Joined: 12/22/2009
Posts: 291
Location: Michigan
HappyLee wrote:
he's half-finished WIP would make your work a lot easier.
Thing is, his WIP is a bit dated, so some levels aren't completely optimal. They'll obviously use his WIP as a reference, but I don't think they'll outright use his input for anything.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
DarkMoon wrote:
HappyLee wrote:
he's half-finished WIP would make your work a lot easier.
Thing is, his WIP is a bit dated, so some levels aren't completely optimal. They'll obviously use his WIP as a reference, but I don't think they'll outright use his input for anything.
Plus, I'm not sure he would join the team, since people already asked to join and help him before, and he wanted to do alone.
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Amaraticando
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It's a public tweet, then I don't think it's problematic to post it here. They have started the TAS: https://twitter.com/joshtas/status/213366189227909120 And I'm glad they didn't use the chuck glitch to skip the castle 1.
Joined: 12/22/2009
Posts: 291
Location: Michigan
Everyone already knows that they've started, man.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Amaraticando
It/Its
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DarkMoon wrote:
Everyone already knows that they've started, man.
But there's a link there, their work in progress: http://dehacked.2y.net/microstorage.php/info/385681089/smw-96.smv I thought it wasn't known...
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The reason I didn't post the WIP was because there's not really anything new in it. Still, here's some points: * We aren't using chuck-eat glitch, at all. * We are using stun bug. * Mister isn't working with us for now. :( I'll post WIPs after large amounts of progress. I hope our motivation will last. :p
Retired smw-96, smw any%
Joined: 1/17/2006
Posts: 775
Location: Deign
DarkMoon wrote:
Everyone already knows that they've started, man.
FALSE!
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
BigBoct
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I forget, what can the stun bug do? Is that the one that lets you spawn goal-tape? Also, very glad you're foregoing the Chuck-Eat bug.
Previous Name: boct1584
Joined: 12/22/2009
Posts: 291
Location: Michigan
jimsfriend wrote:
DarkMoon wrote:
Everyone already knows that they've started, man.
FALSE!
They do upon reading that post, so FACT!
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Amaraticando
It/Its
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boct1584 wrote:
I forget, what can the stun bug do? Is that the one that lets you spawn goal-tape? Also, very glad you're foregoing the Chuck-Eat bug.
http://www.youtube.com/watch?v=Dd5t6Vsucqs
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Amaraticando wrote:
boct1584 wrote:
I forget, what can the stun bug do? Is that the one that lets you spawn goal-tape? Also, very glad you're foregoing the Chuck-Eat bug.
http://www.youtube.com/watch?v=Dd5t6Vsucqs
It can be done any level where there is a sliding blue koopa, pokey, or dino rhino (secret exit). I don't think the dino rhino would be used though to save time.. considering keys are usually found near keyholes anyway.
Amaraticando
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gbreeze wrote:
Amaraticando wrote:
boct1584 wrote:
I forget, what can the stun bug do? Is that the one that lets you spawn goal-tape? Also, very glad you're foregoing the Chuck-Eat bug.
http://www.youtube.com/watch?v=Dd5t6Vsucqs
It can be done any level where there is a sliding blue koopa, pokey, or dino rhino (secret exit). I don't think the dino rhino would be used though to save time.. considering keys are usually found near keyholes anyway.
If I am not mistaken, there're only 3 levels (the 2 of the video and Valley of Bowser 4) in where this can be done and save time. I'm in favour of using this in the run because it's awesome and can't be transferred to another level like the chuck-eat glitch.
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Isn't there a blue sliding koopa in yi1?
Amaraticando
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gbreeze wrote:
Isn't there a blue sliding koopa in yi1?
Of yeah, it's right, they should keep Yoshi through the world 1 and use him there.
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gbreeze wrote:
Isn't there a blue sliding koopa in yi1?
Stun bug isn't useful there. The first permanent object is the red shell at the midpoint and it wouldn't be faster. Well, maybe I'll test the idea when we get there, but I'm sure it would be slower.
Retired smw-96, smw any%
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bahamete wrote:
gbreeze wrote:
Isn't there a blue sliding koopa in yi1?
Stun bug isn't useful there. The first permanent object is the red shell at the midpoint and it wouldn't be faster. Well, maybe I'll test the idea when we get there, but I'm sure it would be slower.
Ohh ok, I don't know why I forgot about that. I tried to do the stun glitch using Rexes but it didn't work; I wasn't sure why at the time.. Also ISM didn't use the glitch where you use two carryable sprites to push yourself through the right wall during an autoscroll. I think it may be able to save some frames in the autoscrolling levels.. An idea: In cheese bridge area, instead of flying with yoshi through the level and losing time, couldn't you just drop yoshi and swap it to get the chuck yoshi, and keep flying through the level? Umm it would save time having to start yoshi flight.
dnnzao
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Amaraticando wrote:
gbreeze wrote:
Isn't there a blue sliding koopa in yi1?
Of yeah, it's right, they should keep Yoshi through the world 1 and use him there.
Of course they will, DPS. Normal Exit is faster with yoshi!
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Joined: 4/15/2012
Posts: 3
Does anyone know if there is a low% (small mario, no yoshi) TAS anywhere? I'm curious to know what times it would get, since the only run thats really out there to compare to is jimsfriends' old old old video.
Masterjun
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http://tasvideos.org/2939S.html its not really optimized
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Amaraticando
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Or the "100%" run: http://tasvideos.org/1868M.html I was going to beat the any% run small only, but they would probably not accept it again.
Joined: 1/17/2006
Posts: 775
Location: Deign
Linked at sda topic and I didn't already know about it. Link to video
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jimsfriend wrote:
Linked at sda topic and I didn't already know about it. [ video ]
Nathanisbored already had a faster video of this trick, shown here.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
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Here's another improvement to the 96 exit.. http://www.youtube.com/watch?v=b0yJsDKl5jk&feature=plcp This is faster than ISM's wip because you can avoid haveing to stop to start yoshi flight. Also, frames can be saved on all the rope mechanisms.
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I'll post here because we're at a loss. Before I ask the question, I'll tell you we're 199 frames ahead of ISM's run so far by Donut Plains 4. We haven't compared to Fabian yet. We got to dp4 or so when I decided to go back and redo the entertainment of dp2b. Then it was realised by Mister that PangaeaPanga got a lag frame while in the level by mistake. Despite this, we go through the pipe at the same time as ISM, and if I remove the lag frame we still go through the pipe at the same time. This is confusing enough for me. After removing the lag frame and redoing the key room, there is some frame rule on the overworld which puts us a frame behind ISM, meaning despite saving the lag frame, we enter GSP a frame later than the run with the lag frame. I'll have to apologize for poor wording. Here are the runs (obviously if you don't want the run spoiled don't watch them): Run without lag Run with lag, the lag frame is at 23755 or so. Please help us understand if you can. Edit: In the microstorage descriptions, I meant dp2b.
Retired smw-96, smw any%
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I have no idea, either. Maybe 1 single frame doesn't matter that much, since it's eaten by some kind of weird frame rule in the game, what I care about more is the entertainment. Looks like the entertainment of DP2 truly needs improving, playing with 2 or 3 shells and enting 2 birds like ISM did seem more interesting to me. Good luck with that. I'm glad to see that there are lots of places with the entertainment greater than ISM's, but unfortunately there are other places that aren't, such like the water stage. Overall, I enjoyed watching your WIP, and I'll be strongly supporting this project. Hope you get better luck next time.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).