Did you mayhaps wake up this morning thinking: "It would be nice with a submitted Duck Tales run today"? I bet you didn't, but here's one anyway - 265 frames faster than adelikat's current published one.
Emulator used: FCEU 0.98.28 Aims for fastest time Takes damage to save time Manipulates luck Abuses programming errors
I initially had no intensions of tasing this game. However - since this game lies close to my heart (it was the first game I ever beated) I occasionally play it just for fun from time to time. And while I was doing "unassisted" speedruns on the African Mines stage I accidentally found a quicker way to defeat the boss, and this was the reason why I started it. First I had the feeling that this timesaver would be the only one I could find but in the end I had been able to cut some frames here an there and had also found another two quite major timesavers so I'm pleased with the outcome.

Comparison

11 frames gained in The Amazon by slightly better precision and lag reduction.
11 frames gained in Transylvania mostly because of better boss manipulation.
6 frames gained by better grabbing of the key in Transylvania revisiting stage.
49 frames gained in African Mines much because I found a better way to take on the boss. The trick is to hit him just before he transforms, otherwise the transformation will be slower.
11 frames gained in The Himalayas by some smaller adjustments.
118 frames gained on The Moon mostly by better glitch abusing and better boss fight.
62 frames gained in Dracula Duck's castle or last visit in Transylvania - whatever you want to call it. Spot this yourself:)
Elsewhere: some frames where won/lost between levels for some reason. I finished African Mines and The Moon with a higher in-game clock value and lost 2 frames from countdown on each.

Thanks to

I'd like to thank the autors and contributors to the previous runs. I especially thank HHS for finding the glitch in the moon level and adelikat for the previous run.
Enjoy!

mmbossman: Nice work. Accepting as an improvement to the published movie.
ShinyDoofy: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #2134: Aglar's NES DuckTales in 07:14.48
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
adelikat wrote:
I can't wait for more Algar runs :)
Bet you didn't wait for this one, LOL. :D Fight, Aglar! For everlasting peace! [EDIT] Ok, that last timesaver had me laughing. Well done!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
moozooh wrote:
adelikat wrote:
I can't wait for more Algar runs :)
Bet you didn't wait for this one, LOL. :D
This is is exactly the kind of run I was hoping for. Very nice sir :) Good observation on the african mines boss. I have no idea how you managed to gltich to the top of the screen so fast in the moon stage, wow. And very creative time saver at the end :) High rating marks for this movie.
It's hard to look this good. My TAS projects
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
moozooh wrote:
Fight, Aglar! For everlasting peace!
LOL. :D I wasn't made laugh with the last time saver because I had expected it, but I still think it's well done. High ratings from me.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 7/26/2006
Posts: 1215
High ratings from me too. Edit: youtube
Joined: 8/3/2004
Posts: 380
Location: Finland
Excellent. Duck Tales never gets old. High ratings as well.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Really, really good run. You kicked so much duck ass. High ratings ensue and are much deserved.
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Awesome video. Technically very well done, since it's even better than its predecessor which was good already. And also very entertaining.
Gone.
Active player (253)
Joined: 7/30/2006
Posts: 208
Location: Alefgard, USA
Great job -- high ranks from me.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1223] NES DuckTales by Aglar in 07:14.48
Post subject: Re: #2134: Aglar's NES Duck Tales in 07:14.48
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Aglar wrote:
* 49 frames gained in African Mines much because I found a better way to take on the boss. The trick is to hit him just before he transforms, otherwise the transformation will be slower. * 118 frames gained on The Moon mostly by better glitch abusing and better boss fight. * 62 frames gained in Dracula Duck's castle or last visit in Transylvania - whatever you want to call it. Spot this yourself:)
Cool improvements. Though I don't understand what's the deal with the moon thing :)
Joined: 12/25/2007
Posts: 86
Location: Muhos, Finland
Hm, is it just me, or does this game run faster? Because music sounds faster than on my nes, mostly the moon stage and on The Himalayas :\ <off>or it has something todo with that my copy of ducktales is "rev-a" (NES-USA/CAN NES-UK-USA), while most my nes games are "rev-b" , for example my lolo 3 cart is "nes-QL-snc REV-B",smb3 is NES-UM-SNC/european version.smb+dh is nes-mh-snc/european version, joe&mac is nes-cj-snc and punzzic is nes-zp-eec rev-b, but its just odd, because all those games works on my european (as I know from Finland) nes, and its not even mod'ed, but they just works slower, and years later I mod'ed my nes "just for fun", and sitll "rev-a" games works slow, annoying</off>
<small>Big signature cleared by admin; read <A>forum rules</a>.</small> <small>-Me:..and big sig. was just small picure(two row's), It dont even lag my 3660's web browser >_></small>
Former player
Joined: 12/5/2007
Posts: 716
NTSC games run at 60 fps, PAL games at 50 fps. Thus, your copy runs slower, because you play them on a PAL console (you didn't define "modded").
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 377
YouTube encode: Link to video