Joined: 9/20/2010
Posts: 80
your x speed has to be one, and if its impossible on like every sub pixel you try you have to drop the shell and pick it back up. (by sub pixel i mean where you are standing. you get a speed of 1 for a frame to change your sub pixel) also, ism did the yoshi skip in his 100% run. EDIT: @ dawn- i tried your method about 1k times, and i still havent gotten it... then i tried on a different corner and still havent gotten it :( overall now i have spent about 7k rerecords on corner clips and havent gotten one... it makes me very insanely sad... :( not to mention pissed off...
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Masterjun
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Joined: 10/12/2010
Posts: 1185
Location: Germany
TheFinalBoss726 wrote:
[...] @ dawn- i tried your method about 1k times, and i still havent gotten it... then i tried on a different corner and still havent gotten it :( overall now i have spent about 7k rerecords on corner clips and havent gotten one... it makes me very insanely sad... :( not to mention pissed off...
Dont use exactly this method, try it yourself and its really not very hard I've tried it myself and that's it: Link to video
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
DJSecret wrote:
Mister, in your SMW Any% TAS with ISM, who did the Yoshi-Wing exit in YI3? A friend and I are needing some help with it. We cannot, for the life of us, clone that block into the message box. Any tips?
Both of us did. Tips are just 1) to try changing an item's vertical position (in subpixel) by releasing and regrabbing it, and 2) to kick it up at each of mario's possible vertical positions (in pixel, because mario's subpixel does not affect the subpixel of the item). These are just enough to clone a block away from it. If you would like more exact conditions, see the Block duplication section.
TheFinalBoss726 wrote:
@ dawn- i tried your method about 1k times, and i still havent gotten it... then i tried on a different corner and still havent gotten it :( overall now i have spent about 7k rerecords on corner clips and havent gotten one... it makes me very insanely sad... :( not to mention pissed off...
Which corner are you trying to pass through, and to which direction are you going? You might have tried the glitch in impossible situations (wrong direction, sprite-type corners, etc.). Well, I show you an example with concrete values. For instance, suppose that you are going to the left with 49 hopping, and that mario's horizontal position is 50 (+ any subpixels) when you're touching the block from the right (not sticking yourself into the block). Then mario's position should vary like 57.3, 54.2, 51.1, 48.0, 44.F, 41.E (no other patterns get the glitch to be pulled off). It's much easier to control the vertical position, so first you have to pay attention to the horizontal position. If you want to keep p-meter after the glitch, try to 6/5 into the corner in such a way that mario's position varies like 56.B, 53.D, 50.E, 48.0, 44.F, 41.F with speed varying like 47, 48, 47, 49, 49. As you may notice, "48.0, 44.F" is the most important part; in order to get this pattern, you must have a speed of 49 when you're at x position 48.0. Moreover, any other patterns having "48.0, 44.F" as their intermediate would have you pass through the corner. The glitch probably looks very complicated, but its logic is rather simple once you understand. Sorry for my poor explanation. Good luck!
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 9/20/2010
Posts: 80
well, i know its possible since it has been done by others, and i have 112 momentum when im at the earliest possible jump to reach the corner. i kind of understand your explanation, but do i need certain ram address' to measure mario's position? EDIT: also, im going left, trying to pass through the top right corner of a block, and im big mario.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Masterjun
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Did you know, that if you sit on an invisible yoshi, pick up something and go to the invisible yoshi, that you then get off from yoshi? Link to video
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Joined: 6/27/2010
Posts: 14
Masterjun wrote:
Did you know, that if you sit on an invisible yoshi, pick up something and go to the invisible yoshi, that you then get off from yoshi? video
Yeah, it's been used in the hack called "Super Trick World". Since the invisi-yoshi continue to run after that, you can change its coordonate before jumping on it. It's quite useful if that changes its Y position and allows you to do the "jump off invisi-Yoshi" trick to enter places impossible otherwise.
Joined: 9/20/2010
Posts: 80
ya, teh glitch is known. but also, not really kaizo since you can just have yoshi eat the shell and spit it out... EDIT: also, in this run: Link to video at the beginning should i have jumped on that question mark block?
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Masterjun
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Submission #2494 wrote:
A variant: duplication away from blocks. [...] The following table shows when you should throw up an item to get block duplication; distance means “how far an item is from the block”, and subpixel “subpixel of the item”.
What means "how far an item is from the block"? how far what? pixel? subpixel? and "subpixel of the item" his X or Y?^^
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Masterjun wrote:
Submission #2494 wrote:
A variant: duplication away from blocks. [...] The following table shows when you should throw up an item to get block duplication; distance means “how far an item is from the block”, and subpixel “subpixel of the item”.
What means "how far an item is from the block"? how far what? pixel? subpixel? and "subpixel of the item" his X or Y?^^
Ah, sorry for unkind description. :p The "how far" part only counts vertical pixel parts, and the "subpixel" means the vertical one.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Masterjun
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Posts: 1185
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TheFinalBoss726 wrote:
but do i need certain ram address' to measure mario's position?
I would say yes because you must see, that your position at subpixel is 00, before you hit the block
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Masterjun wrote:
TheFinalBoss726 wrote:
but do i need certain ram address' to measure mario's position?
I would say yes because you must see, that your position at subpixel is 00, before you hit the block
Oops, I thought that you were using the utility lua script to watch addresses... Then just watch:
7E007B, 2bytes signed, X Velocity
7E0094, 2bytes singed, X Position
7E13DA, 1byte  hex,    X SubPixel
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Masterjun
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independently of the speed, is it easier to do a corner glitch when you're flying or when you're jumping?
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Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Masterjun wrote:
independently of the speed, is it easier to do a corner glitch when you're flying or when you're jumping?
There seems to be no difference other than the speed between flying and just jumping. Imo, it's just because you may easily recover the top speed and control mario's position that it's easier when you're flying.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Masterjun
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Joined: 10/12/2010
Posts: 1185
Location: Germany
A short Tutorial for those who understand corner clipping only a bit^^ Link to video
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Former player
Joined: 11/3/2010
Posts: 17
is it possible to enter a door by sticking into the wall for 1 frame? Because i didnt get it.
Super Mario World
Masterjun
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Dawn wrote:
is it possible to enter a door by sticking into the wall for 1 frame? Because i didnt get it.
i think no because i get this screen:
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Joined: 10/12/2010
Posts: 28
Location: Michigan
Well, kaizoman did it in his SMWC kaizo pack TAS.
Super Mario World
Joined: 9/20/2010
Posts: 80
its possible if you catch the right side of a wall... or at least im pretty sure.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
dnnzao
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Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
how do I connect to the tasvideos IRC channel?? any help?
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Posts: 90
Location: Toronto, ON
another one, how do I run backwards with mario?
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
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Posts: 90
Location: Toronto, ON
WillDaBeast wrote:
New (I think) Glitch! Link to video[/video] Now, although useful, (Notice that the shell WAS yellow) it is a very restricted glitch. Here's why: It MUST be with a purple or yellow shell. If you try with red or green, Yoshi just eats it. You have to be on Yoshi and have a fire flower. I don't know if this is new or not, but I haven't seen it before. Feedback would be nice, and stuff.
while TASing on SMW, I was with a green shell on Yoshis mouth, then I throw it off. It just have turned into a coin, because I completed the level, and then I swallow, it make my green yoshi apear a wing. kind like the same application?
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Former player
Joined: 11/3/2010
Posts: 17
dnnzao wrote:
how do I connect to the tasvideos IRC channel?? any help?
http://fux.zuhage.de/chatzilla/
dnnzao wrote:
another one, how do I run backwards with mario?
This glitch is called jumping glitch, as long as mario dont touch the ground he don't will lost speed.
Super Mario World
dnnzao
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Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Dawn wrote:
dnnzao wrote:
how do I connect to the tasvideos IRC channel?? any help?
http://fux.zuhage.de/chatzilla/
dnnzao wrote:
another one, how do I run backwards with mario?
This glitch is called jumping glitch, as long as mario dont touch the ground he don't will lost speed.
thanks
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Joined: 11/20/2010
Posts: 4
Location: Chile
Before anything else: Hi everyone, this is my first post! Well, I tried to use Mister's One-sided Wall-jump and it worked good. But why I couldn't catch the wall again? I did exactly the same as the previous wall-jumps. Here is a Video: Link to video Also, thanks Mister!.
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
TheFlameBoy wrote:
Before anything else: Hi everyone, this is my first post! Well, I tried to use Mister's One-sided Wall-jump and it worked good. But why I couldn't catch the wall again? I did exactly the same as the previous wall-jumps. Here is a Video: (video) Also, thanks Mister!.
Well, an input sequence after the first jump depends on the amount of subpixels (7E13DA) at a frame you catch the wall: if it's 0x00 (when the wall is on your right), that sequence works fine, and it depends also on your initial x speed: it must be (-)2, so you have to modify your speed and (sub-)position to apply it with no change. If you can't modify your subposition well enough for some reason (you are in a narrow space for example), try to control the subpixel as 0x10 or 0x30 and change the sequence into -21 -23 -24 -24 -26 -26 -21, or -21 -23 -24 -26 -26 -26 -21 respectively. That may work.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"