Submission Text Full Submission Page
This is my second run here.
I cannot write so many sentences, because I'm very weak in English.
Therefore, I often quoted Floogal's forum post and the commentary of previous submission, to explain the detail of a glitch. Thank you.
If you find something wrong (e.g. grammatical error, wrong explanation), let me know.

Movie Information

  • Emulator used: SNES9X v1.43+ v15.4
  • Use WIP1 Timing
  • Fake Mute desync workaround

Goals/Aims

  • Abuses programming errors
  • Aims for fastest time
  • Uses death as a shortcut
  • Uses Walk Through Walls Glitch
  • Manipulates luck

Luck Manipulation Tricks

B-Button RNG trick

Pressing B once (outside battle) brings the party status screen. On this screen, the Random Number Generator (RNG) is used once every frame. It is used everywhere, but reduces the use for the long time by this TAS as much as possible because step stops.
During a battle, moving in the menu once uses the RNG once, and that process takes 2 frames usually. Therefore, manipulating the RNG before a battle by certain ways is faster than moving the cursor in the battle.

Zigzag stepping

Because stepping on the border which determines whether the game generates an enemy uses the RNG, stepping over the border again and again is an effective way to manipulate the RNG quickly. While doing the manipulation, Ness & co. look like walking in zigzag. This is why I named this method "zigzag stepping".

General Tricks

NPC Manipulation

Manipulating the RNG also controls NPC's move direction, then it saves a couple of frames in various scenes.

Tail Positioning

When a person joins the party, s/he walks slower than normal speed. Therefore, the length of the event can be shortened, by letting the tail of the party member stand close to him.

Stutter-Stepping

You can ignore some of hotspots by releasing the arrow key periodically. In the early part of the run, Ness skips Starman Junior battle. This is one of major use of stutter-stepping. The pattern to perform the skip is to press arrow key in one frame, then release it in one frame, and repeat.
Also, Stutter-stepping can stop the move of enemies who pursue Ness. At Giant Step, Attack Slug tags along behind Ness. This is done by stutter-stepping. The pattern to perform the skip is to press arrow key in seven frames, then release it in one frame, and repeat.

Skip sandwich

Skip sandwich makes Ness's walking speed 1.5x faster for 10 seconds (and skip sandwich DX keeps the same effect for 20 seconds). Faster speed allows us to pass through a cliff which cannot be passed in normal speed (the cliff near the tunnel before Threed, for instance).

Photo Shoot Teleport trick

As you may know, photo shoot can be skipped by teleporting. But it cannot be skipped stutter-stepping. He is tough.
Although, Ness & co. never say "Fuzzy Pickles" in the run, because the run skips the most part of the game :P

Walk Through Walls Glitches

Teleporting Through Walls Glitch

The maximum speed of teleportation exceeds eight pixels per one frame. It allows us to go through a thin wall, in certain pixel positioning.

Walk Through Cliff Glitch

You can go through the gap of some cliff. Read gocha's note for details.

Walk Through Stairs Glitch

Everything in Earthbound is in one large map (see here). Whenever you walk through a door/cave-entrance/hole in the floor, the game warps you to where its destination is.
Now, when Ness & co. step onto a staircase (like those under Threed or in the pyramid), they automatically move forward a bit & "lock" onto the staircase, so that they can only walk up or down diagonally. If the game interrupts that locking procedure (by telling you someone's HP is getting critical due to poison/cold/etc. -- possibly other things like your Dad calling you could also work), then control gets messed up, and Ness & co. get "ghosted".
While ghosted, you can freely walk through anything, and directly walk around the map posted above with impunity. Most areas will appear pitch black due to having a different tileset than what is currently loaded, but you can reset the tileset by using the Town Map (if standing in an area that shows up on it) or the Sound Stone. You can hear the music of whatever area you're in, so that can help you orient yourself. In order to unghost yourself, you must go through a door or warp somehow (death, use an Exit Mouse, teleport). Doors only exist in areas with loaded tilesets.
Some rules -- don't go out of bounds. It will likely freeze. Also, you can never go below where you activated the glitch -- I guess the game tries to lock you onto the staircase, and gets confused when you're nowhere near it. This "can't go below" line stays in effect after unghosting yourself, and also when warping via doorways, teleport, etc. So don't enter the Threed hospital after starting the glitch in the Threed underground passageways. You can clear this "don't go below" line by heading back to where you started the glitch & walking onto the staircase normally -- everything goes back to normal completely when you do so.
Now, you can start the glitch, and then (provided the area isn't below you) immediately stroll right up to Giygas's lair. Use the Sound Stone to refresh the area (if you need to), walk in & out of the doorway to unghost yourself, and fight Giygas. ...except that the game will freeze on the first prayer cutscene. As you play, the game sets or unsets "flags" that it can check later to see if you've done certain things. The flag that is required for the prayer cutscenes to work is set when you travel back in time in the Phase Distorter. But we can't just glitch-warp to where Poo learns PSI Starstorm omega, as the only doorway to unghost yourself is on the wrong side of the chasm.
So we need to use the Phase Distorter in Saturn Valley. This requires (1) dropping down the hole into the Lost Underworld (this sets a flag that gets Apple Kid & Dr. Andronuts to appear in Saturn Valley), and (2) beating Ness's Nightmare in Magicant (this sets a flag that gets Dr. Andronuts to ask for the meteor piece). Thus, the game involves rushing through until we're able to glitch-warp, dropping down the hole to the Lost Underworld (and death-warping back to Threed), glitch-warping to Magicant & beating Ness's Nightmare, and then continuing the game like you normally would after finishing Magicant.

Special Thanks

gocha, Sato-chan, Floogal, Halamantariel, Nitrodon, ElectroSpecter, and starmen.net.
And thank you for reading our submission, enjoy the run!

gocha and Tropsy proofreaded this text; thank you!


adelikat: Accepting for publication as a "glitched any%" category.

adelikat: Changing the verdict to having it obsolete the published movie. This was brought on by discussion in the forum topic as well the discussion regarding Chrono Trigger. Obsoleting the published movie keeps are options open for a future movie. We have the option of deciding to have a no glitch any%, 100%, an "all aspects" type category, or none at all.

ShinyDoofy: As nobody else seems to be doing this, I'll give it a go.

TASVideoAgent
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This topic is for the purpose of discussing #2200: pirohiko's SNES Earthbound in 1:10:00.95
Samsara
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Had to watch this as soon as I saw it in the submission queue. Oh my God. 9.5/9.5
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What? An improved time on Earthbound?! Holy Schnikeys!! 9.5/9
gocha
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Yatta! Finally it comes out! I was really looking forward to the run! XD I think, this run shouldn't obsolete Halamantariel and Nitrodon's run, because it skips the game too much. I'm not sure what category is proper for non stair glitch run, but I would like "eight melodies run", or something like that. P.S. As usual, I was jealous of your video editing skill [sm6305730]
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Ohh, finally an Earthbound run of proper length! I'll try to watch it later, but an improvement of over two hours seems pretty crazy!
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I am STUNNED. I'm not going to spoil anything for anyone else (Atma already called me out on that one), but everyone here MUST see this run. 9.5/9.2 from me.
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HOLY SHIT 2h and 16m must be the biggest improvement of any speed run ever. Defiantly loved this run. It kept me entertained. 10/10
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
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Absolutely SPECTACULAR! I was beginning to wonder about the progress of this run... Clever things you had there! Only thing I can see improving is that pause the second time, if you know what I mean. 9/9.6
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Amazing, I can't wait to watch this! Good work pirohiko! EDIT: Wow. That was great, and there was even some stuff I didn't expect. The Ness's Nightmare battle is SO good. 10 / 9.7
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Hmm, I know I'm biased here, but shouldn't this be in a different category? Like the map-glitch ALttP and the full-length ALttP thing. The glitches in this run completely break the game. That being said, this run is totally awesome! :) Can't get any better than this, really. Good job!
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Anyone else desyncing? Right after pokey "joins" the team in the beginning. I can't see to beat it.
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Works fine here. Good run, fun glitches, 7.5/10
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Okay, this is simply freaking awesome. When I get the AVI (Read, not an MKV), I am directly chucking this onto google video. Unless someone is kind enough to upload it to youtube for me, because google videos quality is TERRIBLE. >.<" Edit: My emulator just crashed... I'll be awaiting the AVI desperatly now. =P
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I agree with Halamantariel. This is a very sweet run, but I don't think it should obsolete the current video because of the heavy glitch abuse. I'll vote on it being in a league of its own.
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I'm guessing the main ingredient in the Skip Sandwich is steroids. Great movie.
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very fast run.... it reminds me those days playing this game. my vote is yes also i voting for dont obsolete the full run
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What did you do to this poor game?!? I really enjoyed this run. It was quite a change from the last version because of all the wobbling/walk-through-walls tricks (as well as the clever uses of death-warping). The beginning was bit slow just because you often had to get from point A to point B, but all the funny glitching made up for it. Aspects of this TAS that I enjoyed most: -Plentiful use of auto-fight (was this to avoid the extra having to select which enemy to attack?) -Strange wobbling to skip triggers and battles -Rapid music shifting while in the walk-through-walls void -Glitching into Magicant and seeing Ness suddenly shift to his pajamas (with the dead Jeff and Paula following) -Getting ~20 level-ups from the battle against Ness' Nightmare, then getting another ~10 from the huge xp bonus right afterwards -Jeff stealing a Gutsy bat from a Bionic Kraken (for those who don't know: there's only a 1/128 chance a Bionic Kraken will even have one of those) - "Giygas has fallen asleep!" -The teddy bear staying alive all the way to the end :) I'm giving this a 9 Entertainment, 9.7 Technical.
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Halamantariel: I think so, too! DeHackEd: If you desynced by all means, please watch this movie instead. http://zoome.jp/pirohiko/diary/8/
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Damnit, that list makes me want an AVI even more. xD
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The video is right above you.
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Wow, that was a strange game. Especially, the lead-in to the endgame was all kinds of WTF (and I love how, even though the fight supposedly takes place in the past, Paula's prayers still are heard by people in the present). My only question is, right after Jeff joins, you do the stair glitch, then you die and do the stair glitch again. What was the purpose of the first use of the glitch?
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@Derakon - He explains this in the info: "...you can start the [walk through walls] glitch, and then (provided the area isn't below you) immediately stroll right up to Giygas's lair. Use the Sound Stone to refresh the area (if you need to), walk in & out of the doorway to unghost yourself, and fight Giygas. ...except that the game will freeze on the first prayer cutscene. As you play, the game sets or unsets "flags" that it can check later to see if you've done certain things. The flag that is required for the prayer cutscenes to work is set when you travel back in time in the Phase Distorter. But we can't just glitch-warp to where Poo learns PSI Starstorm omega, as the only doorway to unghost yourself is on the wrong side of the chasm. So we need to use the Phase Distorter in Saturn Valley. This requires (1) dropping down the hole into the Lost Underworld (this sets a flag that gets Apple Kid & Dr. Andronuts to appear in Saturn Valley) [which is where he goes during the first WTW glitch], and (2) beating Ness's Nightmare in Magicant (this sets a flag that gets Dr. Andronuts to ask for the meteor piece). Thus, the game involves rushing through until we're able to glitch-warp, dropping down the hole to the Lost Underworld (and death-warping back to Threed), glitch-warping to Magicant & beating Ness's Nightmare, and then continuing the game like you normally would after finishing Magicant. " What I want to know about is in Saturn Valley before teleporting back to Onett. What's the point of walking into the cave, then back out before teleporting?
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I think you have to walk in and out of the cave to get Saturn Valley on the Teleport list, but I'm not totally sure on that.
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Captain Forehead wrote:
The video is right above you.
Oh nuts, it is too. How about that. =P I was not familiar with the website, I am now watching the video.
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Jiruru wrote:
I think you have to walk in and out of the cave to get Saturn Valley on the Teleport list, but I'm not totally sure on that.
That's correct. The teleport flag is set when entering an area on foot. I think. And now, a question of my own. I'm sure this was tested, but I can't help but ask: Would it be faster to lure an enemy up to the meteorite and death-warp after Buzz Buzz joins? Or would manipulating the enemy to kill you cancel out the potential time saved? EDIT: Watched the run again and changed my vote to 10/9.8, and I also vote for a separate category.
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