Post subject: Street Fighter EX 1 and 2
Joined: 2/12/2009
Posts: 12
I am almost am expert on the "street ex", and of course I really like them, so I am thinking about do a tas. I will see if I will do this after the project I am finishing right now, so if someone would want to do this tas before I begin just let me know here. what I presume is the fastest way to finish the street ex 1 would be: 1 - begin and go to the options and put maximum dificulty 2 - new game and go to the random select and (how lucky) take evil garuda (for those who don't know he is the master of akuma) 3 - kill everyone really fast and the end. the doubts: If I go for the fastest time that would mean pratically the same combo on all the enemies (boring to watch unles it is really fast), so maybe would be better sacrife some speed for variation, show of some dodges and to fight evil garuda and evil akuma.
Joined: 2/12/2009
Posts: 12
EX 2 is other thing, since, by what I remember, I can't take evil garuda on the random select from the start (that means long fights with some other char) (on the other hand more intersting since i will be chanching the fighter I am with every fight). and EX 2 would require lots of tests because of the variation of combos from all the fighters (that's why I will do the EX 1 and later decide if I will do the EX 2)
Joined: 10/15/2007
Posts: 685
Meh, EX2 loses a lot of its appeal by having the most bland and uninteresting presentation ever. At least EX+Alpha has a completely awesome soundtrack to its credit, and gives you the benefit of manipulating random select as you pointed out. I say forget EX2 entirely.
Kirby said so, so it must be true. ( >'.')>
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
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For fighting games like street fighter, pure speed is a bad goal for a TAS, because it results in boring videos with frequent interruptions to the flow of the action. Previous successful TASes of fighting games have chosen instead to showcase interesting or funny aspects of the game.
How fleeting are all human passions compared with the massive continuity of ducks.
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
for sure fighting games entertainment > speed all the way ^_^
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Joined: 10/20/2006
Posts: 1248
How about saving the fastest strategy for last (fight #x), starting with the x-fasted method in fight one and from there on make every battle faster? Bad idea? :$ In other words: - aims for fastest time - avoids repetition of strategies Or something like that. xD
Joined: 1/27/2009
Posts: 33
Location: UK
There is another feature both games have which could involve a seperate category - Mission Mode. It is where for each character you have 16-20 different moves specials or combos you must perform for them. Depending on difficulty they are ranked E-A. Someone managed to find an optimum route on SDA a long year back on how to do EX+@'s missions a lot faster (due to loading times and lag reduction). That above would demonstrate a lot of skill. As some combos are pretty much near impossible to do in complete succession without a retry if you aren't TAS'ing :D Also I agree. Fighting games aren't usually run for speed, but usually a showcasing of AI humility, glitches, and extreme skill while keeping the time relatively low. Again EX's Arcade Mode would still benefit from this. There is an AI Gouki (Akuma in Eng regions) depending how well you play and he's rock solid! Would be interesting match up to see him!
-Sinister,
Joined: 3/7/2006
Posts: 720
Location: UK
I think you have to unlock some kind of mode in Options in order to fight Akuma EX in Arcade play. I may be mistaken. Still, this is one of the PSX games I own and I love it to bits even with all its flaws. I'm not sure it will make a good run though. I'd much rather see slightly broken (+ large hit count) combos but I'm not sure if there are really any available. I know Kairi and Garuda can get very large hit counts but I'd much rather see odd stuff with say, Allen and Hokuto showcased.
Voted NO for NO reason
Joined: 1/27/2009
Posts: 33
Location: UK
I think you can get a maximum of 32-34 hit combos in SFEX PS1 series. Dhalsim is 31 hit, Garuda around the same.
-Sinister,
Joined: 2/12/2009
Posts: 12
I will do a good research tomorrow (well, or today) to see if I find some glitchs that would be interesting and if there is some infinity combo with someone in the EX1. then I will post here what I find. and yeah, for the moment I will not think about EX2. and one doubt: to those who have good experience with tas runs, how much time is expected to complete a tas of a fighting game? I mean, considering that it is a dedicate taser and no problems arise during the make of the run, more or less how much time? 1 or 2 months? just to I have some idea.
Joined: 10/15/2007
Posts: 685
For entertainment, you could conceivably finish in one day. For speed, depends on how well versed you are on what truly is the fasted method for ending the match, then applying it with tool-assisted precision.
Kirby said so, so it must be true. ( >'.')>
Joined: 2/12/2009
Posts: 12
well, I did some reasearch and din't find anything that would be helpfull, like a glich or super damage combo, etc. and cool, so I could do this one kind of fast (of course if I choose to sacrifice some speed for entertainment)? the best char is without doubt evil garuda, he destroy the life of the oponents without par on the game. and will be "fastest speed" together with "sacrifice some speed for entertainment". so I will analize the fastest way and utilize on, let's say, maybe the second round of every fight? (just one idea) so, after I finish my current project I think I will try to do this tas. I presume it will take a month or 1.5 month until I finish my project, so if someone until there want to make this tas, no problem, just say here. and just to check: what I will need is just the special emulator and the image or the cd of the game, correct? just this 2 things?
Joined: 10/15/2007
Posts: 685
Yes, NTSC region preferred.
Kirby said so, so it must be true. ( >'.')>
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
The thought occurs to me that a 2 player tas could be very entertaining. In many street fighter games if you beat a challenger you don't have to play that CPU. So if you figure out what characters you need to beat then alternate who wins it could be a lot more entertaining then seeing the same character do the same move over and over. Although the only real fight will be the last one.
Joined: 3/7/2006
Posts: 720
Location: UK
Yes yes yes. 2-player perfect (or horribly flawed) fighting is incredibly entertaining. Please do at least one round of this, preferably more.
Voted NO for NO reason
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Joined: 2/28/2006
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I'd rather watch a series of 100% combos in training mode
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 2/9/2009
Posts: 13
I wanna see show combos with more more more very more hit in Expert Training Mode Infinity Hits !!!
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
yeah, it's very possible... if i have time I'll try some quick demos.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
yay, go for it pirate ^_^
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
here's a quick and sloppy try, with dhalsim. Ah, it starts from a savestate... you don't need the iso to watch it. Just play it with any cd or without any and it works!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 2/12/2009
Posts: 12
finally, I am finishing my project (will release saturday I think), so, next week or so, I will begin to see about do the tas. unles until there someone decide to do it. pirate, are you thinking about do it? well, next week I will begin. (depends of the velocity of download of the iso)
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
hmm, nope... I would like to do it but not now... I was just testing if I could achieve something interesting. Go ahead.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 9/18/2006
Posts: 21
Location: Philadelphia, PA, USA
hmm, i wonder what's possible with TAS'd excel combos in SFEX2...
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
Joined: 2/12/2009
Posts: 12
Ok, I got the emulator and the game, follow the procedures and all sems to be working. but now 2 problems: 1 - there isn't a random selelct icon on the arcade select screen, and I don't remember i there is a way to acess a random s. there (on arcade), and I din't find anything on internet. so... anyone remember if there is a way to activate the random select on arcade? if not I will have to do with some other char (dam, I was really wanting to see the evil garuda destroing the enemies and stuff) 2 - How I mess with this thing? I din't find any tutorial (will keep looking after write this), so can anyone tellme just how to begin (since after the game begins to run there is no option to mess with, all butons disappear)
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Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
what? you never played the game before???? I haven't played it recently, but I'm sure there's a random select in Arcade mode (The arcade version had one, so...). maybe it's hidden... have you tried to move the cursor offscreen? Also you should hold down start as you select it, to activate the "extra" random select.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.