dhxo
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That's why I set Timer on fast speed, it prevents firework in 1-1 Abd about the dipswitch, you should better try it out yourself before asking, answers could be wrong (at least mine).
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dhxo wrote:
That's why I set Timer on fast speed, it prevents firework in 1-1 Abd about the dipswitch, you should better try it out yourself before asking, answers could be wrong (at least mine).
Like most stuff I do, it works ONCE, and then fails to work again. I got it somehow to work by setting it on before 1-1 started, but after select was pressed to start the game. Now I can't get it. But, my reTAS is complete, but slower by 140 frames due to the timer and 1-1. But that's a direct comparison, it is actually faster if s5564 was on the good rom. It'll be uploaded to userfiles, YouTube, and then posted here to see what you all think.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: VS. SMB reTAS
Joined: 5/1/2015
Posts: 96
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Here's the Userfile link to the movie: http://tasvideos.org/userfiles/info/40004320748132682 YouTube vid will be uploaded soon to my channel. I'm not a pro encoder, though.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Joined: 11/21/2016
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Location: Germany
Is it really the case that slower timer wastes time? Does it really affect speed and framerule (if it exists)?
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dhxo wrote:
Is it really the case that slower timer wastes time? Does it really affect speed and framerule (if it exists)?
It sounds silly, but it does. In 6-2 on my original TAS, it was a 319, now it's a 331. Disregarding the firework, the tallyup of the score at the end of the level takes 12 frames longer. So, instead of the FPG saving time, it makes no difference because it crosses a frame rule. The countdown at the end of each level ticks one time unit per frame until it reaches 0. FPG saves 21 frames, at least in most cases. Keep this in mind for later. Let's take the example of 6-3. Its time was a 231 in s5564, now it's a 241. That's +10 frames, from the countdown. This crosses a frame rule boundary, and so +10 becomes +21, but then we do FPG, so it becomes +0. Or 7-3. It was a 201 in s5564, now it's a 215. With FPG, it should save a frame rule, (firework and fpg) but it breaks even. These framerules muddled up 6-4 causing me to lose 1-2 framerules because of a bad bowser. I might redo from 6-2 on, as I saw that the 331 was causing me to lose a frame rule due to the firework and timer. In this case, it might be better to slow down before the stairs, idk.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Joined: 11/21/2016
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Location: Germany
Alright, I didn't know this, maybe I'm going to use fast speed anyway, if this does save time. What is s5564 by the way? I think your work for this game is paying off well.
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dhxo wrote:
Alright, I didn't know this, maybe I'm going to use fast speed anyway, if this does save time. What is s5564 by the way? I think your work for this game is paying off well.
s5564 is the submitted, but cancelled TAS uploaded Monday. It was done on the a1 ROM of the game, which has now been found as a faulty ROM due to the DIP 7 programming inside. I think that the work that I have done for this game will mean that this game, after 11 years of initially being suggested by bahamut, will finally have a movie. Levels that still have improvements: 1-1, 6-2, 6-4, 7-2 I feel that I know a lot more about SMB and its group now than I did when I started TASing this on 8-4
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Location: Germany
That's nice, really! Let's see if I can improve it...^^
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BigBoct
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I'm happy to see you're keeping at this.
Previous Name: boct1584
Joined: 5/1/2015
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Apparently, doing the exact same inputs thru a level on two TASes doesn't give you the same subpixel. Here look at this I just wasted two hours of my life. Looks like I'm giving up 6-2 FPG. What does everyone think of v4 (really v5) of this TAS?
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Joined: 5/1/2015
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Levels that still have improvements: 1-1, 6-2, 6-4, 7-2, 8-2 italics mean that the level can be improved, but not without other FPG's being affected strikethru means that I thought there was an improvement, but it turned out that there wasn't. This leaves 6-4 and 7-2 8-2 to feasibly improve, as well as any "stupid frames" in 8-4, which there are ~5-7 of. 1-1 has 1 framerule to improve. (verified) 6-4 has 1-2 framerules to improve. 7-2 ,if it does have an improvement, has 1 framerule to improve. 8-2 has 1-3 framerules to improve. Total improvements over my userfile TAS: 3-6 framerules and 5-7 frames, or approximately 1.132 seconds (68 frames) - 2.213 seconds (133 frames) This means that the final, optimized time will be: 10:14.987 to 10:16.069
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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I will try to beat it when I have vacations, but good job! You put a lot of effort into this.
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Post subject: TAS uploaded to YouTube
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Link to video Here's the YouTube video. Commentary is finished! On the YouTube video, just click Captions, and English. I will also allow others to contribute translations of it in other languages. It's also on the userfile page, too. What do you think? Comment on the user file page
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Location: Germany
This is better than your first movie, but there are many improvements still left, I think, including the BBG in 8-2, where the Bullet Bill can be manipulated by killing or not killing enemies. Also, the turnaround room im 8-4 can save more frames, and manipulating a better Bowser in 6-4. I will see what I get as a result, but keep up your work, it's getting far better! Does swimming with l+r underwatee really speed you up? At how many subpixels per frame do you travel?
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EDIT: I gave your question to the SMB thread so I can give a definite answer. There are improvements in levels (from what I can deduce): 1-1(though I mention why I don't do that), 4-2(from looking @ an old Michael Fried TAS), 6-4, 8-2 (better pipe and also BBG), and 8-4 in room 3. 1-1 may be the big project for improving, but I won't lose two FPG's to it. 4-2 I'm unsure how to get that far right. Vine TP flat-out won't work. We could try getting further right with the current WWarp strat used in the TAS. 6-4 is probably where I would start redoing it. Either here, or 4-2. 8-2 might come up with results like 7-1. It might look cool, but it might be slower. Also, we have that tall pipe near the Bullet Bills. I suspect there's a framerule to dig up there. 8-4 I see turnaround frames being the issue. It's ~.1 seconds, but every frame counts here. I might just copy HappyLee's TAS for it. I'll copy my TAS file and do some playing around in 4-2. Who knows, I might just be able to glitch thru the wall, like I did with the pipe in 1-2. If results come up negative, I'll start at 6-4. Goal amount of time to save: 45 frames (.75 seconds) This is 1 framerule from 6-4, and 1 from 8-2, and also 3 frames in 8-4. Goal time after this: 10:16.45 Fun fact: This week is the longest continuous time that I have used Windows 10 since the start of April 2017. I use Fedora 25 (Linux distro) in everyday life. I would use it to TAS, but the window for FCEUX is way too small to do practically anything on.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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The TAS has been improved!: 4-2 stuff wouldn't work. I should say, I don't know how to do it. 6-4 I saved a framerule, but cut 2 timeunits. I could waste 19 frames, and save a frame. I'm keeping the fastest IL time. 7-1 I managed to save a framerule. I don't know how. 7-2 I almost got a 272, which would have saved a framerule. I was: 1 frame off. I know that this level has a high framerule leniency. 7-3 I found a way to do backwards acceleration one frame faster. Not that it saved anything in this level 7-4 I saved a framerule. It was probably on the first section of the maze, and the backwards jump on bowser probably helped a little By this point, I was ahead of my goal time 8-2 I saved a framerule. I got faster movement over the tall pipe. But, because of a passive Bullet Bill cycle, no BBG. 8-3 I cut a timeunit (now a 232), but no framerules saved. 8-4 19 frames were saved Wow!! Also, input ends on frame 36,975. This means we are 19 frames short of s5564. Axe is touched on frame 36,992, which is where I took the time savings from. Final time (in FCEUX): 10:15.24 Time saved: 101 frames or 1.681 seconds Go here to see the userfile. Comment below the userfile to tell me what you think. A framerule in this game can be 19, 20, or 21 frames. The first two levels were 20 frame framerules, while the last two were 21 frame framerules. Framerules exist in every level, except for 8-4, just like in Super Mario Bros, and Super Mario Bros 2(J). 1, 2J, and VS are all the same internally, they just have slightly different levels. Improvements left: 1-1, 1-2, 4-2, 6-2, 6-3, 8-2, 8-4 1-1 has 2 framerules 1-2 has 1 framerule 4-2 has 1 framerule to save, and may have one or two more 6-2 and 6-3 might have a framerule to save. (This is where I'll start improving) 8-2 still has BBG left, which saves 1 framerule 8-4 might still save a couple frames left. Lowest hypothesized time: 10:12.394
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Posts: 62
Location: Germany
I am making an improvement for your run, and I have already saved 73 frames. There is a faster way to accelerate, also I saved time inserting the coin. I don't know how I saved 73 frames, could you please look where I saved them exactly? Thank you. fm2
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Which version did you improve? V4 or V5.1? I'm starting at 6-3 to rid 1 firework times. 6-2 I couldn't get rid of. You saved 2 framerules by getting a 364 in 1-1, and 1 in 1-2 from a 336. 9 to 11 other frames were saved in the coin insertion. In my TAS, I accidentally inserted a coin twice. Here, I'll help you out with FPG, unless you got a 363 with it. EDIT: it does. Good job, these timesaves beat submission 5564. Also, I'll continue to work on mine from 6-3. I know there's a framerule to dig up in World 6, still. 6-1 is probably ruled out, 6-2 definitely is, now for 6-3. Can't improve 6-3. I'm going to up my game. Back to 1-1. I'll see if I can get a 364. Also, I'm not sure, but it looks like 4-1 FPG is tough, but I got it. Make sure to look up 1715M for 4-2. It might be the only way we can get that far right.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Location: Germany
Your latest one, v5 i think. EDIT: Thanks for helping out, and no, FPG in 1-1 is not possible, that's why I grabbed the flagpole at its top, which is probably as fast as FPGing at 362.[/s] EDIT2: Woah, nice, I finally beat something :D
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I decided to start with yours again, dhxo. Start: 24 frames saved -24f 1-1: 34 frames saved -58f 1-2: 9 frames axed off -67f 4-1: Broke even -67f 4-2: 26 frames saved -93f 6-1: Broke even -93f 6-2: Lost an FPG. Expected to lose 2 framerules, but a quicker backwards acceleration saved a framerule. So, I only lost 21 frames. -72f 6-3: Broke even -72f 6-4: Broke even -72f 7-1: Broke even -72f 7-2: I hope other TASers know the feeling when you're one frame short, and you can't get better than that. Broke even -72f 7-3: Broke even -72f 7-4: Broke even -72f 8-1: Broke even -72f 8-2: BBG masterrace! Saved a framerule, 21 frames. -93f 8-3: Broke even -93f 8-4: Broke even in room 1. 3 frames saved in room 2. Another 3 frames saved in room 3. -99f Is saving two framerules in 1-1 worth it, if we have to lose one in 6-2? Yes, because you're saving a framerule. Here's the userfile.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Location: Germany
I saved another 195 frames in 4-2, even though it is very unoptimized, that means 262 frames saved in total over v5 by Knucklesmaster368. you can find it here.
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dhxo
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KnucklesMaster368 wrote:
I decided to start with yours again, dhxo. Start: 24 frames saved -24f 1-1: 34 frames saved -58f 1-2: 9 frames axed off -67f 4-1: Broke even -67f 4-2: 26 frames saved -93f 6-1: Broke even -93f 6-2: Lost an FPG. Expected to lose 2 framerules, but a quicker backwards acceleration saved a framerule. So, I only lost 21 frames. -72f 6-3: Broke even -72f 6-4: Broke even -72f 7-1: Broke even -72f 7-2: I hope other TASers know the feeling when you're one frame short, and you can't get better than that. Broke even -72f 7-3: Broke even -72f 7-4: Broke even -72f 8-1: Broke even -72f 8-2: BBG masterrace! Saved a framerule, 21 frames. -93f 8-3: Broke even -93f 8-4: Broke even in room 1. 3 frames saved in room 2. -96f Is saving two framerules in 1-1 worth it, if we have to lose one in 6-2? Yes, because you're saving a framerule. Here's the userfile.
so, you saved some frames over your old work? Nice.
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dhxo wrote:
I saved another 195 frames in 4-2, even though it is very unoptimized, that means 262 frames saved in total over v5 by Knucklesmaster368. you can find it here.
did you do wrong warp? Awesome! 4-2 up until the part with the pipe is optimized. I can't trigger it further left. I'll use TAS editor to go from 6-1 on in the TAS. I'll be away from an internet connection for ~5 hours. Also, we have FPG in 6-2. Currently at the end of 7-1
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Wrong warp is theoretically possible with OnScreen X 212, but I went further right because it is hard to get a standstill on the pipe. EDIT: Another 11 frames saved in 4-2 by a better pipe entrance, my movie is now 273 frames faster than v5 by KM368.
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dhxo wrote:
Wrong warp is theoretically possible with OnScreen X 212, but I went further right because it is hard to get a standstill on the pipe. EDIT: Another 11 frames saved in 4-2 by a better pipe entrance, my movie is now 273 frames faster than v5 by KM368.
Do you have the fm2 of that? I'd like to see it.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD