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Joined: 4/29/2005
Posts: 1212
You're only Ten Minutes in. I'm sure that Inichi didn't use a lot of optimization, unless he's a human TASing machine in disquise. Give it another twenty or thirty minutes, you're bound to make some headway.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Kitsune wrote:
You're only Ten Minutes in. I'm sure that Inichi didn't use a lot of optimization, unless he's a human TASing machine in disquise. Give it another twenty or thirty minutes, you're bound to make some headway.
But then if he's still slower than Inichi, he's going to have to re-do 30 or 40 minutes worth of stuff, instead of just 10 right now.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
I am certain I will be slower than inichi overall. My old run had pretty much the same strategies (there are a couple exceptions) as inichi up until the magus battle. My old run was 4 minutes slower than inichi at that point. Even with a couple new strategies, my new run will still be roughly 3 minutes slower than inichi up to the magus battle.
They're off to find the hero of the day...
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
hero of the day wrote:
I am certain I will be slower than inichi overall.
Than I say go for it and do it in japanese.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Well then, I think using the J ROM for your improved TAS would be acceptable, especially since it is such a significant increase in time due to faster text scrolling. ROM changes are a good choice if they save that much time, or allow you to beat a non-assisted run.
Homepage ☣ Retired
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Why should the time matter? It's just a number, it doesn't mean that your run is of worse quality than inichi's. As for ignorant people, who cares? The difference can be explained in the description on the site for those who are interested, anyway. I strongly urge you not to change to the J version, it would destroy such a large part of the entertainment, at least for me.
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Yeah it would be kind awful to watch a Chrono Trigger TAS with letters you don't understand anything about. (no matter if you know the plot already)
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Joined: 4/12/2007
Posts: 78
Location: Atlanta, GA
Isn't it more awful to have to watch 20+ additional minutes of text scrolling you can't read? Someone who knows the game should know which animations go to which techs. The obsoleted runs are still hosted, so if someone is really lost, they can watch the slower U version to get a better sense of direction. I've always thought that using the J version would be a better choice, I just wasn't ready to run it myself.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
If you're bothered with the text, just skip it. There's a Tab button on your keyboard, it's usually used for fastforwarding in rerecording emulators. And it's even easier with the AVI.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (206)
Joined: 2/18/2005
Posts: 1451
Indeed shocking news. 0_0 But again, it just shows how crazy optimized inichis run is, even unassisted. I would still recommend to use the (U) version, no matter if it turns out to be slower. Not only will everybody understand the game much better while watching, you can also find out how much rough time difference between both runs by using different versions can be reached. We can pretty much consider inichis run as a half TAS, since as far as I know he got all battles pretty optimized and luck manipulated like in a TAS, and thus making a comparison to your run pretty well, despite being unassisted. If nobody didn't notice, seems like the japanese guys just PWN us badly in any game! Inichi, Hotarubi, catnap etc. I have much respect of such awesomely skilled, yet smart and creative people. :-)
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I think you should stay with the (U) rom. If we cater to ignorant people, what level will we drop down to?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Yea Saturn, I too have much respect for Inichi and his creativity. I think I will finish the run, and it will be done using the U rom. I refuse to play a game in a language I cannot read. Also laughing_gas is right, I see no need to cater to the people who compare two completely different games together. Back to work...
They're off to find the hero of the day...
Joined: 2/12/2006
Posts: 432
i think you should switch to the japanese version.
Joined: 8/27/2006
Posts: 883
Maybe you can ask Bisqwit :P
Emulator Coder
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
I think the speed run should be done in Japanese. However, I'm going to keep the English one. The only reason I'd keep the Japanese one is to watch the game played its fastest. I'd keep the English one because it's much more entertaining and I can follow the dialog (despite having played through the game many times) Just my two cents. It is, after all, a poll on whether or not the movie was entertaining that gets it published, right?
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'd say stick with the US version. There are bound to be parts where you can catch up some what. Particularly at parts where he saves. And parts where you have the advantage of super fast menu navigation.
Joined: 4/12/2007
Posts: 78
Location: Atlanta, GA
To be honest, I peed a little when I saw 4:21 for the published movie. Four hours is a long time for a movie, so if you can get it under that mark with the U version, I'd be able to breathe again. If not, I think it'll scare most people away from wanting to watch.
Joined: 10/20/2006
Posts: 1248
I know it would be a lot more work, but I'm voting for you to use the J-version and include subtitles in the avi-file. It would be a lot of extra work for somebody, and I surely don't want to be the one to do it. But by choosing the J-version without subtitles or the US-version while it's slower, the result will always be not 100% satisfying. By doing subtiltes we would have readable dialog and item names / attack names in the final version. And people will get less bored because the text will still be moving faster than in the US-version. This is my suggestion.
Joined: 2/12/2006
Posts: 432
i dont think you can have subtitles in avi, youd have to use a more modern format like matroska.
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Joined: 8/4/2005
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Location: Away
Hardsubs.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
How about no. Noone is willing to translate and sub a 4 hour video game movie, especially when it can be avoided by just using the (U) version. Rawr. Come to your senses people. hero already made his position clear, so stop whining.
Joined: 2/12/2006
Posts: 432
hard subs suck. the reason i think the japanese version should be used particularly in this case is that otherwise it will probably be slower than the unassisted version, in which case i might vote no on it.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Bob A wrote:
the reason i think the japanese version should be used particularly in this case is that otherwise it will probably be slower than the unassisted version, in which case i might vote no on it.
hero of the day wrote:
I see no need to cater to the people who compare two completely different games together.
Truncated wrote:
hero already made his position clear, so stop whining.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 2/12/2006
Posts: 432
i think that was said in a different context. anyway, my point is that its really pathetic for a tool-assisted run to not beat a non-assisted one. in fact, the guidelines say that such runs will almost certainly be rejected.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Bob A wrote:
anyway, my point is that its really pathetic for a tool-assisted run to not beat a non-assisted one.
But they're not the same game, so that comparison is flawed, which is what several people have been trying to tell you from the jump.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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