• Aims for fastest time
  • Abuses programming errors
  • Takes Damage to save time
  • Ignores semi-important goals
Video Plugin glN64 v0.4.1 Sound Plugin Jabo's DirectSound 1.6 Input Plugin TAS Input Plugin 0.6 RSP emulation Plugin
This run is 3 seconds faster than the previous submission. All the time comes through frame shaving. I have decided to do Whompas Fortress at first. There are many parts which where difficult to make like the star behind the gate, Dire Dire Docks (I hate the levels where you can swim) and other.
Thanks to all and a BIG THX to AKA

Bisqwit: Game is "Super Mario 64", "USA version"; not "USA Super Mario 64", "any version". Changed submission headers as such.
Also, accepting.
Also, processing.


TASVideoAgent
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This topic is for the purpose of discussing #1444: Rikku's N64 Super Mario 64 "16 stars" in 15:24.08
jaysmad
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Can't wait to watch this :)
Active player (328)
Joined: 2/23/2005
Posts: 786
I've just started watching this... I found it unexpected that you take the time to select Continue and Don't Save after every star.
Joined: 3/29/2006
Posts: 273
Location: Sweden
CtrlAltDestroy wrote:
I've just started watching this... I found it unexpected that you take the time to select Continue and Don't Save after every star.
I remember someone saying it was faster... Anyway, I'm enjoying the apparent "war" between AKA and Rikku to get the lowest time... keep it up, competition is the key to optimization. Yes vote, btw.
nesrocks
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Great Job, it looks tight. Yes, I've found that it's faster to "not save" while I was recording Tall Tall Mountain.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Although it's tough to spot the improvements from the latest run, other than the zipping up the pole glitch, I vote yes. I particularly enjoyed the consistency of the camera angles in this run.
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Active player (328)
Joined: 2/23/2005
Posts: 786
I'm not familiar with the inner workings of this game's engine, so I can't judge its perfection... but I see that a lot has improved since the last 16 star run I watched. I really enjoyed it. I really liked the dramatic camera angle you had for a while in the 2nd bowser stage.
Mitjitsu
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I managed to notice most of the improvements although they only save small amount of time, but they all add up in the end, it although should be noted that the time in my other submisson is wrong it should say 26:98 and not 27:98. Voting yes becuase of its a good improvement over an already highly optimized run, but I noticed two mistakes 1. You save after collecting the bowser star 2. Penguin star could have been improved
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Joined: 7/21/2006
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Looks great! Yes vote.
Player (89)
Joined: 11/14/2005
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Location: United States
Nice movie once again. I liked the camera angles better than AKA's submission, even though the game play is almost identical. Gonna vote yes. You guys should really look into finding a new route or getting into bowser 2 without mips before making another run. I like competition but I feel there are going to be new routes discovered. AKA, you should cancel your submission. Otherwise it will be rejected, a similar thing happened to me once when I submitted a movie. It is better to have a canceled movie than a rejected one in your portfolio.
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Damn, I don't remember if I've ever seen such heated competition occurring for such an entertaining game before. It's hardly arguable that watching SM64 wars is better than watching Donkey Kong, Monopoly or SMB1 wars. EDIT: Also, voting yes and nominating for a star.
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yes vote. back and forth, each submission better than the last. I was most impressed by the tiny improvements you made that I was able to detect, and your camera angles were much better.
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Wow I'm surprised you managed to implement the Bowser 2 shortcut so fast, unless you were already working on it when the trick was discovered. Yes.
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Active player (437)
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We have come a long way since Spezzafer submitted the first Mario N64 run and I strongly admire AKA's and Rikku's aim for perfection. Congratulations Rikku, you got yourself a yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
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I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Camera angles were nice. Run was nice. Nothing really useful to say other than "voting yes" :)
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [794] N64 Super Mario 64 "16 stars" by Rikku in 15:24.08
Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
Downloding now...
DiffCalc .NET Frameworks 3.5 required.
Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
The download completed within 2 minutes and 32 seconds at eight fifty p.m. of the Japan time.
DiffCalc .NET Frameworks 3.5 required.
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Naohiro19 wrote:
The download completed within 2 minutes and 32 seconds at eight fifty p.m. of the Japan time.
442 kB / s, fast isn't it :) (But please try to increase your "useful content per number of posts" ratio.)
Former player
Joined: 12/22/2006
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Location: Flowood, MS
Is the avi supposed to feature a slight visual pause during transitions?
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Joined: 2/3/2006
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I noticed that. Weird. That was awesome, great work. Each new version of this just gets more and more badass.
Joined: 12/7/2006
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Location: Sweden, Stockholm
Great video. Definitely worth the star.
JXQ
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The selected screenshot is excellent.
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JXQ wrote:
The selected screenshot is excellent.
Indeed, best SM64 screenshot sofar.
Joined: 2/25/2006
Posts: 407
Aaron Haynes wrote:
I noticed that. Weird. That was awesome, great work. Each new version of this just gets more and more badass.
the pauses are most likely due to a glitch in the emulators some what accurate emulation.
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