Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
kaizoman666 wrote:
Mister wrote:
Just stop ducking after clipping the corner so you can survive.
Well, I thought about that, but Mario gets sucked into the ground without landing for a single frame (in other words, he can't stop ducking).
Okay then, it's done.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Active player (420)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Ah, thanks. EDIT: Derp, turns out the backup solution I used when I couldn't get the corner clip ended up being faster than the corner clip itself.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
kaizoman666: ah another thing, if you're going to discuss about the hack, I think it's better to make its own thread, because one can find info about it more easily when he wahts. It's kinda painful to look for desired info on a particular hack from this thread if it treats so many hacks. Well, sdw should have its own thread though it's not been used for years. :(
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 9/20/2010
Posts: 80
hey guys, i have a question. when you are on the ground and holding a bomb and you throw it it can go fairly far, though sometimes it will only go about a third of that distance (not even that much)... what causes that and how could i make the bomb go the furthest distance when im on the ground?
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Joined: 10/12/2010
Posts: 28
Location: Michigan
TheFinalBoss726 wrote:
hey guys, i have a question. when you are on the ground and holding a bomb and you throw it it can go fairly far, though sometimes it will only go about a third of that distance (not even that much)... what causes that and how could i make the bomb go the furthest distance when im on the ground?
Make sure to let go of the right/left button.
Super Mario World
Joined: 9/20/2010
Posts: 80
WillDaBeast wrote:
TheFinalBoss726 wrote:
hey guys, i have a question. when you are on the ground and holding a bomb and you throw it it can go fairly far, though sometimes it will only go about a third of that distance (not even that much)... what causes that and how could i make the bomb go the furthest distance when im on the ground?
Make sure to let go of the right/left button.
i did.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
TheFinalBoss726 wrote:
hey guys, i have a question. when you are on the ground and holding a bomb and you throw it it can go fairly far, though sometimes it will only go about a third of that distance (not even that much)... what causes that and how could i make the bomb go the furthest distance when im on the ground?
Make a bomb's y-subpos higher, and it'll get slightly greater y-speed and bounce high.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 9/20/2010
Posts: 80
Mister wrote:
TheFinalBoss726 wrote:
hey guys, i have a question. when you are on the ground and holding a bomb and you throw it it can go fairly far, though sometimes it will only go about a third of that distance (not even that much)... what causes that and how could i make the bomb go the furthest distance when im on the ground?
Make a bomb's y-subpos higher, and it'll get slightly greater y-speed and bounce high.
well i compared it to someone elses run and i made them have the exact same y subpixel (and regular y pixel) yet i couldnt throw it far unless i waited a bunch of frames on the ground...
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Active player (420)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Well, I guess I might as well post this here. I don't really want to make a thread for the hack, considering it's a not very well known hack.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
http://www.youtube.com/watch?v=dwa2n6o5yPc&feature=player_embedded Please, help to understand...... EDIT: its a bug that I did from 43 seconds...feel free to skip to there
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Active player (263)
Joined: 4/15/2010
Posts: 197
Location: England
Double post -_-/
Retired smw-96, smw any%
Active player (263)
Joined: 4/15/2010
Posts: 197
Location: England
I wasn't going to write about this because it seems like such a pointless glitch, but after some thought it could be very useful in most runs, especially the VIP series. For lack of a better name, the "Yoshi Despawn" item swap refers to a sprite taking the same #id as Yoshi as he dies. This will cause the item to "move" to Mario's position (or in some circumstances, 'nullify' the sprite, e.g. Goal Point or Springboard). Yoshi will then appear again under Mario if he goes through a pipe, door or exits the level (via goal, start+select etc). Potential uses:
    • Depending on the type of item you swap him with, Yoshi will either be Blue, Yellow or Silver. Thus, a Yoshi of a desired colour can be achieved based on the pallete of the sprite being swapped (it seems). • Maintain flight without requiring Yoshi. If you can swap him before flight (or during ascension) then flight speed can be achieved without dismounting Yoshi. • Taking Yoshi through doors, and also pipes that would otherwise be impossible (e.g. screen scrolling pipe). • Taking items that came out of a block through a pipe whereby you need to keep Yoshi. (Second division sprites, or sprites with an #id higher than Yoshi, cannot be held on him). • Bringing an item towards Mario. For example, flying question blocks can be moved so they will contain a different item.
It doesn't seem to work on 'standard' sprites, e.g. Koopas or Goombas, but it will with seemingly any Tileset-Specific sprite. Here is a sample (SMV). I haven't done enough research to know if this will be useful in SMW 96-exit, SDW, etc.
Retired smw-96, smw any%
Joined: 9/20/2010
Posts: 80
bahamete wrote:
Double post -_-/
lol, you did it too, and awesome glitch, but wait, so it cant be done with a goal tape?
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Former player
Joined: 11/3/2010
Posts: 17
Here a wip of my SDW any% Tas http://dehacked.2y.net/microstorage.php/info/167753652/SDW.smv (atm 80 frames faster) Process stopped because i'm to busy with school for the next 2 weeks. Oh and i will redo the Tas because i have to minimize lag and found a 3 frame improvement :D
Super Mario World
Joined: 10/12/2010
Posts: 28
Location: Michigan
Link to video Two improvements have already been found, in WAIT I NEEDED THAT! and RED SHELL OF DEATH.
Super Mario World
Active player (420)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Bit stuck right now in SMPP4. Here is a picture of where I am right now, from Lunar Magic. I enter with a Yoshi and no powerup, and the ? block contains another Yoshi. I'm looking for a way to avoid having to wait for the P-switch to end to get the key out of the boxed area in the upper-left. I've managed to get in by using the P-switch to force Yoshi up into the ceiling to the right of the box, which let me push myself into the box and to the key. The only problem is getting out. I've also tried use the force down Yoshi recieves if he doesn't enter the wall enough while in the ceiling to grab the key, but Yoshi doesn't get quite far enough into the wall to pull in the key, even if I jump off him near the bottom so that he stays in the wall a bit longer. So what I'm asking is, is there any possible way to get the key out of the box without waiting for the P-switch to end? Note that I need to keep Yoshi.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Joined: 9/20/2010
Posts: 80
i have two ideas, not sure if either are possible. one, boost at the coin block wall, could you grab the coin before it turns into a block? probably not so you could try... using the key to maybe boost yourself through the roof next to the coin wall and stay in the ceiling and walk over the wall. either of those work?
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Joined: 12/22/2009
Posts: 291
Location: Michigan
TheFinalBoss726 wrote:
i have two ideas, not sure if either are possible. one, boost at the coin block wall, could you grab the coin before it turns into a block? probably not so you could try... using the key to maybe boost yourself through the roof next to the coin wall and stay in the ceiling and walk over the wall. either of those work?
That would accomplish nothing...
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Active player (420)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
TheFinalBoss726 wrote:
i have two ideas, not sure if either are possible. one, boost at the coin block wall, could you grab the coin before it turns into a block? probably not so you could try... using the key to maybe boost yourself through the roof next to the coin wall and stay in the ceiling and walk over the wall. either of those work?
Um. 1) Definitly not, considering coins turn into blocks and vise versa on the same frame (meaning no time to collect the coins). 2) No, as boosting through the ceiling with one item only pushes you halfway up (you have to rapidly jump off Yoshi to move around). Continuing into the wall would just kill me. In order to boost all the way up, I'd need two objects (and I see no way of bringing both Mario and the P-switch into there). EDIT: Needs ninja protection.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Joined: 9/20/2010
Posts: 80
well two things, first off, isnt there a way to bring yoshi with you to the area with the key? if so you have two options, eat the p switch the frame you land on it, and there you go, two items! but if that doesnt work, i would still try, you may be able to stick yoshi in enough that he and you get pushed on top of the brown blocks, thus falling out the other side... is that possible? other than that i see no way but waiting :/
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Active player (420)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Well, of course its possible to bring Yoshi into that area, thats what I've been doing. You still only get pushed up halfway with an item, and still need two items to push through all the way. Also, not sure if its possible to eat the P-switch considering how little time you have between spitting it out and landing on it (and once you land on it, its pretty much impossible to pick it back up). I'll take a look, I guess.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
hey kaizoman666 i have no idea what your written descriptions are trying to explain that you have already done. below yellow line indicates you bringing the pswitch up and boosting partway into the ceiling in the corner. red line indicates that you have got "stuck" and are being ejected down and to the left all the way down (like falling through the pipe in sdw pw4b). green line is yoshi's tongue grabbing the key on the way down.
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Active player (420)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
kaizoman666 wrote:
I've also tried use the force down Yoshi recieves if he doesn't enter the wall enough while in the ceiling to grab the key, but Yoshi doesn't get quite far enough into the wall to pull in the key, even if I jump off him near the bottom so that he stays in the wall a bit longer.
Yeah, that's what I meant with this description. Its kind of hard to describe strategies like this. ^^;
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
I know its not much, but I reather find breaks and glitches then make speed runs myself http://www.youtube.com/watch?v=4XECQq82oaA Anyone who is TASing SDW should watch and READ DESCRIPTION EDIT: please subscribe / comment
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits