• FCEU 0.98.15
  • In order to watch this movie, you need the PRG1 or Konami Classic Special Version edition.
  • Manipulates luck
  • Abuses glitches in the game
  • 118 frames, ~2 seconds, faster than precedent run.
Level 1: Main improvement comes from removing lag and especially beat the boss ~ 30 frames faster.
Level 2: Most improments is by reducing lag at stage 6.
Level 3: No more very and very annoying sound at begginning of this level.
Stage 8, before anyone asked me that question, I answer you. When Simon take the stairs, it looks like that I've lost time by shaking him but in fact, it is faster by 1 frame. :P (Note that it is only useful at this place throughout the game) The bosses, mummies, strategy in Famtasia was almost perfect. However, I did managed to beat it by 8 frames even though the randomness wasn't in my favor.
Level 4: Stage 10, it lags where Famtasia doesn't. So, I lost 8 frames there and there's nothing I could do to prevent that. :( However, that's what I had expected when I started doing this run with FCEU and in fact, I am lucky that it doesn't have lag in precedent or later stages.
Stage 11 is crazy.
Stage 12, Some people will think that crouching Simon isn't a wise move but in fact, it managed to pass the dragon bone 2 frames faster because it prevents awful lag.
The boss is faster by ~10 frames.
Level 5 and 6: There's not pretty much improvements. They were almost perfect.
In overall, I used extra hearts more wisely. Reducing lag and accuracy ++ at bosses are what makes the most improvement in this run. Except for mummies, strategies for beating bosses were already the best. Also, I finish the game with 202170 points, + 21000 more than precedent version. There's some places that I could obtained more 4000 or even 8000 points but there was lag.
I would also thank nesrocks for finding memory address for bosses' energy. It is rather useful.
And thanks to Genisto for helping me doing the almost perfect first version.


Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Phil wrote:
Bisqwit: Are you sure those mappers are also applied for the linux version?
I copied everything from Nitsuja's source code (the one linked at http://tasvideos.org/EmulatorHomepages.html), that also includes the mappers and boards.
Ambassador, Experienced player (709)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
This is indeed pretty sweet, it just screams "A ninja was here."
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Looking smooth, and I really like how you score. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Voting yes for many reasons: -Faster than previous run -You are going for a good high score at the same time -entertaining with those jumps, shortcuts, plus the high score thing -it obsoletes a famtasia run ;) I'm currently recording (and encoding after that of course) you run so that Bisqwit and everyone else who can't get it work can see it. Plus in my oppinion it definitely is publishworthy so I'll be hitting two flies with one shot :) EDIT: When the game starts all over again after the credits, is the difficulity the same or is it harder?
Which run should I encode next? :)
Player (224)
Joined: 10/17/2005
Posts: 399
In my opinion it deserves a star. I liked how you got more scores.
<adelikat> I've been quoted with worse
Former player
Joined: 10/27/2004
Posts: 518
Maza wrote:
EDIT: When the game starts all over again after the credits, is the difficulity the same or is it harder?
there's more monsters, and i think at least in the US version, the damage taken is as high as it is in later levels in earlier levels (or am i thinking of CV3?). OH! and theres a MOA head hidden in level 2 (stage 5 or 6, the one with medusa heads and lifts; before the hangars/ceiling spikes)... at least i think there was... maybe it was just a flashing statue? in any case, im happy to see it improved... sorta. i dont see a reason in DLing it until the AVI is made, since its overwelmingly accepted. scoring is never a high priority unless that IS that type of game, so meh to that. glad its higher and all, but its no biggie. congrats Phil. :D
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
/*- wrote:
Maza wrote:
EDIT: When the game starts all over again after the credits, is the difficulity the same or is it harder?
there's more monsters, and i think at least in the US version, the damage taken is as high as it is in later levels in earlier levels (or am i thinking of CV3?).
In fact, there's more enemies and all of them do twice damage. Ex. An enemy that does 4 damage now does 8.
/*- wrote:
scoring is never a high priority unless that IS that type of game, so meh to that. glad its higher and all, but its no biggie. congrats Phil. :D
Meh. Well, I didn't sacrifice any time doing that. Imo, doing sub-goal, highest score, taking no hits, etc..., when it is possible, makes movies better. As the guidelines suggest, Do something unexpected. * If something usually does not happen, make it happen. * Do not sleep. You are supposed to be the master of the game, not the slave of the game. Be interesting. * If you have the choice, try to do things in a more impressive way than the easy way.
Joined: 4/3/2005
Posts: 575
Location: Spain
I'm voting yes, too. This is much more enjoyable than the previous run.
No.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Very nice. Not only a good movie, it also obsoletes a Famtasia movie. Woohoo!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [524] NES Castlevania by Phil in 11:41.17
Joined: 12/15/2005
Posts: 38
I'll be scared if I ever see a more impressive run of Castlevania I in my life. Fine job, congrats on all the hard work!
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Nice movie mate!
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
The one thing I have to commend you on in this movie over the prior is not the score, but the heart management. In the prior version, you ended with 0 hearts in all levels except the last one, which you ended with 5 I believe. This time you ended EVERY level with 0 hearts which shows you took much more careful consideration of heart use. I would also like to see this considered for all Castlevania III runs. I can't remember which it is offhand, but one of them ends with 0 and one does not. Bravo.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 9/19/2006
Posts: 2
Location: Phoenix, AZ
Ok, so can someone please explain, or point me to a link that explains why the bosses die with a single hit?
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Right here should explain everything. Just scroll down a little and you'll see the text.