Super Metroid any% Version 2 TAS by hero of the day

Synchronization settings

  • Use WIP 1 timing

Attributes of this run

  • Aims for fastest real time
  • Takes damage to save time
  • Manipulates luck
  • Abuses glitches
  • Uses no predefined saves or passwords

About this run

This run is an improvement of 5,103 frames (85 seconds) over the published Super Metroid run. Once again I aim for real time, as opposed to in-game time. In-game clock’s final time is 24:16. Cpadolf’s recently submitted run is 30 seconds faster on the in-game clock, but is 90 seconds slower in real time. The real time oriented route I designed for this run eliminates backtracking and excessive item collecting. The only noticeably slower parts compared to the in-game run are the Ridley and Mother Brain battles, due to skipping the plasma beam.
Instead of mentioning all the improvements I have made to the run here, please refer to this excel file for a complete breakdown. Special thanks to JXQ for the original excel spreadsheet, from which I copied his formulas and followed his tips for many of the rooms in the run.

Thanks to the following Super Metroid runners & researchers

  • Catnap
  • Cpadolf
  • Evilchen
  • Frenom
  • Graveworm
  • Jecy
  • JXQ
  • Kejardon
  • Kriole
  • Michael Flatley
  • Moozooh
  • OgreSlayer
  • Saturn
  • Taco
  • Terimakasih
  • Tonski
My run would not be as precise as it is without the help of memory watch and Gocha’s memory watch tool.
Special thanks to DeHacked’s microstorage system for hosting many of my test runs.
Enjoy the run!

Bisqwit: Accepting for publication. And encoding.


Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
This is nice run. very good! time counter is 24:16.02
DiffCalc .NET Frameworks 3.5 required.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
saturn this was even known at the times armpumping was unkown cool reward :D :D :D :D
Player (206)
Joined: 2/18/2005
Posts: 1451
If that's so, I wonder why everybody preferred to use 30+ frames slower strategies in this room. Stylistic choices of course, how could I forget that. ;-)
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Saturn wrote:
And congratulations ... As a reward for this nice run
....what. Hurry up and post nice runs people! If so we might be rewarded by more spoilers from Saturn's any%! This is a chance of a lifetime. Isn't it time you just released your old any%, since you don't work on it anymore ._. Furthermore, why didn't you just savestatify it. Does your any% even exist? Or do you just create randoms smv's on things other people have found, record them as AVI's and give them to us as 'rewards' for countless hours of TASing?
Player (206)
Joined: 2/18/2005
Posts: 1451
Kriole wrote:
Furthermore, why didn't you just savestatify it. Does your any% even exist? Or do you just create randoms smv's on things other people have found, record them as AVI's and give them to us as 'rewards' for countless hours of TASing?
Wow Kriole, so distrustful? Of course my any% exists in one full and legit smv that goes till Draygon and was to 95% done in late 2006 (a time where almost nobody worked on a SM TAS), and all new things in the run were done entirely by me. The reason I do vids off it instead of smvs is because they can be watched by many more people who otherwise aren't into emulation. I have enough proof because there are videos available that show the Botwoon and the Torizo fights of this run, with all their unique item drops that can't be reproduced with a better possibility than ~1:100000000^99, so when you see the smv with exactly the same refills, you'll know to 100% it's my old any%. Keep in mind that I still didn't quit the any% project yet, so posting that run is too early as of now. When I finish it, or decide to give it up, I will post the old any% without hesitation for comparisons sake or those who just are curious to see it.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
For our scripture today we shall be reading from the book of Saturn, chapter 3, verse 16. "For Saturn so loved the world that he gave his one and only perfect Super Metroid run, that whoever believes in him shall not be bored but have eternal entertainment." Now let us give thanks. Our Saturn, who art in teh interwebz, great are you at SM. Thy perfectness come, they awesome runs be done, on TASvideos as it is in your mind. Give us this day our daily AVI, and forgive us for our distrust, as we forgive those who make risky statements. And lead us not into unoptimal movements, but deliver us from stray frames. For yours is the greatest, the perfect, and the best, forever and ever. Amen.
Living Well Is The Best Revenge My Personal Page
Joined: 10/15/2007
Posts: 685
mmbossman wrote:
delicious blasphemy
The acronym 'lmfao' comes to mind.
Kirby said so, so it must be true. ( >'.')>
Player (206)
Joined: 2/18/2005
Posts: 1451
Not bad, mmbossman. Nice poet skills. ;-)
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Lord_Tom
He/Him
Expert player (3143)
Joined: 5/25/2007
Posts: 399
Location: New England
Been waiting for this one! Outstanding, a much larger improvement than I expected! I like your at times minimalist style in fighting bosses, e.g. when you stand on the same x coordinate for the entire 1st half of the Ridley battle. Easy yes.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Lord Tom wrote:
I like your at times minimalist style in fighting bosses, e.g. when you stand on the same x coordinate for the entire 1st half of the Ridley battle.
I think that was mostly to save time not triggering turnaround animations. But impressive nonetheless.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Speaking of that, this is a place where you lose some time, each time you turnaround you do so normaly which is a loss of I believe 6 frames, you can turn around fully while only having the chargecounter stand still for 1 frame. I think I did this in both my latest versions of the any%.
Agare Bagare Kopparslagare
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Cpadolf wrote:
Speaking of that, this is a place where you lose some time, each time you turnaround you do so normaly which is a loss of I believe 6 frames, you can turn around fully while only having the chargecounter stand still for 1 frame. I think I did this in both my latest versions of the any%.
I hope this is not directed at me, taken that I do what I can to avoid turnaround delays in my RBO. I do turnaround pretty often, but everytime I do, I do a canceled turnaround costing 1 frame only.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
No it was directed at this movie.
Agare Bagare Kopparslagare
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Voting yes. Like the movie, love the choice of goals.
Has never colored a dinosaur.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Holy shit. Just. Holy shit.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
How about using a super missile each time you turn around, thus losing no charge time. And would a CWJ on that little platform just above the middle of the noob tube help in getting to get to the wall quicker
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
There is a 30 frame cooldown period after a charged shot. Within those 30 frames you can charge up the next shot half way. Switching to super missile in between shots would be considerably slower. noob tube?
They're off to find the hero of the day...
Player (206)
Joined: 2/18/2005
Posts: 1451
Is anybody encoding this run already? If nobody plans to do it in the next days, let me know please. I could make a max quality vid in ~3 days if you want me to. Hero: I guess it's the Maridia Tube.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
P.JBoy wrote:
And would a CWJ on that little platform just above the middle of the noob tube help in getting to get to the wall quicker
CWJing does not increase speed. It increases distance and height. Although it might save time ultimately, thanks to increased vertical positioning. Definately worth testing.
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I meant so that you would get more vertical speed so that you can reach the wall sooner, a normal wall-jump might suffice as well
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Hey Saturn, Since you are willing to encode this run, can I ask you for a favor? Could you please record the movie using the lua script version of Snes9x? I think gocha even has a version which fixes the colors of the sky on the landing site. If you can, please use this code when recording;
while true do

	if memory.readbyte(0x7e198e) == 128 then
	gui.drawbox(0,0,255,31,"#000000")
end
	snes9x.frameadvance()
end
It draws a black border around the entire status bar at the top of the screen. It only appears while the status bar is on screen, so it does not interfere with cut scenes. It blends in perfectly and eliminates the horrible strobe like glitch that is normally present at the top of the screen. This will make the run look so much nicer.
They're off to find the hero of the day...
Player (206)
Joined: 2/18/2005
Posts: 1451
Awesome idea, hero! This is a great solution to remove the glitched line, and should definitely be used when encoding further SM runs. As of encoding this run, Bisqwit is apparently doing so already, so no need to do it for me.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 10/1/2007
Posts: 52
Alright, I just finished watching this, and here's my feedback: I liked the common use of CWJ, you make them look so easy to pull off. Seeing Samus breeze through these tricky maneuvers is what makes this TAS stylish. I also liked your strategies to get through rooms faster, such as shooting down with the spazer after the ice beam, and the enemy boosts in the diagonal room just before the noob bridge. We all know you have a knack for this. The only cons for me is that it doesn't seem to be as optimized as i'd hoped and you seem too up-tight when it comes to entertaining in waiting periods. To be honest i'm just sick of bomb jumps :/ Edit: Something else that I wanted to add is that there are a few spots that were visually noticeable that could have been done faster. The botwoon escape, for example, looked like it was pulled off a little late.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Botwoon escape has to be delayed by x frames otherwise he won't be dead when you later return to the room (the middle wall has to be completely blown up before the room state changes I think)).
Agare Bagare Kopparslagare
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Botwoon escape might have looked slow due to not having the high jump boots. What other places looked noticeably (more than a frame or two) unoptimized? I may have done too much bomb jumping, but I wanted the run to look different than Cpadolf's. I know he is much better at making stylish samus moves, and I would rather look more boring than to copy him. I did try to do as many quirky things as possible, for example the shinespark in the mother brain room. I will also agree that his run is more entertaining overall. I should know, I designed both my route and his route. The ridley and mother brain battles are very boring in my run, but that is the sacrifice I must make to save real time. There is no win/win situation. It's either time or entertainment.
They're off to find the hero of the day...