Post subject: Flintstones
Joined: 1/1/2022
Posts: 1716
I just downloaded Walkerboh's flintstones-video a while ago. I found it pretty good, except for one thing. In the last level (in the future) there is a glitch, which saves about a minute and a half. I found this trick maybe ten years ago when I was playing the original game with my original NES. You go up the first elevator, then press down and jump to hang. After this you are able to jump all the way up to the next elevator, and do the same thing again. This way you can get straight to the final boss with hardly playing the last level at all :) I really don't have the guts to record a new video myself, so whoever is interested in beating Walkerboh's time, feel free to use this glitch to do it ;)
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Just let him do it. He just has to change that last level then.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Howdy all. Managed to find a computer again. Great idea Orccu, I will redo it in time. But im still on vacation so I can´t do it for another 1-3 weeks or longer. Thanks anyways and have a continued nice summer!
/Walker Boh
Joined: 1/1/2022
Posts: 1716
In the first level, it's possible to jump straight from the big stonewheel to the next level without needing to hang + climb up which was done (atleast in some) time attack video.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Roger. Will eventually fix that. Thanks for telling.
/Walker Boh
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3598)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Well, I have teamed up with Guybrush once again and we have been working on an improved version of this game. For the most part I am doing the bosses and he is doing the levels, though it hasn't been quite that organized. Here is our WIP of the first 3 levels: http://dehacked.2y.net/microstorage.php/info/974/TheFlintstonesboss3done18505.fcm As of right now we are 222 frames ahead of the current published run. Some of the new savings has come from new tricks, others from more effecient boss fights By debugging the game I have found the boss HP and am able to use that to maximize the damage dealt and reduce the number of hits required.
It's hard to look this good. My TAS projects
Post subject: The Flintstones: The Rescue of Dino & Hoppy
XTREMAL93
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Active player (388)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
İn this run, in last part of Vampire Dungeon level, isn't it faster to jump, pause, use Gazoo's Fly and enter the door? Timecode 8:54 Link to video
Joined: 5/2/2015
Posts: 96
Well you need to win an extra basketball game to get that ability, which costs well over a minute, so not exactly worth it
XTREMAL93
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Active player (388)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Some new glitches Link to video Link to video
Joined: 5/2/2015
Posts: 96
I found this unnecessary swag strat in the castle stage a little while ago, just wanted to see if I could skip going up and around. https://www.youtube.com/watch?v=MCwCur3aiTQ
XTREMAL93
He/Him
Active player (388)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
TAS of The Surprise at Dinosaur Peak! in 14:26 by Prince_Leaf, better then rejected run by Walker Boh Link to video
Post subject: The Flintstones: The Surprise at Dinosaur Peak!
XTREMAL93
He/Him
Active player (388)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
The Flintstones: The Surprise at Dinosaur Peak! (NES) All Secret Bonus Levels Link to video
XTREMAL93
He/Him
Active player (388)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
TAS of The Surprise at Dinosaur Peak! in 14:21 by Prince_Leaf Link to video