h40
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Ti, this is when you should be putting in a submission.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Ti_ wrote:
00:09:02.02 -> 00:08:56.65 32575 -> 32252 https://www.sendspace.com/file/s99h40
http://tasvideos.org/SubmitMovie.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu