• Emulator used: dega-1.14a
  • Aims for fastest time
  • Abuses programming errors in the game
  • Genre: Adventure
This video obsoletes my previously submitted video by 3470 frames (57.83 seconds). The entire improvement is a result of two new shortcuts discovered by Aqfaq:
  • By simply staying very close to the river in the area where you pick up the pebbles, it's possible to get to the area with the mushroom and the hole in the ground without using the eagle. Since you can just as easily leave this area, this means you can use the mushroom to enter the leprechaun lair through the "back door", which means you won't encounter the rat, which also means you don't have to get the cheese needed to bypass said rat.
  • From the area with the hole in the ground, it's possible to get to the island where the gnome is located without having to cross any of the bridges guarded by trolls. This means you don't need help from the goat to get to the gnome, which also means you don't need to pick up the carrot.
Suggested screenshot: 1531
Major thanks to Aqfaq for his help with this run.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

Truncated: Nice shortcuts here.
To encoder: use the modified file on Microstorage when encoding. To publisher: force Bisqwit/DeHackEd/adelikat to switch movie files before publishing.

adelikat: Replaced the submission file with an updated one by the author that uses a new strategy. TODO: explain strat and time difference.

TASVideoAgent
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This topic is for the purpose of discussing #2038: BZero's SMS King's Quest: Quest for the Crown in 02:58.87
Post subject: Re: #2038: BZero's SMS King's Quest: Quest for the Crown in
Editor, Expert player (2459)
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Seems precisely executed and I have absolutely no idea how to improve the route any further, so voting "yes". Well done, BZero!
NesVideoAgent wrote:
Suggested screenshot: 1531
Definitely. :)
Joined: 5/29/2004
Posts: 757
O.O;; Dayum! Now THAT is an improvement! Definite Yes from me. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Post subject: Re: #2038: BZero's SMS King's Quest: Quest for the Crown in
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Aqfaq wrote:
Seems precisely executed and I have absolutely no idea how to improve the route any further, so voting "yes".
In that case, there are only two things left to do: get the DOSBox emulator's rerecording working properly and do an all-points run of this game!
Why, oh, why do I even <i>try</i> to understand my own species?
Post subject: Self-refutation is good for reputation.
Editor, Expert player (2459)
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Oh, BZero, despite what I said in the first post, I actually found some room for improvements in the movie: Before you kill the giant, you should wait and not kill it immediately, because luckily it is walking towards you (which was not the case in you previous movie). If you kill the giant at the last possible frame before it kills you, you save some walking time, about 30 frames. Also, whenever you use the action menus, you should not release the direction pad for that frame, because the walking is still registered for the frame you activate the menus. To be sure and to make the recording easy, you might want to always hold the D-pad to the direction you are going to walk next, even during screen transitions. That way you never miss those so called "window of opportunity" frames. For example, believe it or not, you can turn the character around on the start location with the D-pad before any other button is pressed and the game has not even started. Generally, it should always be assumed that a game character is able to move, even during inventory screens, death animations, continue screens, game over screens, ending credits, pause screens or the game title screens. For the purpose of TASing, you might as well assume that the character is able to move when the whole console is turned off and the world has ended. Never assume that the character is unable to do something at a given frame. :) Oh, it seems that sometimes you can start turning away from an item during the frame you pick it up: Frame 1: < Frame 2: > A The game is made very short now, so I would be glad to see an updated movie before this one gets published. However, I completely understand if you are not going to do it right away, BZero. My "yes" vote still stands.
Joined: 5/17/2007
Posts: 393
Location: Sweden
nice improvement, yes vote.
"No love for the game gear"
Post subject: Re: Self-refutation is good for reputation.
Player (14)
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Aqfaq wrote:
Also, whenever you use the action menus, you should not release the direction pad for that frame, because the walking is still registered for the frame you activate the menus. To be sure and to make the recording easy, you might want to always hold the D-pad to the direction you are going to walk next, even during screen transitions. That way you never miss those so called "window of opportunity" frames. For example, believe it or not, you can turn the character around on the start location with the D-pad before any other button is pressed and the game has not even started. Generally, it should always be assumed that a game character is able to move, even during inventory screens, death animations, continue screens, game over screens, ending credits, pause screens or the game title screens. For the purpose of TASing, you might as well assume that the character is able to move when the whole console is turned off and the world has ended. Never assume that the character is unable to do something at a given frame. :)
I tried testing this, but it doesn't seem to improve my time at all. In fact, when holding the directional buttons from start-up and during screen transitions, I was already 2 frames behind this video after only 400 frames.
Oh, it seems that sometimes you can start turning away from an item during the frame you pick it up: Frame 1: <Frame> A
This doesn't seem to make a difference either. Yes, he'll turn around automatically after I'm done picking up an item if I don't press any directional buttons after picking up the item. But since I'm pressing the directional buttons after picking up the item, he'll turn around on the same frame anyway. He won't start moving any sooner. Are you watching memory addresses C1F0 and C218 for his position? As for the giant, I'll redo that.
How's your digestion now?
Player (14)
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Location: Norway
OK, here's an updated video with the new giant "strategy": http://dehacked.2y.net/microstorage.php/info/623336999/King%27s%20Quest%20TAS%20BZero.mmv I sent it to Bisqwit in hopes that he'll update the video so I don't have to cancel...
How's your digestion now?
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Hah, sorry, I didn't even know Dega had memory watch feature. It seems that I was wrong about the character movement. Good thing the giant part got improved, though. Good work! Well, ok, so now I don't have anything else to say about it.
Player (14)
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Posts: 44
Location: Norway
It does, you just need to install Python 2.4, then the Python menu will show up next to "Sound" in the emulator. C1F0 is your x-axis position on the screen, and C218 is the y-axis. And yeah, I really hope everything is optimal now. >_>
How's your digestion now?
Player (120)
Joined: 2/11/2007
Posts: 1522
I'll lay odds that this won't be the last we'll see of this game ;) Great work guys!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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I had nothing to do and felt like encoding it until it's completely published. Note though that there's no logo or anything as I don't have one. /It's so big because the video stream is lossless. Might be used by a publisher if he/she wants to.
Joined: 11/11/2006
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Whoah! Thanks, ShinyDoofy. Big question though: Is this the submission run, or the updated one listed in the submission text? Because if it isn't the updated one, I can't publish it..
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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It is the updated one. The only thing missing of course are the logo and the little text boxes at the bottom in the beginning. The mmv's crc32 is "fb5f14c4".
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Then I shall process this.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1177] SMS King's Quest: Quest for the Crown by BZero in 02:58.87
Joined: 3/11/2008
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This supposed to not obsolete the other one?
Editor, Skilled player (1938)
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Also, there was a submission file update recently.
Joined: 11/11/2006
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Location: United Kingdom
The submission file was replaced. But yes. My bad on the accidental non-obsoletion. I shall go grovel to an admin now. *sigh*
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Player (14)
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How's your digestion now?
Player (29)
Joined: 9/23/2006
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I love this game's ending. 'Well I'm dying so I'll let some random kid be king. Bye everyone!'
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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And...um...you did pick up a dagger, didn't you? Heart attack. Riiiiight.