Submission Text Full Submission Page

Basic Information

This game was released for Arcade, Sega Genesis, Sega Saturn, SNES
Release Date
Arcade - 1994
Sega Genesis, Sega Saturn, SNES - 1996
Playable Characters
Arcade, Sega Saturn - 19 (Kitana, Reptile, Sonya, Jax, Nightwolf, Jade, Scorpion, Kano, Sub-Zero, Sektor, Sindel, Stryker, Cyrax, Kung Lao, Kabal, Sheeva, Shang Tsung, Liu Kang, Smoke)
Sega Genesis, SNES - 23 (Rain, Reptile, Stryker, Jax, Nightwolf, Jade, Noob Saibot, Sonya, Kano, Mileena, Sub-Zero, Klassic Sub-Zero, Kung Lao, Sektor, Kitana, Ermac, Scorpion, Cyrax, Kabal, Sindel, Smoke, Liu Kang, Shang Tsung)
Hidden Playable Character
Arcade, Sega Saturn - Mileena, Ermac, Classic Sub-Zero, Ninja Smoke
Sega Genesis, SNES - Ninja Smoke, Shao Kahn, Motaro
Bosses - Motaro and Shao Kahn
Kombat Zones
Arcade, Sega Saturn - Scorpion's Lair, Jade's Desert, River Kombat, Kahn's Kave, The Subway, The Street, The Rooftop, Bell Tower, The Bridge, Soul Chamber, Shao Kahn's Tower, Kombat Temple, The Graveyard, The Pit 3, The Lost World, Noob Saibot Dorfen
Sega Genesis - Scorpion's Lair, River Kombat, Kahn's Kave, Jade's Desert, The Pit 3, The Lost World, Kombat Temple, Soul Chamber, The Rooftop, The Bank, The Subway
SNES - The Lost World, Jade's Desert, Scorpion's Lair, Kahn's Kave, River Kombat, The Pit 3, The Rooftop
Finishing Move
Arcade, Sega Saturn - 2 Fatalities, Babality, Friendship and Animality
Sega Genesis and SNES - 2 Fatalities, Babality, Friendship and Brutality

Story

For centuries Earth has used Mortal Kombat to defend itself against the Outworld's emperor Shao Kahn. But, Kahn becomes frustrated by failed attempts at taking Earth through tournament battle. He enacts a plan which began 10, 000 years ago. During this time Kahn had a queen. Her name was Sindel and her young death was unexpected. Kahn's shadow priests, lead by Shang Tsung, make it so Sindel's spirit would someday be reborn: not on the Outworld but on the Earth realm itself. This unholy act gives Shao Kahn the power to step through the dimensional gates and reclaim his queen. Thus enabling him to finally seize the Earth. Upon breaching the portal into Earth, Shao Kahn slowly transform the planet into a part of Outworld itself. Kahn strips the Earth of all human life claiming every soul as his own. But, there are souls which Kahn cannot take. These souls belong to the warriors chosen to represent Earth in a new Mortal Kombat. The remaining humans are scattered throughout the planet. Shao Kahn sends an army of fierce Outworld warriors to find and eliminate them. Some of Earth's warriors survive the attacks, most do not. But, the remaining few hold the one chance at saving all of human kind. After the first tournament Sonya Blade turned up missing. Jax then embarked on a rescue mission into the Outworld. He found Sonya being held captive with her nemesis Kano. In freeing Sonya, Jax also frees Kano. Kano then uses the chance to escape arrest. The ultimate advancement in Lin Kuei technology comes with the creation of the first cyber-assassin. They begin converting their human ninjas into soulless machines. But, Sub-Zero refuses to take part and is marked for death by his own clan. After wining the first Mortal Kombat and escaping from the Outworld, Liu Kang looks to the future. He begins training a new generation of Shaolin, alongside Kung Lao. But, nothing could prepare them for the unexpected Outworld invasion.

Shang Tsung's Story

Shang Tsung is Shao Kahn's lead sorcerer. He once fell out of favor with his emperor after failing to win the Earth Realm through tournament battle. But the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has now been granted more power than ever.

TAS properties

In this run I used Shang Tsung, because his Morph Ability...this give me a great variety of combos...
   * Aims for entertaining and fastest time
   * Takes Damage to save time
   * Play at hardest level
   * Abuses programming errors
Emulator used snes9xw-improvement7
   *  Use WIP1 Timing: ON
   * Allow Left+Right / Up+Down: OFF
   * Volume Envelope Height Reading: OFF
   * Fake Mute desync workaround: ON
   * Sync samples with sound CPU: OFF

Special Thanks

To VANDAL, shallow and OgreSlayeR for giving me ideas, seeing the WIPs and encouragement...and a thanks to Truncated for showing me a good Shang Tsung Morphs combo video...
Enjoy the combos and glitches! See ya!

Truncated: Setting this to delayed as per MKT topic. If the MKT run is finished, this one will be cancelled in favor of that. If DarkFulgore decides to not finish it, this one will be judged independently.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14873
Location: 127.0.0.1
This topic is for the purpose of discussing #1360: Dark_Fulgore's SNES Ultimate Mortal Kombat 3 in 10:20.32
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
This movie was the source of many chuckles. The combos were fairly impressive, too. Yes vote. My only problem is that you took damage for no reason. BABY ON THE SHOULDER!
hi nitrodon streamline: cyn-chine
Former player
Joined: 9/1/2005
Posts: 803
This wasn't too bad, but the thing that saddened me the most was the lack of character variation at points, you ended up using kung lao more than most others, and completely overlooked some characters (rain, smoke *even though he's a scorpion clone basically*, noob saibot). Kano probably would've made an interesting fight, although his fatality was nice. Overall, it kept me entertained so it gets a yes.
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Atma wrote:
This wasn't too bad, but the thing that saddened me the most was the lack of character variation at points, you ended up using kung lao more than most others, and completely overlooked some characters (rain, smoke *even though he's a scorpion clone basically*, noob saibot). Kano probably would've made an interesting fight, although his fatality was nice. Overall, it kept me entertained so it gets a yes.
You can't morph into Rain, Noob Saibot and Smoke...
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Atma wrote:
This wasn't too bad, but the thing that saddened me the most was the lack of character variation at points, you ended up using kung lao more than most others, and completely overlooked some characters (rain, smoke *even though he's a scorpion clone basically*, noob saibot). Kano probably would've made an interesting fight, although his fatality was nice. Overall, it kept me entertained so it gets a yes.
Sometimes he recover more faster than the animation of the fireballs...this happen when I'm stay far from the enemy...and he do a projectile...or else I would have to run until the enemy to reach him...
Former player
Joined: 9/1/2005
Posts: 803
Dark Fulgore wrote:
You can't morph into Rain, Noob Saibot and Smoke...
Really? that's so lame, at least 2 of them would've made entertaining fights, and smoke would've made for a funny "FINISH HIM" with his DESTROY THE WORLD fatality.
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Atma wrote:
Dark Fulgore wrote:
You can't morph into Rain, Noob Saibot and Smoke...
Really? that's so lame, at least 2 of them would've made entertaining fights, and smoke would've made for a funny "FINISH HIM" with his DESTROY THE WORLD fatality.
Rain and Noob Saibot have a great combos (specially Rain)...but in SNES doens't have a way to morph them...
Joined: 10/16/2006
Posts: 174
Obvious 'yes' vote from me. :) I'm glad to know I helped, even if it was only a little. My only regret is that Snes9x doesn't properly emulate it, especially the sound. But hey, what can you do? Again, great job!
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I like it enough to give it a yes. My only grievances are the fact you used some of the same fighters, same combos and that you took some unneeded damage. (What it looked like to me atleast.)
Working on: Command and Conquer PSX Nod Campaign
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
OgreSlayeR wrote:
I like it enough to give it a yes. My only grievances are the fact you used some of the same fighters, same combos and that you took some unneeded damage. (What it looked like to me atleast.)
again: Sometimes he recover more faster than the animation of the fireballs...this happen when I'm stay far from the enemy...and he do a projectile...or else I would have to run until the enemy to reach him...
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Im very delighted to vote yes on your submission. Excellent and entertaining run. You've become a solid and strong TASer. Thumbs up!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
This is one of the most action packed and entertaining movies I have ever seen, no need to press fast forward while watching any part of this. I will give this an overwhelming yes vote for being such an exciting movie. I would have preferred if no damage was taken but it hardly detracts from the entertainment. The glitched fatalities weren't that entertaining either, I think the normal fatalities would have looked better. Overall it is still an awesome movie.
They're off to find the hero of the day...
Player (209)
Joined: 2/18/2005
Posts: 1451
Simply brilliant! Perfect use of many different characters, great combos all the time, much variety, and really stunning fatalities and other endings. This is the best MK TAS I've seen so far, so a big YES vote from me! You are a true fighting game expert who has a good sense for variety and entertainment in such games. Very good job man, keep doing what you're doing!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
This is best Mortal Kombat game ever! :D Awesome job and Yes vote.
Current Projects: ???
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Gave any thought to doing MKT or MK4 on the n64? Those could make great movies aswell.
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 4/6/2006
Posts: 462
Is there a reason why snes9x improvement 7 was used instead of the latest?
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
Haha, I loved how you created an Ice Mummy... nice run for a YES!
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
OgreSlayeR wrote:
Gave any thought to doing MKT or MK4 on the n64? Those could make great movies aswell.
MK4 not...but MKT is a great idea !!!!!!!! Mupen emulates MKT perfect?
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
erokky wrote:
Is there a reason why snes9x improvement 7 was used instead of the latest?
I dont know why but other improvements like Snes9ximprovement9 or 10 doesn't work good here...the graphics are stranges (using the same settings than the improvement7)...and sometimes LAG... O_O really strange...
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I tried the 1.0 version on Mupen it and seemed to work well enough. The combos in that game are insane. I'll see if I can find that combo video for it. Edit: Here it is. There a bunch more on youtube you can find. This would be like the ultimate MK TAS. Entertainment, combos, graphics, sound wise it's way better than UMK3. You can morph into more people too I think.
Working on: Command and Conquer PSX Nod Campaign
Joined: 10/16/2006
Posts: 174
OgreSlayeR wrote:
Gave any thought to doing MKT or MK4 on the n64? Those could make great movies aswell.
I had completely forgotten that MKT is also on the 64! I'm going to test right now to see if it emulates well. Ok, so I just tried it using it and though it didn't work with glN64, but worked fine with Jabo's Direct3D8 1.6. I haven't tested it with anything else, but if it works find (at least, so far) on Jabo's, what's the point? I definitely think this would be a good game to TAS. You should be able to do more combos from the arcade, though I must admit that the PS1 version was better emulated. Still, I think this would be a great idea, and I'd try to contribute in any way if possible. EDIT: I forgot, I played version 1.2. I don't know the differences between the two, but it may be possible that one version has more glitches you can exploit over the other.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I expected a bit more out of UMK3. No animalities or friendships. And more importantly no Liu Kang Arcade Fatality :(. The MK2 submission is a lot more glitched (probably due to the game engine) but I won't hold this against you. Taking damage was bleh. And the fireballs got a bit repetitive. However, the scrolling screen fatality was a great WTF moment, the flow was nice, and it was very fast paced. I'm conflicted on giving this a VERY strong MEH or a weak YES. I will hold off voting for now. I prefer your Killer instinct run!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 10/16/2006
Posts: 174
I posted a new topic at the N64 board for talks of a MKT speedrun. We should finish the conversation there. http://tasvideos.org/forum/viewtopic.php?p=102418#102418
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
This game absolutely bites. The graphics are bad, the sound is very shitty on the emulator, and the fatalities are gimmicky and cartoonish. The play is not bad, but there's only so much to do here. The combos used get old because the combo system basically puts everyone on the same level. The infinite juggles are, well, boring to me. There were some nice touches, but overall I'm voting no.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3585)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
So we are going to have a run of every mortal kombat game?
It's hard to look this good. My TAS projects