• If you are watching the .m64 file, make sure you have these settings on with Mupen64 v.0.5.0:
Video Plugin: Jabo's Direct3D8 1.6 Input Plugin: N-Rage`s Direct-Input8 1.60 Sound Plugin: Jabo's DirectSound 1.6 RSP: RSP emulation Plugin and make sure RAW DATA is checked under ->Options-->Input
Quite a journey to make an N64 game. First of all, this would have never been completed without the help from everyone on the message board and in IRC. More of a thank you to MWL for providing a walkthough, via webpage located: http://mwlin.freehostia.com/wiki/index.php?title=TAS/Speed. Thank you to AKA, Acryte, YautjaElder, and everyone on SDA forum and NESVideos forum for much of needed help.
  • Takes damage to save time
  • Uses death as a shortcut
  • Ignores minor obstacles
  • Completes game as fast as possible
  • Abuses programming errors
A short description on what went on: OH NO! Dreams of soon-to-be Deja Vu & The Great Deku Tree is in need of help!
Kokiri Forest - Fastest route in getting rupees so far. No more diagonal walking unless needed in certain areas for a small distance.
Inside the Deku Tree - Ahh, the 1st dungeon. In the room with the Skullita and web on the ground, there is a new method there which will take off 4 minutes or so in the next run. I got lucky in the Pre-boss room.
To skip a lot of backtracking, there is a part where Link grabs a chicken and jumpslashes over the Guerdo fence to go to the Spirit Temple.
Haunted Wasteland - There is a poe that navigates you through the desert, but with brilliant skill, Link surpases that.
Spirit Temple - What a fun 1/2 of a dungeon where Iron Knuckle meets his doom for the 1st time! Also, there is a way to get the Mirror Shield early, maybe it will get used in a future run.
  • Had just enough of a heart remaining to die upon impact for a death/warp
Fishing Pond - Swimmin into the middle of the pond after catching the biggest fish and holding Z & R while swimming to the owner will give you the Golden Scale, needed to dive deep and get the bottle. There is a way to skip King Zora now without the bottle, maybe it will get used later on.
Hyrule Castle - The 1st of 2 seamwalks. Seamwalks are tough when you start out, but practice makes it easier. The sidehopping past the guards was fun because they just look to lazy to say anything to you.
Zora's Fountain - There was said to be a way to roll into Jabu-Jabu's mouth at the perfect pixel angle, but after many attempts, I gave up and did the next easiest thing, which is jumpslash on him to enter.
Inside Lord Jabu-Jabu's Belly - Fun dungeon with a stabbing bomb boost for the Mini-boss skip.
Dodongo's Cavern - 85% of this dungeon was skipped due to the bombchu's lighting the eyes. No one could prove if it was possible to light both eyes with 1.
Death Mountain Trail - The 2nd and last seamwalk to get to the Great Fairy Fountain and jumpslash through the mountain side to enter since I had no bombchu's.
Market - At the Market, I went bombchu bowling for the bomb bag upgrade to carry 30 bombs. Even though I didnt get the bombs, when I become an adult, they are automatically filled!
Temple of Time - OH NO! Ganon, The King of Evil, has followed me into the Temple of Time!
Graveyard - The dead Graveyard keep is wanting to race me in his grave! He likes my style so he gives me the Hookshot! Back in the Graveyard, the Poe boost was never accomplished after thousands of tries. So a new method was discovered!
Shadow Temple - The funnest watching Temple of them all! This is where I pick up the hover boots because they are needed for the other Temple's (Forest and Spirit). Bongo Bongo met his final beat.
Lost Woods - Since Mido did not get any taller, I might as well just backflip over him!
Sacred Forest Meadow - To skip most of the annoying enemies in this area, I used a "stored ground jump" to get to the top of the ledge and hover my way on down.
Forest Temple - Only thing needed out of here is the Fairy Bow. Once I got that, I played the Requiem of Spirit and went to the Spirit Temple to finish the 2nd and final Temple.
Spirit Temple - Some obstacles were in my way because I did not have the Longshot, but just a few seconds were lost in climbing and such. The witches could have been beaten a little faster but I could not position them so they would not move, got frustrated and gave up! However, I did stab Twinrova to death.
Inside Ganon's Castle - ALL SAGES UNITE! The most desynching part of the game is here in the Castle. Redo, after redo was put into this, but finally got it done!
  • Going down the tower, I only needed to keep Zelda moving to where she needed to go
On Ganon, there is a place behind his foot where if you stay and don't move, he'll just glide you around like a merry-go-round.
Final blow on Ganon is at frame 539871, 2 Hours 29.8Minutes. End of movie is at frame 552279, 2 Hours 33.4 Minutes.
Enjoy the video!

adelikat: Accepting. Good luck publishers.

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Joined: 11/30/2004
Posts: 83
Location: Basement
Fabian wrote:
I don't think "there are improvements possible" is enough to reject a run if it's better than the existing published run (or if no run is published).
To be fair, pretty much every first submission will always have improvements available. But without the first submission, what is there to compare against? Nothing short of competition with existing runs will ever get these even close to "perfect". Even the Super Mario Bros run was being improved by frames at a time. Hard to do without something to compare to. I don't have the rom (or even a decent computer to run it on) so I can't view this movie, but I get the feeling it's gonna be really good. I do hope it gets encoded soon.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
I haven't followed the progress of this run (curse me!) but I just had one thought: Isn't there a glitch that allows you too escape KokiriForest without sword/shield/whatever. Wouldn't that save time or am I out walking?
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Joined: 1/1/2022
Posts: 1716
Mazzic wrote:
I haven't followed the progress of this run (curse me!) but I just had one thought: Isn't there a glitch that allows you too escape KokiriForest without sword/shield/whatever. Wouldn't that save time or am I out walking?
Yeah , there is only one glitch that I know of that does that which is crooked cartridge, but you need the sword and the shield anyways and you need to beat all 3 dungeons, because there isnt a glitch yet discovered how to get through the walls of the temple of time.
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
HiddenGamer wrote:
Mazzic wrote:
I haven't followed the progress of this run (curse me!) but I just had one thought: Isn't there a glitch that allows you too escape KokiriForest without sword/shield/whatever. Wouldn't that save time or am I out walking?
Yeah , there is only one glitch that I know of that does that which is crooked cartridge, but you need the sword and the shield anyways and you need to beat all 3 dungeons, because there isnt a glitch yet discovered how to get through the walls of the temple of time.
In my opinion, even if someone finds a way to glitch through the door of time, I would not even bother viewing that submission because it would be boring as hell. I prefer a TAS where the author does hundreds of tricks in all five temples. So I hope someone completes a TAS the way the producers of Ocarina Of Time intended us to finish it.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 3/29/2006
Posts: 273
Location: Sweden
Yes vote.
Joined: 1/1/2022
Posts: 1716
angerfist, to me that is boring , I rather play the game then watch someone go through all the temples. TAS runs are suppose to be fast and a lot of cool things are suppose to happen.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I've decided to vote yes after watching a portion of this run on my PC (there just aren't any good N64 emulators for the Intel Mac, I guess). So hurry up and encode this awesome game, I'd say! :)
Joined: 12/2/2005
Posts: 139
Location: New York, United States
HiddenGamer wrote:
angerfist, to me that is boring , I rather play the game then watch someone go through all the temples. TAS runs are suppose to be fast and a lot of cool things are suppose to happen.
Yeah well, the fastest A Link to the Past run is pretty boring compared to the all temple one wouldn't you agree?
What's a man like me supposed to do with all this extra savoir-faire?
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
what happend to the Mega Man pic Omega? I liked that one!
Change my sig. again, and I will murder your pet fish.
Joined: 2/9/2006
Posts: 124
notBowen wrote:
HiddenGamer wrote:
angerfist, to me that is boring , I rather play the game then watch someone go through all the temples. TAS runs are suppose to be fast and a lot of cool things are suppose to happen.
Yeah well, the fastest A Link to the Past run is pretty boring compared to the all temple one wouldn't you agree?
He also said it was supposed to have "a lot of cool things" and that only had 1 or 2 cool things.
Joined: 1/9/2006
Posts: 2
I've been registered on these forums for a while, and I've watched dozens of movies on this site and this run inspired me to make my first post to the forums. Amazing. Simply amazing. I followed this run from the beginning and I remember all the desync problems and route changes and the fact this run is even finished is amazing. The game play starts off great and just gets better. Obviously a better run will be made eventually, either by GuanoBowl or someone else, but this run is definitely up to the same quality as the other movies published. Perfection this movie is not, but near perfection and highly entertaining, heck yeah. Thanks for the hard work, Guano. The only movie that impressed me more than this is DeHackEd's MM X + X2 run. Sorry I didn't post sooner and more often, or else I would actually vote yes for this run, instead of just saying I would vote yes.
Player (103)
Joined: 6/7/2005
Posts: 290
Location: New York
My computer is not powerful enough to play N64 games. I will have to wait until it is published. :(
Soft Blue Dragon
Joined: 6/6/2005
Posts: 384
Which may or may not be later 2008 at this rate ._.
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
Yes, it's quite rare that a run takes over 39 hours from submission to publication. Obviously a long wait is in store.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 1/9/2006
Posts: 2
JXQ wrote:
Yes, it's quite rare that a run takes over 39 hours from submission to publication. Obviously a long wait is in store.
Did you just drip sarcasm on my keyboard? :)
Joined: 11/15/2004
Posts: 804
Location: Canada
Get him!
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 6/6/2005
Posts: 384
Given the almost nil turnaround times some runs have gotten in the past? Yeah, I'm surprised something of this caliber is getting put on hold. ~.~
Joined: 9/1/2005
Posts: 803
KaitouKid wrote:
Yeah, I'm surprised something of this caliber is getting put on hold. ~.~
Not so much 'on hold' as 'windows exclusive plugins required for run sync' I believe. I think dehacked was working on something though.
nfq
Player (92)
Joined: 5/10/2005
Posts: 1204
Without the pause delay this might be like a minute faster........
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
KaitouKid wrote:
Given the almost nil turnaround times some runs have gotten in the past? Yeah, I'm surprised something of this caliber is getting put on hold. ~.~
In this situation, another rule applies: N64 submissions always take a long time to process.
Mitjitsu
He/Him
Banned User, Experienced player (531)
Joined: 4/24/2006
Posts: 2997
Heres a few exerts I put on Youtube from Guano's current run. I've posted my own personal comments about them in the blog. Ganon Tower Run http://www.youtube.com/watch?v=517pfDzSxCA Ganodorf Battle http://www.youtube.com/watch?v=OhUl8R32RVQ Ganon Tower escape http://www.youtube.com/watch?v=Q_BZuTQtw-o Ganon Battle http://www.youtube.com/watch?v=G0ErAumRL8Y
Joined: 12/13/2004
Posts: 103
Now I know what I'm doing the weekend after this is processed and released as an avi. I've been seeing forward for this a long time.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Excerpts?
put yourself in my rocketpack if that poochie is one outrageous dude
Tompa
Any
Editor, Expert player (2139)
Joined: 8/15/2005
Posts: 1932
Location: Mullsjö, Sweden
For some reason mupen crashes all the time at start when Zelda is riding away from Ganondorf... Both when I'm trying to watch the movie and when playing myself. I redownloaded mupen and the rom, but still got the same problem. Anyone know how to fix this?
mwl
Joined: 3/22/2006
Posts: 636
By the way, I'll probably be able to host a low to mid-quality .avi of this run on the dedicated server I'm now sharing with my friend. We have 1000 GB of data transfer per month, and I can allocate at least 400 gigs to this. That would allow for ~2000 downloads if the file is ~200 MB, and ~1000 if the file is ~400 MB. This should be plenty for TASvideos users until the run gets posted to archive.org or something. Let me know if interested.
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