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Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
alexpenev wrote:
New run? >_< I dunno... 1-2 seconds worth of improvement (because there's loading times at both ends of the room) on a 40 minute doesn't sound like enough motivation. I'm not like some of the guys who redo a whole run to improve 1 frame =D
And I really dont blame you because its certainly not motivating to improve it only by 1-2 seconds. But didnt he say that you would save 5-6 seconds in that room? Anyway, I meant maybe if you had some more ideas that could be implemented so you could gain even more seconds but oh well :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 9/14/2005
Posts: 8
I agree that just one room for a complete DKC run is kind of pointless for someone to do, because for someone to take it from scratch and impliment the fact that the room is not needed is not really beneficial. For hardcore movie makers, or the person who made the current run, it might be a good project.
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I don't know how much "agressive optimizing" was used in the movie, but it might be a worth it too to just go back and just hardcore optimize movements and such and leave out that room. My memory doesn't go back all that far. =D
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Would cool to see the same enthusiasm in this game as for Rockman 2. :D Break the game down. Find all optimizers. And perhaps there's something like in SMBW when running?
Former player
Joined: 7/14/2004
Posts: 104
Yeah, the hard work (getting under 40 and figuring out a good path through the bonus rooms) was done, so there wasn't motivation for me to look for more optimizations. I don't think there was a movie of this game before that, so anything better than 46 I considered to be worth it (I don't know of a single person who even knew of all the warps in the game.. it seems that many of top players didn't know about some particular warp somewhere). So it was a good way of compiling a lot of people's knowledge into one run. I played most of the game at 33 or whatever skips (from the usual 17), so there may be room for more precision. But to spend another half a day on it to remove the 1-2 seconds ain't cool, dude. Perhaps there's some weirdness (like flickering your dierction in Yoshi's Island or flying in SMW) left to be discovered, or maybe even an entirely new warp. If that happens, it could be reason enough to do the game over again. Anger: yeah, 5-6 seconds of real time, but it's only about 1-2 seconds of game time. It's not THAT bad, is it? I'm sure some other runs on this site have > 2 seconds error somewhere.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
alexpenev wrote:
Yeah, the hard work (getting under 40 and figuring out a good path through the bonus rooms) was done, so there wasn't motivation for me to look for more optimizations. I don't think there was a movie of this game before that, so anything better than 46 I considered to be worth it (I don't know of a single person who even knew of all the warps in the game.. it seems that many of top players didn't know about some particular warp somewhere). So it was a good way of compiling a lot of people's knowledge into one run. I played most of the game at 33 or whatever skips (from the usual 17), so there may be room for more precision. But to spend another half a day on it to remove the 1-2 seconds ain't cool, dude. Perhaps there's some weirdness (like flickering your dierction in Yoshi's Island or flying in SMW) left to be discovered, or maybe even an entirely new warp. If that happens, it could be reason enough to do the game over again. Anger: yeah, 5-6 seconds of real time, but it's only about 1-2 seconds of game time. It's not THAT bad, is it? I'm sure some other runs on this site have > 2 seconds error somewhere.
Alex, I never implied that your run is bad, on the contrary, its a very beautiful run.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 3/8/2004
Posts: 706
I know of a few more time savers in this game that should save a few more seconds. They still won't knock the time down another minute though, so it's not something I'd get too enthusiastic over.
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
*raises the fist for angerfist*
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
daniayaw wrote:
*raises the fist for angerfist*
*First and final off-topic post* Hehe first person to ever do that or write it here :) thank you sir ^_^
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 3/8/2004
Posts: 706
I've raised my fist for angerfist in the IRC channel before. Does that count for anything?
Active player (277)
Joined: 5/29/2004
Posts: 5712
I raised my fist for Angerfist before it was cool to raise my fist for Angerfist
put yourself in my rocketpack if that poochie is one outrageous dude
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Deviance wrote:
I know of a few more time savers in this game that should save a few more seconds. They still won't knock the time down another minute though, so it's not something I'd get too enthusiastic over.
Care to tell the rest of us about the savers?
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
LOL @ Bag n Deviance :) This topic is obviously about the 101% run, I wonder if there is any noticable improvements or new tricks to be implemented in the any% run? I doubt it but was only wondering.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Post subject: Donkey Kong Country 101% V3! AND any%
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
How awesome is it that I've restarted the run and restimate to save about a minute? What's even more awesome is that you're reading this old thread. First world done! Edit again: It's so awesome that we restarted once more! and restimate to save about 3 minutes! and maybe 1.5 min on any%. Oh, ain't I awesome? Why the hell are you reading this old thread? Schoo! Schoo!
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Looks good so far, Arne_the_great! You rolled really fast with Diddy on jungle hijinx, I almost couldn't keep up. I recommend that you post your movie-files here though: http://dehacked.2y.net/microstorage.php I used Silentwhisper a lot before, but since you have to zip your files to upload them there first, I started using DeHacked's microstorage. No big deal though, it's just a little more convenient. And if anyone has trouble finding the right ROM, the version of the game is 1.0, so the ROM "Donkey kong country (U) (V1.0) [!]" should work good with this movie, I haven't tried 1.1 or 1.2 yet, maybe they work too. But it was a very good start with this movie, keep it up!
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Randil wrote:
Looks good so far, Arne_the_great! You rolled really fast with Diddy on jungle hijinx, I almost couldn't keep up. I recommend that you post your movie-files here though: http://dehacked.2y.net/microstorage.php I used Silentwhisper a lot before, but since you have to zip your files to upload them there first, I started using DeHacked's microstorage. No big deal though, it's just a little more convenient. And if anyone has trouble finding the right ROM, the version of the game is 1.0, so the ROM "Donkey kong country (U) (V1.0) [!]" should work good with this movie, I haven't tried 1.1 or 1.2 yet, maybe they work too. But it was a very good start with this movie, keep it up!
well thank you =) I started at this movie because i discovered some new small tricks that should save some time (we have snes and DKC in school and we play this ALOT) but I didn't even know that i could save time on the first map and second map but it went that way however =) And i expect about 15 - 50 seconds faster or even more :)
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I think it's great that you're challenging this run because the one that's published now is really high quality. Making a 50 minute movie in hopes of improving it by less than a minute is really admirable. I really wish you the best and hope you have the patience to make it to the end.
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Well... it's the patience that is my biggest enemy because it's going pretty slow right now but i hope i will last to the end. But on the other side I can't stand to see that it can be improved :P
Former player
Joined: 3/8/2004
Posts: 706
It looks good so far--there are both strategic and technical improvements. If I can remember the time savers I found since the last publishing, I'll post them. You can probably improve the levels in terms of frames, since when alex was working on it the focus was mainly on the in-game timer rather than remaking the run for small improvements in frames. Hopefully, the 38 mark can be reached; I'm interested to see what you have planned.
Player (209)
Joined: 2/18/2005
Posts: 1451
Good luck to you, Arne. I'm looking forward to see a new 100% run of this beautiful game.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
deviance, I'm pretty sure that I will reach the 38 mark, I know a trick on forest frenzy that will save about 5 seconds or more and some other tricks too and I keep finding new tricks while i play. And if anyone of you have some tactics or whatever that could save time so please tell me before i make the stage =/ :) Hmm... notice a weird thing... my video 11592 frames and in seconds would be 193,2 and my re-record count is 1932 :O I didn't even know that :O and thank you saturn and the others that motives me =)
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Can you put link where you get that rom?
Current Projects: ???
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Sami wrote:
Can you put link where you get that rom?
I don't think it's okay to link to site with ROMs in this forum. I know Bisqwit doesn't like that, so if you want to find the ROM you would have to find it yourself, sorry...
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Ok....
Current Projects: ???
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Ok, I decided to restart the run because I saw somethings that could be improved (Forgot to compare diffrent things in each stage) and hexing was too much work for me. But now it's faster anyway :P I just hope I don't get bored and gives up with the run. =/ Deviance: It sure be good if you told me tactics before I make the level because it would make things a little easier :P
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