(Link to video)
This is my third attempt at Looney Tunes. I had canceled the first run due to my finding several improvements, specifically in Tweety Stage. The second run improved the old one by 412 frames, but was canceled. In this third attempt, I was able to get through the Speedy Gonzalies Stage without the invincible. I also had the best Bugs Bunny run of the three attempts. I killed a lot of bad guys which caused the same amount of lag as not killing bad guys. I had a perfect run through the mini boss section, and my Elmer Fudd fight was excellent. The Bugs level is the most impressive looking level of the run. this third run saved 319 frames over my second run.
I used VBA-rerecording 19.3 to record this run.
   * Record from Power on 
   * Game Boy 
   * No BIOS 
   * Aims for fastest possible time 
   * Takes Damage to save Time 
   * Abuses a Programming error in Tweety Stage 
Daffy Stage
This is exactly the same as my other two runs. Used down hill slopes to keep fast speed, used Turbo swimming in one room, Swimming is just as fast as walking underwater.
Tweety Stage
This stage is the exact same as my second run.
As in my first run, I get hit by the baseball to get the speed boost. I discovered that by landing on Sylvester for a brief moment, Tweety gets a brief speed boost. This is used throughout the whole level. Keeping Sylvester with me the whole time was very tricky.
Porky Stage
This stage is exactly the same as my second run
Not much to say here. Did some neat dodging, and got hurt to save time.
Tazmanian Devil Stage
This stage is the exact same as my second run
This level causes problems. Spinning through the bricks causes severe lag, so I didn't spin through too many. Because of this, this level may seem sort of pointless.
Speedy Gonzalies Stage
This is where new stuff starts. As in my second run, I use the skeleton guy to give me a speed boost from the front. I was now able to get through the level alive, and faster by not getting the invincible.
Road Runner Stage
I lost some of my gained frames here. The Wile E. Coyote fight took slightly longer than before.
Bugs Stage
This went VERY well. It is easily the most TAS looking part of the run. As mentioned, killed lots of bad guys without wasting time, and the Mini boss section and Elmer Fudd went incredibly well.
I have looked over the run quite strictly now, and am quite satisfied with it. I don't think there is any other reason to cancel it again,
These are a few screenshots I took. I personally don't like any of the ones posted, so I took some of my own. I think the one with Bugs is the best shot. I'd like it if one of these could be used. Preferably the Bugs one.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Looney Tunes (U) [ ! ].gb
  • I updated it to Looney Tunes (U) [!].gb

Flygon: Added YouTube module.

TASVideoAgent
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This topic is for the purpose of discussing #1775: Pekopon's GB Looney Tunes in 09:44.05
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
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I think this would make a nice run to add to our under appreciated gameboy section. The downward swimming looked somehow inoptimal, but I have no proof of this, and no suggestions on how to improve it... it just looks kinda slow. Other than that, I think you did a fine job. Since you are new to the whole TASing thing I have a few comments to hopefully help you along: First, although I didn't feel this run suffered from it as much as other games could, the amount of autoscrolling levels is rather high, which usually leads to boring to watch levels. You did a good job with the Porky level, but I think you might have been able to work with the road runner level a little bit and maybe get him to dance to the music or something. Just a thought, overall the stylistic choices were pretty good, and the Taz level only started to get extremely dull the last 30 seconds, which I would say is a pretty good accomplishment for a level as boring as that one. Second, a game this "simple" (and I mean simple in that it's for the gameboy, and probably has very little, if any RNGs or multiple boss patterns) really should be worked with until you have accomplished all levels at least as fast as your previous attempts. You say you lost some frames in the road runner stage which probably shouldn't have happened due to the simple AI. If you were able to do a level in a certain number of frames before, I almost guarantee you should be able to achieve that time again. It's not a super big deal for right now with this run, but something to keep in the front of you mind from here on out. Anyway, like I said, I liked it, and it had a surprising amount of variety for a gameboy game, which helped a lot. I give it a solid yes for a good first *third* attempt.
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Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Thanks! Well, yeah, I was thinking I could try to run this again, but I'll wait and see what happens with this one. Wile E. Coyote does do different moves each time, so it's difficult to make it better. The Daffy stage does look a little messy, but swimming is as fast as walking underwater. If I do a new run sometime, I'll try to make that look better. The biggest problem with doing a new run would be getting the Bugs Bunny level as good as it was this time. The mini boss section was perfect if you ask me. (or Poifect as Bugs would say) The Tweety Level would probably also be hard to beat. The Taz level could probably be improved by hitting less bricks, but that's boring. Overall, I think it was pretty good. *edit* You'd be surprised at the boss patterns part. It has different boss patterns for some bosses/mini bosses (specifically Elmer Fudd and the frog guy) and there's this thing in the speedy Gonzalies level where a certain ghost's position isn't in the right spot to avoid until a certain frame in that level, resulting in me having to stop for a few frames (as I've experienced in my newest attempt I'm working on) before I can proceed. So the Speedy level can't really be improved. (Though I managed to tie it)
adelikat
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I really enjoyed this run :) The porky pig auto-scroller was a drag as well as the blocks in speedy's level but the rest was awesome. Good entertainment and good quality. I vote yes.
It's hard to look this good. My TAS projects
sgrunt
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The game's just eccentric enough to be interesting, and the run is well played. I have to wonder about what to do with the Taz stage; your point about the lag from playing it normally is understood but I think with some thought a valid alternate goal can be formulated for there. Nevertheless, yes vote.
ventuz
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Player (123)
Joined: 10/4/2004
Posts: 940
The most part was ok, I enjoyed Bugs' level. Well made tool-assisted tho. Yes vote.
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
ventuz wrote:
The most part was ok, I enjoyed Bugs' level. Well made tool-assisted tho. Yes vote.
Yes, the Bugs Level was the most impressive. If I were to ever make another run of this, I think this level would be the hardest to improve, or even tie time wise.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1016] GB Looney Tunes by Pekopon in 09:44.05
Player (64)
Joined: 11/2/2007
Posts: 100
Location: Toronto, Canada
I tried to watch this earlier today, but couldn't compile VBA, so I just gave up and said I'd watch it if/when it got published. Thankfully I didn't have to wait long! Question: What happens if you grab all the turkeys in the Taz stage? Do you still just have to wait it out? (Apologies if this was asked/answered in a previous submission thread.) Looked like a good run overall, I give it my unnecessary yes vote.
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I'm not sure...... it might be worth looking into. Though I suspect that with all of the extra lag, and all of the extra waiting time at the end of the level, it would all balance out. None the less, I shall look into it. *darn it, darn it, darn it.* *EDIT* Fortunately (at least for me) even if you get all of the meat, you have to wait for time to run out. So it'd be illogical to get them all. (illogical is the nice way of saying pointless. It's a word that should be used in these situations since it's a clever disguise) But I may still end up redoing this run someday. As I look back on it, I see that the daffy stage is really messy looking swimming wise. Though it's just as fast, it sort of bugs me a bit. Too bad the video quality of the avi is so bad. It's impossible to see what's going on in Tweety.
Player (64)
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Posts: 100
Location: Toronto, Canada
Pekopon wrote:
even if you get all of the meat, you have to wait for time to run out.
Wow, what a terrible level. Fortunately it's only a minute long. I thought you did a good job of handling it as best as you could.
Pekopon wrote:
Too bad the video quality of the avi is so bad. It's impossible to see what's going on in Tweety.
It doesn't help that Tweety's sprite is all of 10 pixels high, either...
Former player
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Posts: 330
Location: B.C Canada
Turns out it was only hard to see since it didn't like the full screen mode. It actually works fine.
Joined: 11/4/2007
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