1 2 3
15 16
Joined: 9/6/2005
Posts: 9
Location: France
Pretty cool ^^ I think I heard many songs of step mania through this video, power plant, exhale for example... Anyway, if you project to make another run or to perfect this one, or just in case you don't know it, this link could be handy.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
holy good god that is a lot of stuff on that site maybe if I get cancer or something, and have a few months to sit around and do nothing, I could read all that
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Here's the movie on google video if you don't want to use rapidshare. It's very impressiv. He can't use an emulator, he had to do this on the GC with action replay, so it's a hell of work... And if you're interested in such crazy things, watch this. But there are also many cool non-assisted vids for this game available (especially homerun-contest).
Joined: 2/12/2006
Posts: 432
I can't wait until dolphin gets recording (and rerecording) implemented.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Me2, SSBM is great game in which you can do very cool things, especially with frame advance. A want create a godlike fox or marth myself.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
http://www.youtube.com/watch?v=t9sa8133NBI Perfect Control 2 - His new video.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
***************** record list got moved to: http://tasvideos.org/Mugg/SSBM.html *****************
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
http://www.youtube.com/watch?v=J72fAknJlJQ Guess the only one that is faster here is fox's... I think.
Super Mario Bros. console speedrunner - Andrew Gardikis
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
I made a new compilation video: http://www.youtube.com/watch?v=lO7Vfn5h-vw (Total: 2:49.87) Unfortunately, I messed up with the music so I chose a theme from YT's audio library. Also, many records are still being made so I'll consider making updated versions every once in a while.
Post subject: I'll just leave this right here...
Joined: 7/19/2006
Posts: 21
Location: San Francisco
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
This is somewhat old, and known throughout the smash community. =p It is also possible to get a character to have the wrong "stock icons" during a match.
Joined: 8/30/2010
Posts: 10
i'll be updating this post with memory addresses that may be useful...or not. r5146 game timer = 0XXX110C. changes each time dolphin is opened. i recorded a few instances with their respective base values but couldn't figure out the pattern
Joined: 12/30/2009
Posts: 49
Hello mchen. You think you can figure out where to watch for RNG stuff like Peach's turnips? I've always been curious about that and I don't mind screwing around for awhile if I know where to watch. My only thought is to reverse engineer some Action Replay codes that modify it, but I don't know enough about how the memory addresses are set up.
Joined: 8/30/2010
Posts: 10
right now, i have very little idea what i'm doing. i can't find the address for damage, which should be really simple, so peach's turnips will probably take a lot longer.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Quick unlisted test to show off the new Dolphin revs power: http://www.youtube.com/watch?v=zdMEA3QKyCE Not WR or anything special, but playback is perfect and dumping video/audio is working.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
It has come to my attention that Action Replay videos aren't truly legitimate due to move decay not taking effect in development mode in SSBM's debug menu, meaning that the same strategies as seen in AR videos can't be theoretically reproduced on console or emulator, or at least the % and hitlag will be different. Therefore, I changed the formatting to better mark AR videos as such.
Joined: 5/14/2011
Posts: 1
Hmm made a new topic, realized I shouldnt have so posting in here. Used dolphin emulator and fraps to record, which caused a problem because fraps slowed down my computer just enough that the emulator would skip frames and cause the entire recording to mess up (any idea how to fix this would be appreciated) A perfect Marth vs Fox game http://www.youtube.com/watch?v=Xy8J6mUKzEs Perfect Kirby vs Fox game http://www.youtube.com/watch?v=aaOjIsdf49U
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
What version do you use? Dolphin should be recording your stuff.
Taming Dolphin, one frame at a time
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
By the way, some good programmer should definitely get that stadium to 99999m or maybe unlimited... Ganondorf and Ice climbers should have a score better than 11347,2ft, at least to compete with their brawl self.
Taming Dolphin, one frame at a time
Joined: 7/31/2005
Posts: 128
Location: Virginia
Yeah, I'm a bit surprised I don't see an AR code that does that. You should bring it up with some stage modders like milun2 or nifanatic (Youtube) to see if they can increase dimensions.
Working on a mod of an old favorite in my spare time. PM for updates!
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
I contacted milun2 and asked if he would do this... he told me he would try, beside the fact he haven't touched those kind of modding for a while. I will send him this evening a file of ice climbers +25 000 feet, I hope he can make it fall on solid ground =).
Taming Dolphin, one frame at a time
Joined: 7/31/2005
Posts: 128
Location: Virginia
Oh yeah, I probably should've mentioned nif first since I think he's not "retired"... *sweatdrop*
Working on a mod of an old favorite in my spare time. PM for updates!
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
By the way. I'm planning to submit a TAS of SSBM on Gamecube. Here is the first WIP: http://www.youtube.com/watch?v=9oEtCgE_tq0&feature=channel_video_title
Taming Dolphin, one frame at a time
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
I think the best way to get a publishable TAS for SSBM would be to do Adventure Mode instead, but I guess Classic could also work. That fight looked awesome.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I know this is small potatoes but when on the character select screen, it should be faster to select Hard difficulty, then move up to character. The cursor should have less distance to scroll. Why Classic instead of Adventure mode?
Homepage ☣ Retired
1 2 3
15 16