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Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
I don't know how interested people are in this, but I thought I'd create a True Area 53 run for Sonic Advance 2. I'm not sure how to further improve the last 3 missiles. I could get two to connect easily, but I really have to wait for that last one to come around. Any ideas are welcome.. Youtube Video: http://www.youtube.com/watch?v=gjSfndgvxyc In-game timer: 0:55.30 (This beats the TSC record by .22 seconds)
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 3/11/2008
Posts: 583
Location: USA
IT looks fine, but I don't think the super-end-boss by itself is really TAS material.I still want to see a 100%, though For the game(s), I was considering a TAS that wouldn't be based only on speed, but on smooth flowing motion, as spindash-through-walls gets old. Of course, this is based on what was fun to play normally, so it might not be as entertaining as initially guessed. Thoughts?
Joined: 5/9/2005
Posts: 748
Sir VG wrote:
I don't know how interested people are in this, but I thought I'd create a True Area 53 run for Sonic Advance 2. Youtube Video: http://www.youtube.com/watch?v=gjSfndgvxyc
Nice. Only Super Battle left for the Advance games is for the first game now.
eternaljwh wrote:
I still want to see a 100%, though
Yes please. Any (By which I mean 'all' really) 3 Advance games could be good. Though Adv1 would probably have to have the added condition of not abusing the spin dash glitch as you suggest. And Adv3 might be better if it were done from a savestate for extra variety from the standard run, in regards of characters.
eternaljwh wrote:
For the game(s), I was considering a TAS that wouldn't be based only on speed, but on smooth flowing motion, as spindash-through-walls gets old.
Only relevant for Advance 1 IMO (And Sonic1 and Sonic3+Knux for non GBA). I loved Advance 2, and to a lesser extent 3, as the speed was made abusing Sonics moves rather than abusing poorly constructed levels with walls that you can just zip through. But, yes I really agree... I f i wanted to watch a wall go past, I would put a hole in my monitor and spin around on my chair a bit.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
What Paused said.
Why, oh, why do I even <i>try</i> to understand my own species?
Post subject: Sonic Advance 2 Zipping!
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
So in a feeble attempt to improve the current pub., This happened. Sonic Advance 2 Zip ...I just dont know anymore.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
I discovered a similar glitch three years ago, while I was speedrunning one of the acts of Music Plant Zone on my Game Boy Advance SP. If you want to do some testing, I can tell you the exact point of the map where it occurred.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Post subject: Re: Sonic Advance 2 Zipping!
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Sonikkustar wrote:
So in a feeble attempt to improve the current pub., This happened. Sonic Advance 2 Zip ...I just dont know anymore.
I've seen that happen a few times before. Some of them involved going so fast that the collision check failed to stop me from going through a wall, others were at a slope like that. It was always useless the times I found it (couldn't escape from the zipping or could only fall to my death or it was simply slower). But it's definitely something to look out for. That was a pre-memory-watch movie so maybe with the extra precision it's possible to get going fast enough to glitch into more places.
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
I'm trying to make a TAS of this game (Sonic Advance) with all the emeralds. Now I'm in Neo Green Hill 2
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 4/14/2010
Posts: 146
Location: France
mmarks, I'm really looking forward the finished product. Just be sure to make the Special Stages as entertaining as possible. Too bad you'll not be able to complete the Moon-zone, as this requires beforehand the game to be beaten by all four characters IIRC. On a side note, I don't really like this game to be discussed in the same topic than Sonic Advance 2. Maybe someone should create another topic as well?
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Critical five wrote:
mmarks, I'm really looking forward the finished product. Just be sure to make the Special Stages as entertaining as possible. Too bad you'll not be able to complete the Moon-zone, as this requires beforehand the game to be beaten by all four characters IIRC. On a side note, I don't really like this game to be discussed in the same topic than Sonic Advance 2. Maybe someone should create another topic as well?
Yes and some of the Special Stages Springs are hard to reach with certain characters (though usually not impossible).
Why, oh, why do I even <i>try</i> to understand my own species?
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Hey guys, So, like I said in my submission text to my glitched Sonic Advance run, I have been looking into making a run of Sonic Advance that does not abuse the spindash glitch. Let it be said that this is not a glitchless run, however, it will not utilise that particular glitch as it fundamentally changes the way that this game is TASed. I think this is a good idea for a run, but what do you all think? Feedback would be appreciated as this will be difficult to optimise. I have done a 3/4-assed test run of Ice Mountain 1 as it is a good example of how this game looks when played this way. http://dehacked.2y.net/microstorage.php/info/230081517/sonicadvanceicemountain.vbm The time is 0:29:93 and I can probably still shave another second or two off. The glitched run does it in 0:10:43, and the TSC record is 0:44:55.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
I agree that this is a good idea. I wonder how will you improve that 0:29:93.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
GoddessMaria
She/Her
Reviewer, Experienced player (849)
Joined: 5/29/2009
Posts: 514
Location: Hell...
Hmm... I was thinking... why not soft reset at certain points at the beginning?
Current projects: failing at life
Joined: 5/9/2005
Posts: 748
Mukki wrote:
Hey guys, So, like I said in my submission text to my glitched Sonic Advance run, I have been looking into making a run of Sonic Advance that does not abuse the spindash glitch... http://dehacked.2y.net/microstorage.php/info/230081517/sonicadvanceicemountain.vbm
Loved it. Advance 1 was one of the dullest Sonic runs to me thanks to the glitches. Can not wait to see more.
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Here's a run of Casino Paradise 1: http://dehacked.2y.net/microstorage.php/info/1441805583/sonicadvancecasinoparadise.vbm This beats the level in 0:24:73 (TSC is 0:35:80). I have a few ideas for some larger improvements, and I'm sure that this can be frame whored by quite a bit. Thoughts and comments are awesome!
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Mukki wrote:
Here's a run of Casino Paradise 1: http://dehacked.2y.net/microstorage.php/info/1441805583/sonicadvancecasinoparadise.vbm This beats the level in 0:24:73 (TSC is 0:35:80). I have a few ideas for some larger improvements, and I'm sure that this can be frame whored by quite a bit. Thoughts and comments are awesome!
Very good, What will be the next level? :p
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 5/9/2005
Posts: 748
My only negative comment would be Tails missing. Not really relevant in an Act1 I know, but just putting it out there if you do the full run. Edit: I do not have working eyes. Other than that... great. What I was hoping to see from a Sonic Advance run.
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
I found a glitch very great in the VBA emulator with CamHack for Sonic Advance and it shows in this picture, is an impressive time, but appearances are deceptive And if you do not believe me, I have a video here http://www.mediafire.com/?qah3hq6g2c39wzq I'll explain how It happened: Using Camhack arriving just in the flag, I press Turbo and then stopped time and then I move to the next level but be careful to do it in a movie, because to play the movie, no is what it seems, everything is due to Camhack
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
Camhack does that. I am pretty sure that nitsuja and Mukki have known that for a while. I myself noticed it a couple days ago while TASing Sonic Advance for the first time. So yeah, nothing new.
Paused wrote:
My only negative comment would be Tails missing. Not really relevant in an Act1 I know, but just putting it out there if you do the full run.
Haha. Tails isn't missing, it is just that Sonic goes too fast for him and you only see him at the beginning of the act. :P
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Joined: 5/9/2005
Posts: 748
Oh man, your right... That will teach me not to watch till the end of the bonus point countdowns too. Well in that case, yeah Mukki, it was alright.
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
It would be nice to make a TAS with each of the characters?
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
GoddessMaria
She/Her
Reviewer, Experienced player (849)
Joined: 5/29/2009
Posts: 514
Location: Hell...
I might consider one for Tails or Amy.
Current projects: failing at life
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
GoddessMaria15 wrote:
I might consider one for Tails or Amy.
Yeah, I'll try with Tails
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
http://dehacked.2y.net/microstorage.php/info/1497239775/mmarks-sonicadvance-tailsversion.vbm Perfect. Now I could make a TAS with Tails, up to SBZ (Secret Base Zone)
Neo Green Hill 1:    0:12.90
Neo Green Hill 2:    0:29.53
Enjoy EDIT: Sonic Advance encode (with camhack)
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
A notice. This will end in 1 or 2 weeks
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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