*  Aims for fastest time
   * Abuses programming errors
   * Takes Damage to save time
   * Ignores semi-important goals 
Video Plugin Jabo's Direct3D8 1.6 Audio Plugin Jabo's DirectSound 1.6 Input Plugin TAS Input Plugin 0.6 RSP emulations Plugin
This is a little bit improved version of AKAs run.
Thanks to all

adelikat: accepting as an improvement to the published run.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1373: Rikku's N64 Super Mario 64 "16 stars" in 15:33.77
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
quality is good, but is a 6 second improvement worth posting?
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Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Popular game, heavily competed...why wouldn't it be?
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Banned User
Joined: 12/23/2004
Posts: 1850
They've published, what, 10 frame improvements, maybe even less? 6 seconds is quite a bit.
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Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
I liked the camera angle at the first bowser level. Nice improvements. I am wondering though if the strategy FODA used to avoid the wind at the third bowser level isn't faster.
Joined: 2/13/2006
Posts: 39
Location: Finland
So true. I think and hope that this 16 star run of SM64 will become one of the most competed tases ever. Anyway, it's great that the competition has started. I'm eagerly waiting for more tasers to contribute to this run. Six seconds is a lot for me, AKAs run already looked really perfect.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Really nice job. 6 seconds is good improvement. Yes vote :)
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Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Votes yes on the grounds that there will be an improvement from either you, AKA, FODA or anyone else somewhere in the future. Still, a very nice run. Most of the time I didn't notice a difference except in a few places. Good work.
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Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Well done Rikku, 6 seconds is a respectable improvement. It would be nice to know exactly what has been improved over AKA's though. I liked how you used some different camera angles than AKA, it helps to differentiate between the two. Yes vote.
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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Improves an already great run! Huge yes vote. Really, really impressed at how "tight" the whole thing felt. Every motion and every action seemed like it was timed perfectly. Hell, using MIPS through the DDD door, he hardly lost any speed. Edit: Please fix up the file name if possable.
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Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yes vote, in submission text list the specific things that you improved and how you gained time, people like to see that in submissions that obsolete movies
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Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
I voted yes of course, I mean wow! 6 seconds of the current strategy is amazing and very noticable! At least it was to me, I mean I notice the zip right into Course 2, that was cool. :P It looks very optimal, though I wonder if the one part over in the Lava level couldn't be done a few frames faster. FODA seemed to get farther up that bridge when defeating the Bully before the star manifested. As for the wind on Bowser 3...that was great how you worked through it! That was nicely executed, I wonder even if the way you did it was faster just out of path directness. Nicely done run!
Soft Blue Dragon
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Things I noticed that are different speed wise are the bob-omb battlefield run to the moving platforms and the glitches such as the BLJ and MIPS. Oh and the final Bowser course, the moving platform bit was done differently. I liked the old run. I like this run. Very nicely done. Would-be Yes vote.
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Joined: 1/18/2006
Posts: 78
Location: Norway
YES vote, and let there be a super mario 64 war as there was a monopoly war earlier :)
Experienced player (614)
Joined: 4/24/2005
Posts: 612
An improvement with slight variation which improved certain situations (camera angles and overall quality) ...so, yes vote.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Nice job to an already heavily optmized game! Voting YES!
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Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I thought AKA did a better job with the camera angles, but it's a good improvement. Yes.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Also voting yes. Good job.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
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I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Former player
Joined: 6/15/2005
Posts: 1711
Great job Rikku. I'm voting yes of course.
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Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Glad to see improvement, although I'm sure even this will be obsoleted pretty soon. Voting Yes.
Joined: 11/15/2004
Posts: 804
Location: Canada
So, the mysterious TASer from YouTube posts his first submission and beats one of the most prestigious runs on the site. Very well done! I love the camera angle at the end of the tunnel in DDD. The texture of the rock passing above Mario was really nice. Loved the camera work as Mario entered the funnel before Bowser 2. At the end of the input, the game pauses for me. Mario doesn't collect the star until I press the Start button on my controller. Is that just me, or does that need to be fixed? Yes vote anyway.
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Mitjitsu
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Banned User
Joined: 4/24/2006
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This is a solid improvement of the last movie, yes vote from me.
Active player (328)
Joined: 2/23/2005
Posts: 786
hopper wrote:
At the end of the input, the game pauses for me. Mario doesn't collect the star until I press the Start button on my controller. Is that just me, or does that need to be fixed?
Strangely enough, this run actually completes for me. I thought I had a bad ROM when the rest of the Mario64 runs would end with Mario standing beneath the final star, waiting for me to hit A to make him collect it. This time, he actually grabbed the star for me.
Former player
Joined: 11/20/2006
Posts: 86
yes, I have some problems with the end input but by me work it. I mean mario collect the last star.
Twelvepack wrote:
Edit: Please fix up the file name if possable.
In which name should I change the name ? AKA it was very hard to improve your run. I mean in the middle of the run are you very heavy. Edit: One question. How can I vote for another movies ?
Joined: 4/5/2006
Posts: 15
I'm guessing you need enough posts to change your title from newbie to something different. Then you can vote.