This is my second run here.
I cannot write so many sentences, because I'm very weak in English.
Therefore, I often quoted Floogal's forum post and the commentary of previous submission, to explain the detail of a glitch. Thank you.
If you find something wrong (e.g. grammatical error, wrong explanation), let me know.

Movie Information

  • Emulator used: SNES9X v1.43+ v15.4
  • Use WIP1 Timing
  • Fake Mute desync workaround

Goals/Aims

  • Abuses programming errors
  • Aims for fastest time
  • Uses death as a shortcut
  • Uses Walk Through Walls Glitch
  • Manipulates luck

Luck Manipulation Tricks

B-Button RNG trick

Pressing B once (outside battle) brings the party status screen. On this screen, the Random Number Generator (RNG) is used once every frame. It is used everywhere, but reduces the use for the long time by this TAS as much as possible because step stops.
During a battle, moving in the menu once uses the RNG once, and that process takes 2 frames usually. Therefore, manipulating the RNG before a battle by certain ways is faster than moving the cursor in the battle.

Zigzag stepping

Because stepping on the border which determines whether the game generates an enemy uses the RNG, stepping over the border again and again is an effective way to manipulate the RNG quickly. While doing the manipulation, Ness & co. look like walking in zigzag. This is why I named this method "zigzag stepping".

General Tricks

NPC Manipulation

Manipulating the RNG also controls NPC's move direction, then it saves a couple of frames in various scenes.

Tail Positioning

When a person joins the party, s/he walks slower than normal speed. Therefore, the length of the event can be shortened, by letting the tail of the party member stand close to him.

Stutter-Stepping

You can ignore some of hotspots by releasing the arrow key periodically. In the early part of the run, Ness skips Starman Junior battle. This is one of major use of stutter-stepping. The pattern to perform the skip is to press arrow key in one frame, then release it in one frame, and repeat.
Also, Stutter-stepping can stop the move of enemies who pursue Ness. At Giant Step, Attack Slug tags along behind Ness. This is done by stutter-stepping. The pattern to perform the skip is to press arrow key in seven frames, then release it in one frame, and repeat.

Skip sandwich

Skip sandwich makes Ness's walking speed 1.5x faster for 10 seconds (and skip sandwich DX keeps the same effect for 20 seconds). Faster speed allows us to pass through a cliff which cannot be passed in normal speed (the cliff near the tunnel before Threed, for instance).

Photo Shoot Teleport trick

As you may know, photo shoot can be skipped by teleporting. But it cannot be skipped stutter-stepping. He is tough.
Although, Ness & co. never say "Fuzzy Pickles" in the run, because the run skips the most part of the game :P

Walk Through Walls Glitches

Teleporting Through Walls Glitch

The maximum speed of teleportation exceeds eight pixels per one frame. It allows us to go through a thin wall, in certain pixel positioning.

Walk Through Cliff Glitch

You can go through the gap of some cliff. Read gocha's note for details.

Walk Through Stairs Glitch

Everything in Earthbound is in one large map (see here). Whenever you walk through a door/cave-entrance/hole in the floor, the game warps you to where its destination is.
Now, when Ness & co. step onto a staircase (like those under Threed or in the pyramid), they automatically move forward a bit & "lock" onto the staircase, so that they can only walk up or down diagonally. If the game interrupts that locking procedure (by telling you someone's HP is getting critical due to poison/cold/etc. -- possibly other things like your Dad calling you could also work), then control gets messed up, and Ness & co. get "ghosted".
While ghosted, you can freely walk through anything, and directly walk around the map posted above with impunity. Most areas will appear pitch black due to having a different tileset than what is currently loaded, but you can reset the tileset by using the Town Map (if standing in an area that shows up on it) or the Sound Stone. You can hear the music of whatever area you're in, so that can help you orient yourself. In order to unghost yourself, you must go through a door or warp somehow (death, use an Exit Mouse, teleport). Doors only exist in areas with loaded tilesets.
Some rules -- don't go out of bounds. It will likely freeze. Also, you can never go below where you activated the glitch -- I guess the game tries to lock you onto the staircase, and gets confused when you're nowhere near it. This "can't go below" line stays in effect after unghosting yourself, and also when warping via doorways, teleport, etc. So don't enter the Threed hospital after starting the glitch in the Threed underground passageways. You can clear this "don't go below" line by heading back to where you started the glitch & walking onto the staircase normally -- everything goes back to normal completely when you do so.
Now, you can start the glitch, and then (provided the area isn't below you) immediately stroll right up to Giygas's lair. Use the Sound Stone to refresh the area (if you need to), walk in & out of the doorway to unghost yourself, and fight Giygas. ...except that the game will freeze on the first prayer cutscene. As you play, the game sets or unsets "flags" that it can check later to see if you've done certain things. The flag that is required for the prayer cutscenes to work is set when you travel back in time in the Phase Distorter. But we can't just glitch-warp to where Poo learns PSI Starstorm omega, as the only doorway to unghost yourself is on the wrong side of the chasm.
So we need to use the Phase Distorter in Saturn Valley. This requires (1) dropping down the hole into the Lost Underworld (this sets a flag that gets Apple Kid & Dr. Andronuts to appear in Saturn Valley), and (2) beating Ness's Nightmare in Magicant (this sets a flag that gets Dr. Andronuts to ask for the meteor piece). Thus, the game involves rushing through until we're able to glitch-warp, dropping down the hole to the Lost Underworld (and death-warping back to Threed), glitch-warping to Magicant & beating Ness's Nightmare, and then continuing the game like you normally would after finishing Magicant.

Special Thanks

gocha, Sato-chan, Floogal, Halamantariel, Nitrodon, ElectroSpecter, and starmen.net.
And thank you for reading our submission, enjoy the run!

gocha and Tropsy proofreaded this text; thank you!


adelikat: Accepting for publication as a "glitched any%" category.

adelikat: Changing the verdict to having it obsolete the published movie. This was brought on by discussion in the forum topic as well the discussion regarding Chrono Trigger. Obsoleting the published movie keeps are options open for a future movie. We have the option of deciding to have a no glitch any%, 100%, an "all aspects" type category, or none at all.

ShinyDoofy: As nobody else seems to be doing this, I'll give it a go.

Joined: 8/23/2008
Posts: 417
Did I mention I love this? I totally love this.
Samsara wrote:
And now, a question of my own. I'm sure this was tested, but I can't help but ask: Would it be faster to lure an enemy up to the meteorite and death-warp after Buzz Buzz joins? Or would manipulating the enemy to kill you cancel out the potential time saved?
This was discussed in the EB thread:
Floogal wrote:
1) Stutter-stepping over the Starman Jr. hotspot. - While this isn't nearly as cool as death-warping home (mainly because stutter-stepping is virtually impossible to do on a console), it is much cleaner, and (probably) faster. And this is a TAS -- we should be doing tricks that you can only do on a TAS.
I like it more than boring ol' death-warping anyway, though in that particular area, pulling off a death-warp is kind of impressive too.
I will not use self-reference in my signature.
Joined: 11/11/2007
Posts: 242
Location: the 1950s
Here some recommended screen shots for the movie I took:
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Joined: 3/22/2009
Posts: 2
Samsara wrote:
Jiruru wrote:
I think you have to walk in and out of the cave to get Saturn Valley on the Teleport list, but I'm not totally sure on that.
That's correct. The teleport flag is set when entering an area on foot. I think.
That makes sense. I would have thought just being there added it to the list, but I guess not.
Samsara wrote:
And now, a question of my own. I'm sure this was tested, but I can't help but ask: Would it be faster to lure an enemy up to the meteorite and death-warp after Buzz Buzz joins? Or would manipulating the enemy to kill you cancel out the potential time saved?
Haven't tried this myself, but wouldn't Buzz Buzz just kill it with fire before it was able to do enough damage?
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I strongly think this and the previous movie should both be published as separate categories. I just don't know what to call the category for the older movie... "less glitched", eh?
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
And I thought this game was confusing before. Now I'm really confused. What is this game about again?!
Taking over the world, one game at a time. Currently TASing: Nothing
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Apparently a kid trying to save the world from an evil empire. :P
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
I think I have to go with "Why Japanese programmers should not dress in red caps and take acid."
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Bisqwit wrote:
I strongly think this and the previous movie should both be published as separate categories. I just don't know what to call the category for the older movie... "less glitched", eh?
I'd just call this one the "glitched" run and the other one a "non-glitched" (or just leave the first one alone), in reference to the use of boundary-surpassing glitches. Seems like a fairly simple solution for me.
Active player (278)
Joined: 5/29/2004
Posts: 5712
No, call the old run the "Does everything you're supposed to have to do" run.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/1/2008
Posts: 347
I suggest that the old run is labeled as "Eight Sanctuaries" and make this one "No Sanctuaries"
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joined: 7/16/2006
Posts: 635
Great run. Way to make a werid game even weirder.
kchrules wrote:
Hehe, this screenshot is awesome.
Joined: 12/16/2006
Posts: 21
Location: Toronto, baby!
Liked this run, especially after having sat through the other 3-hour run. Probably would call this a "glitched" run, because that's what it is.
DESTROY THE CORE
Joined: 8/23/2008
Posts: 417
Should have mentioned before... definitely wouldn't want this to knock out the normal run. Should be a new category, I think. "Glitched" isn't really accurate because the normal one uses plenty of glitches. Someone who hasn't seen either video might get the wrong idea about the longer one. "Eight Sanctuaries" / "No Sanctuaries" isn't quite accurate either, since this one does visit a sanctuary (two, sort of). Since this game has such a clear-cut order in which you progress, could it just be "Sequential" / "Non-Sequential"? Eesh, technicalities.
I will not use self-reference in my signature.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
I have not played the game. If 8 are typically required, why not "Full Sanctuary Run" and the other be "Low Sanctuary Glitched Run"?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 2/1/2008
Posts: 347
Oh yeah, forgot that one was actually visited, aka the tune was recorded. So yeah, "All Sanctuaries" and "Minimal Sanctuaries" makes more sense. EDIT: But wait... does the old run skip any major part of the story line (i.e. skipping past the eraser below Stonehenge, therefore eliminating the need for the Eraser Eraser)? If not, then it may be more appropriate for it to be "Full Story" so an "All Sanctuaries" run could be made that skips parts of the story, but ends up fighting all the sanctuary bosses without the stairs glitch (since it makes it easy to warp straight to the bosses, which does not sound entertaining). Whether an all sanctuaries run with partly skipped story line would actually be entertaining or enough to create another category is questionable, however.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joined: 7/2/2007
Posts: 3960
Correct me if I'm wrong, but what we have here is basically two any% TASes, one of which happens to have a much lower effective percentage than the other. As it happens, that means that the other run shows much more of the game. What I would suggest doing is call this run an any% run, and avoid trying to categorize the original run. It can be replaced if someone wants to make a newer "complete" run, by whatever criterion seems appropriate (all sanctuaries, complete story, glitchless, whatever).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 2/14/2007
Posts: 127
Very well done! You did some very good npc/enemy-movement manipulation, and I'm surprised you were able to get so many Skip Sandwiches. I was also caught off guard by your other startegies: stealing a Secret Herb to revive Paula in Magicant (as opposed to using Ness's Mom), giving Ness a cold as well so that he drops instantly in the Lost Underworld (as opposed to picking a fight with a dinosaur), and glitching through a wall on the last trip to the meteorite piece. My only possible suggestion for improvement would be phase 3 of the Giygas fight. Would it maybe be slightly faster to have Giygas use his PSI-Flash-equivalent attack to KO Ness and Poo right away? The time it could save is very small, as the "Ness is on guard!" message is very quick. The manipulation would be lessened somewhat by not caring about Paula's condition -- praying works fine even if teary, paralyzed, or feeling strange. I'm still confused by some of these glitches. Why does Paula mysteriously lose her starting inventory when Jeff joins, only to regain it when Poo joins (evidenced by the Teddy Bear's presence)? As for keeping the old run, I say yes. If the SNES and gameboy Zeldas can have two any% runs, where one run uses boundary glitches that skip 80% of the game, why not Earthbound?
Joined: 7/25/2007
Posts: 109
The only thing I hate about this run is how it forced me to change my boxers. B- because of that. Oh, and don't obsolete the normal run, naturally. By the way, call this run "LSD Trip" for Loping in Scantily-clad "Darkness" or something along those lines.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
This is the first Earthbound run I have watched all the way through, and I've never even gotten past the beginning part. Needless to say I was scared when I saw and heard Giygas for the first time.
i imgur com/QiCaaH8 png
Joined: 3/11/2008
Posts: 583
Location: USA
Category: "Ignores semi-important goals."
Joined: 4/3/2005
Posts: 575
Location: Spain
I suggest calling the old one "obsoleted", and just keep a link to it. Doesn't the site already keep the movies for all obsolete runs anyways?
No.
Former player
Joined: 8/17/2004
Posts: 377
I vote to publish this as a seperate run. There's plenty of games out there with sequence breaks and non-sequence breaks. I was entirely impressed with the run itself, but everyone else seems to have the praise covered, so I won't be redundant. :D
Joined: 11/30/2008
Posts: 2
Isn't this kind of similar to the out-of-bounds glitch for LttP? The regular run also makes use of U+D/L+R, it just doesn't go through walls which is a little arbitrary when you stop to think of what types of walls. Though I don't remember off hand if the regular run did sequence breaks. If the criteria for different categories is LSD tripping into a void of music and squares of color, then I think this should make a new glitched category. If the criteria is sanctuaries, then I think this should replace the old run and become the any% category. For whatever a lurker's two cents are worth. Regardless, I'm voting 10/10; this run was a great watch and seemed very optimized to my untrained eye.
Editor, Expert player (2316)
Joined: 5/15/2007
Posts: 3856
Location: Germany
A great run. It's boring at times, but that's just me. 8/9. I vote for obsoletion of the old movie, because it still is available and it's not like this glitch run completes the game in 5 minutes. In case this turns out to be a seperate category, which it looks like it does, I'd vote for adding a "glitchless" tag to the old movie.
Joined: 7/10/2008
Posts: 56
Great run! I vote publish as a seperate run. Alot of the reason I enjoy watching TASs of RPGs is that you get to see a massive game completed rather quickly and still get a sense of the story and what is going on. This run seems like it would fit better as a "glitched" publish alongside the full game.
i see...