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TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #1507: FractalFusion's GBA Pokémon: Sapphire Version in 1:36:46.10
Editor, Expert player (2478)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
You are fast with the Pokemon games, FractalFukemon.
Player (35)
Joined: 12/18/2005
Posts: 250
Aqfaq wrote:
the Pokemon games, FractalFukemon
Digimon has the naming scheme where all the monsters' names end with -mon.. not Pokemon. Just clearing that up. =] Would be odd to say that he's an expert at pokemon games while changing his name to that of a Digimon.
我々を待ち受けなさい。
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
My game always de-syncs at the very beginning... you dont even get past the "Internal battery has run dry" screen. My ROM and your movie's ROM match up, as well as my being able to play the previously posted Sapphire run just fine. Ideas?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 12/28/2004
Posts: 210
I just got some random US rom off some site and ran it on vba v19 without messing with any settings and it played through to the end. Btw, yes vote.
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
I'd watch if I knew how to remove alternated ROM "this game is owned by <insert random people name>" "owned by" picture
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
If you get "Internal battery has run dry...", stop the movie and turn on real-time clock (under "Options", I think). For those who have the intro hack (Mugs) ROM, I made a patch from intro hack to the ROM used in this run: http://files.filefront.com/removeintrohackips/;6764764;;/fileinfo.html
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
FractalFusion: Works like a charm, thanks dude :) I will vote after watching this tomorrow.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: Re: #1507: FractalFusion's GBA Pokémon Sapphire in 1:36:46.1
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
NesVideoAgent wrote:
The other difference is the legendary, the Water Pokémon Kyogre in Sapphire and the Fire/Ground Pokémon Groudon in Ruby.
Er... Actually, Groudon's a pure Ground-type. Why did you change the border? And is there any way to prevent that internal battery message from showing up near the beginning?
Why, oh, why do I even <i>try</i> to understand my own species?
Post subject: Re: #1507: FractalFusion's GBA Pokémon Sapphire in 1:36:46.1
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
N. Harmonik wrote:
NesVideoAgent wrote:
The other difference is the legendary, the Water Pokémon Kyogre in Sapphire and the Fire/Ground Pokémon Groudon in Ruby.
Er... Actually, Groudon's a pure Ground-type.
OK, thanks. That explains why Kyogre doesn't destroy Groudon. I somehow thought it was Fire/Ground. I don't know where I got the idea.
N. Harmonik wrote:
Why did you change the border? And is there any way to prevent that internal battery message from showing up near the beginning?
The border change was for stylistic reasons, like kirbymuncher did. As for the internal battery message, stop the movie and turn on real-time clock.
Former player
Joined: 9/1/2005
Posts: 803
I watched this one, admittedly almost completely at 400%+, but because of that the pacing wasn't so bad and it didn't really get boring. This one gets a yes from me, since I managed to get it to play through perfectly the first time (I tried one of the wips a while back and it desynced on the mountain where you get the blue gem), and for a few other reasons that dont really need explaining. I didn't even notice battle animations were turned off until you whipped out "Z", at which point I thought "hmm, isn't there supposed to be a rain animation every turn?", and then noticed, after watching almost the entire run :P
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Your skill at dodging trainers is unmatched. Yes vote for this, and many many other reasons as well ;)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Player (36)
Joined: 10/8/2006
Posts: 284
I have no time to watch it now, but I believe the Acro bike is a fast as running. Also, good job on another run.
Player (206)
Joined: 5/29/2004
Posts: 5712
Vidar wrote:
Aqfaq wrote:
the Pokemon games, FractalFukemon
Digimon has the naming scheme where all the monsters' names end with -mon.. not Pokemon. Just clearing that up. =] Would be odd to say that he's an expert at pokemon games while changing his name to that of a Digimon.
Isn't Ditto's name Metamon?
put yourself in my rocketpack if that poochie is one outrageous dude
Post subject: Re: #1507: FractalFusion's GBA Pokémon Sapphire in 1:36:46.1
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
FractalFusion wrote:
N. Harmonik wrote:
NesVideoAgent wrote:
The other difference is the legendary, the Water Pokémon Kyogre in Sapphire and the Fire/Ground Pokémon Groudon in Ruby.
Er... Actually, Groudon's a pure Ground-type.
OK, thanks. That explains why Kyogre doesn't destroy Groudon. I somehow thought it was Fire/Ground. I don't know where I got the idea.
N. Harmonik wrote:
Why did you change the border? And is there any way to prevent that internal battery message from showing up near the beginning?
The border change was for stylistic reasons, like kirbymuncher did. As for the internal battery message, stop the movie and turn on real-time clock.
What I meant is that is there any way to prevent the message from showing up for the purpose of making the movie as short as possible?
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 11/30/2004
Posts: 83
Location: Basement
The message doesn't show up if you turn on real-time clock in the VBA options. What more do you want?
Post subject: Re: #1507: FractalFusion's GBA Pokémon Sapphire in 1:36:46.1
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
N. Harmonik wrote:
FractalFusion wrote:
N. Harmonik wrote:
Why did you change the border? And is there any way to prevent that internal battery message from showing up near the beginning?
The border change was for stylistic reasons, like kirbymuncher did. As for the internal battery message, stop the movie and turn on real-time clock.
What I meant is that is there any way to prevent the message from showing up for the purpose of making the movie as short as possible?
Apart from using real-time clock, no. I guess Pokemon games aren't designed to run without the clock, so it just has to complain.
Bag Of Magic Food wrote:
Vidar wrote:
Digimon has the naming scheme where all the monsters' names end with -mon.. not Pokemon. Just clearing that up. =]
Isn't Ditto's name Metamon?
You're clever. I forgot that Ditto's name looks like a Digimon name.
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
Is anyone else getting an early desynch? After the player leaves Birch's lab to go find May, he gets into a random encounter in the grass. Looking at the input, that's probably not supposed to happen. It's happened twice consecutively. I'll try again, but I don't have high hopes. EDIT: Never mind. It would help if I were using the current version of VBA. Looks like I still had v17. Will watch and vote later.
This guy are sick.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
About Pokérus: It does make the pokémon have significantly better stats. However, I think professor whatever calls you to blab about the virus. However, I think that might be only when you heal in a Pokémon center. It's theoretically possible to get Pokérus in the first rival battle, but I think the odds are 65,536 to 1. You would go mad luck-manipulating. Probably you would have to use Bisqbot, if it can be used for that.
Joined: 8/31/2006
Posts: 56
Location: England
I vote yes on this too...I liked the only trainer (I remember) which had to walk - the team Aqua member in the Weather building... Also is it just me or does the overworld sprite of the "leader" of team Aqua remind you of Silent Bob. (or Kevin Smith dressed like a pirate.)
Joined: 7/31/2005
Posts: 128
Location: Virginia
Voted yes; looks really clean and there's some entertaining bits too (4444 money at the museum!) While I'm at it though, something did bug me. When swapping out the Quick Claw to Kyogre, you used Item->Take and then gave it by going all the way into the Item menu. Wouldn't it be faster to just select Kyogre and Item->Give?
Working on a mod of an old favorite in my spare time. PM for updates!
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Time/SpaceMage wrote:
Voted yes; looks really clean and there's some entertaining bits too (4444 money at the museum!) While I'm at it though, something did bug me. When swapping out the Quick Claw to Kyogre, you used Item->Take and then gave it by going all the way into the Item menu. Wouldn't it be faster to just select Kyogre and Item->Give?
Thanks. I improved the submission by 2 seconds. Now I'm waiting for submission update. 4444 money? I never noticed that! (Even if I did, I didn't care). Edit: Forget it.
Joined: 4/12/2007
Posts: 78
Location: Atlanta, GA
Why couldn't you manipulate more enemy misses into the battles, since it seems that for some Gym battles, especially Petalburg, that it would have been much faster than taking damage and healing?
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
100% moves don't miss, such as Facade. And enemies always use a move to knock you out if they can. I did try to get the second Slaking to use Focus Punch first, but it didn't work. I could have saved Mud-Slap, but decided it would take up too much room.