dhxo
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Joined: 11/21/2016
Posts: 62
Location: Germany
I cannot use my Laptop now, tomorrow (GMT+1) maybe.
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Joined: 5/1/2015
Posts: 96
Location: Florida
I just figured out how to toggle the DIP switches. 1. Set switch 6 on FCEUX to a hotkey. 2. Toggle it before frame 30 after power-on. 3. Use reset hotkey. 4. Congrats!! Freeplay and faster timer! well... only outside of TASes. Time to monkey around some more. The power of messing around. I'm so frustrated. You can't trigger DIP switches in TASes. The biggest revolution to this TAS won't work in a TAS.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Joined: 11/21/2016
Posts: 62
Location: Germany
Well, here you are: My TAS until 6-2, with improved 4-2.
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Joined: 5/1/2015
Posts: 96
Location: Florida
Thanks for the fm2. I'm also experimenting with Fire Flower (FF) strats. It's just where would be the fastest levels to power up.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Joined: 11/21/2016
Posts: 62
Location: Germany
In my opinion, in 1-2 and 4-1. I don't know any of the shroomspots in world 6, so...there are maps of each level on the internet, there you could search for good places.
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Joined: 5/1/2015
Posts: 96
Location: Florida
dhxo wrote:
In my opinion, in 1-2 and 4-1. I don't know any of the shroomspots in world 6, so...there are maps of each level on the internet, there you could search for good places.
1-2 is pretty good, but then we'd lose pipe clip. 4-1 is a viable power up place. 6-1 and 6-2 have mushrooms in odd places. 6-3 has a viable mushroom that wouldn't lose too many framerules. 6-4 is another good one, except for the fact that there are three firebars out to get you. This leaves these possibilities: 1-2 and 4-1 (not recommended) 4-1 start and end (pretty good but hard for FF) 4-1 and 6-3 (probably the best) 4-1 and 6-4 (just... no) 6-3 and 6-4 (interesting) I'd probably go for 4-1 and 6-3, or 6-3 and 6-4. 1-2 and 4-1 would be nice if we could TAS a pipe clip as Super Mario. Anyway... I just finished 7-2 in your TAS. We are currently 272 frames ahead of v5.1. Breakdown of levels: (any level not mentioned is even with v5.1) 1-1 -58f (-58f) (better start and also 364) 1-2 -9f (-67f) (better entry into warpzone) 4-2 -206f (-273f) (WWarp, though I got 5 frames faster than this, and then another 10 in 6-1, it was thrown away in 6-2 and 6-3) 7-2 +1f (-272f) (Idk why, 1 frame short of 272?) Here's the userfile of what I have so far. Also, it seems to be that L+R underwater speeds you up by the subpixels, because I saw no difference in speed or acceleration in 7-2. Odd, I thought it sped Mario up.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Joined: 11/21/2016
Posts: 62
Location: Germany
I will TAS this game straight through, and then we can see where possible improvements are...possible, and then we could submit the TAS together (maybe?). Anyway, thanks for credtiting me.
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Joined: 5/1/2015
Posts: 96
Location: Florida
I'm done with the TAS: Improvements over v5.1: 1-1: 58 frames 1-2: 9 frames 4-2: 206 frames 7-2: -1 frame (lost a frame) 8-2 should have been 20-21 frames, but no, it's even. 8-4 room 2: 5 frames. 8-4 room 3: 3 frames. 8-4 last room: 2 frames. Compared to s5564 (aka v3): 1-1: +14 frames (+14f) <----?!?!?! Well, I guess that's the slower timer. Rip. 1-2: -6 frames (+8f) 4-1: Even (+8f) 4-2: -188 frames (-180f) 6-1: -21 frames (-201f) 6-2: -21 frames (-222f) 6-3: Even (-222f) <----Wow! Expected another 21 frames here, but no! 6-4: +12 frames (-210f) <-----hmmm..... 7-1: -21 frames (-231f) 7-2: +22 frames (-209f) <-----Either we have some work to do here, or the firework here crosses a framerule, which means we have work to do here. 7-3: Even. (-209f) <----Interesting 7-4: +12 frames (-197f) <------From this, and 6-4, I can safely deduce that there are no framerules in any castle. This is a very groundbreaking discovery. 8-1: Even. (-197f) <------ WHAT?!?! 8-2: -21 frames (-218f) <-----probably the BBG. 8-3: +22 frames (-196f) <------WHAT?!?! 8-4 Room 1: -1 frame (-197f) 8-4 Room 2: -9 frames (-206f) 8-4 Room 3: -10 frames (-216f) <-----Wow, didn't know I saved that much. 8-4 Room 4: -7 frames (-223f) 8-4 Final Room: -39 frames (-262f) <------Better Bowser. What improvements can be made? Aside from FF strats: 4-2 has 5 frames to save. I know this because I got a better time by 5 frames before dhxo uploaded his fm2. 6-1 then has 10 frames to save. That stems off this result. 6-3(?!?!) 1 framerule 7-1 BBG here would save a framerule. 7-2 Somebody, please get a 272, it'd save a framerule! 7-4 probably has something. 8-2 better BBG would save a framerule. 8-3(?!?!) has 1 framerule. 8-4 maybe a frame or two in the first room, and that's it. Also, userfile (I'm on GMT -4)
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Editor, Experienced player (817)
Joined: 5/2/2015
Posts: 671
Location: France
http://tasvideos.org/userfiles/info/40201120876893795 Saved 12 frames (I think) on 7-2. Use it as you will.
Joined: 5/1/2015
Posts: 96
Location: Florida
Progress (total improvement): 7-2: -12f 7-3: -14f 7-4: -14f 8-1: -14f 8-2: -35f Now we are sub-10:10! Great job everyone! 8-3: -35f 8-4 Room 1: -35f 8-4 Walljump Room: -35f whoever can do this w/o a slowdown will save a frame here 8-4 Fish Room: -35f we have 1 frame to save here. maxOnScreenX=59, where I got a 58 last time. 8-4 Water Room: -33f got at least 2 frames to save here. 8-4 Boss Room: -34f at input end; -33f at axe Total Time: 10:10.003 GRRRR! Not quite there! Oh, and userfile
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Joined: 5/1/2015
Posts: 96
Location: Florida
So, I redid my TAS for extra entertainment. I'm more of a Vault tier guy, but I think I'm doing well. So, I copied room 1, the wall jump room, the turnaround room, and 1/2 of the water room from v7. Room 1: 1 frame to save Wall Jump Room: 1 frame to save Turnaround Room: 1-5 frames to save (although I'm not sure about that) Water Room: Saved a frame here, but still 2-3 more to save. (can't do that, get bad Bowser) 8-4 is giving me so much rage. Someone else can save the time and resync it. Here's the userfile/WIP.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Fire Flower strats
Joined: 5/1/2015
Posts: 96
Location: Florida
If we are going to do FF strats at some point, there are only three feasible possibilities: 1. 4-1 and 6-3, although this might be a lost cause if we can't go thru the wall to get WWarp 2. 4-1 and 6-2, but those problems are listed above. 3. 6-2 and 6-3. The mushroom in 6-2 is in a similar structure to a grab in 4-2 of Lost Levels. This might work. The only question here is if it is faster or not. It is most definitely faster if we can kill the Bowsers with three fireballs, which can be done. Then we have to keep it thru 6-4 and 7-2, which isn't at all easy or obvious in RTA. I'll do some testing this afternoon (GMT-4).
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Joined: 11/21/2016
Posts: 62
Location: Germany
Well, it technically is possible to go through the wall in 4-2 after powerupping, by using the same trick as used in 1-2 to pass the wall. The only problem would be to get enough sowed without losing time...
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Joined: 5/1/2015
Posts: 96
Location: Florida
nvm.... I got it. Just need to speed it up. no way to speed it up. Here's the userfile. I have the goals we need to get in this game in the userfile description. If you don't know where the fireflower grabs are, click the links for the level map. 6-3 map 6-4 map Oh, and please reupload to userfiles/WIP's when finished with 6-3 or whatever level you want to stop at when done.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Joined: 5/1/2015
Posts: 96
Location: Florida
So, I have gone thru all improvements in 8-4 that I have found, which is ~12 frames. However if any of these 12 frames are saved, the Bowser at the end will be slow, and we waste ~1 second. The last completed TAS is from me on 7/7/17, completed in 10:10.003. I was thinking to submit it, but since two other people helped work on it, I was thinking that we could all contribute to the submission text. I haven't seen a userfile of this game since the 15th, and I was wondering if anyone has improvements to the 10:10.003 TAS.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
dhxo
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Joined: 11/21/2016
Posts: 62
Location: Germany
KnucklesMaster368 wrote:
So, I have gone thru all improvements in 8-4 that I have found, which is ~12 frames. However if any of these 12 frames are saved, the Bowser at the end will be slow, and we waste ~1 second. The last completed TAS is from me on 7/7/17, completed in 10:10.003. I was thinking to submit it, but since two other people helped work on it, I was thinking that we could all contribute to the submission text. I haven't seen a userfile of this game since the 15th, and I was wondering if anyone has improvements to the 10:10.003 TAS.
I'm sorry, I had no time for TASing since...I submitted my last Userfile, but I believe there is plenty of room for improvement. I would like to contribute to the submission text anyway, because there is pretty much of my work in it. I will see if I can get back to TASing in the near future.
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Post subject: New improvement
Joined: 5/1/2015
Posts: 96
Location: Florida
marc2427 has improved the 10:10.003 TAS by at least 40 frames (I think it's more) Improvements known: Better 4-2 slowdown (1 framerule) 8-4 ripped from HL's no L+R SMB TAS I do not have the input file to compare the two yet, but I will look at 7-1 and 7-2 for other FRs saved. He may have got an optimal shot, but did BBG slow. Link to video He didn't go for entertainment in the TAS. I'm waiting for the fm2 to do a comparison, add entertainment, and also look for other improvements.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Joined: 5/1/2015
Posts: 96
Location: Florida
Alright here's the official comparison: 1-1: Even (-0f) 1-2: 5 frames saved (-5f) 4-1: Even (-5f) 4-2: 15 frames saved (-20f) 6-1: Even (-20f) 6-2: Even (-20f) 6-3: Even (-20f) 6-4: Even (-20f) 7-1: Even (-20f) 7-2: 4 frames saved (-24f) 7-3: Even (-24f) 7-4: 20 frames saved (-44f) 8-1: Even (-44f) 8-2: Even, but this looks slow (-44f) 8-3: Even (-44f) 8-4 Room 1: 2 frames saved (-46f) 8-4 Room 2: 2 frames saved (-48f) 8-4 Room 3: 8 frames saved (-56f) 8-4 Room 4: 1 frame saved (-57f) 8-4 Boss Room: 1 frame saved (-58f) The time from Power on to final input of marc2427's TAS is 36608 frames, or 10:09.130 If you take this timing, then the TAS loses three frames over ours in the final room. Our time from Power on to axe is 36678 frames, or 10:10.302
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Vs. Super Mario Bros.
Tomygood
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Player (21)
Joined: 12/23/2018
Posts: 4
Location: France
Vs. Super Mario Bros. is the arcade version of the 1985 NES game Super Mario Bros. This version is a mix of Super Mario Bros. and Super Mario Bros.: The Lost Levels (1986, Famicom Disk System) levels. Some of them are changed in order to make them harder. Some TASes have already been made : - "warps" : https://youtu.be/yMNTiVBzXvs - "no warps" : https://youtu.be/UDgwc8wOqQ0 User movie #58032559963971645 I personnaly think it should be added on TASvideos[/userfile][/video]
Tomygood
Tomygood
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Player (21)
Joined: 12/23/2018
Posts: 4
Location: France
hi ! I've just finished a vssmb warpless TAS :) User movie #58032559963971645 https://www.youtube.com/watch?v=UDgwc8wOqQ0
Tomygood
Joined: 5/1/2015
Posts: 96
Location: Florida
over 10 months late, but hey Fantastic!! I don't have to do warpless all the way through. And I hear that the warps TAS is 10:02 now. It's an okay start. Though I think I could do better by splicing inputs from Lost Levels Warpless and SMB Warpless. But we'll see guess imma go splicing
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD