Post subject: Bonk's Revenge
Player (50)
Joined: 4/10/2009
Posts: 226
I've been working on a run of bonks revenge for the last few days after my phantasy star II run died. I finished round 1 with 50 smilies and decided it wasn't worth it. so I went back and optimized some stuff and avoided the smilies, I finished 2-1 so far. anyway I don't know a good place to upload .mcm files so I'll just upload it to rapid share for now. http://rapidshare.com/files/223445070/bonks_revenge_TAS.rar.html the rar contains both versions (bonksrevenge.mcm for no smilies copybonksrevenge.mcm for 50 smilies.)
Emulator Coder
Joined: 8/12/2007
Posts: 102
The first level looked nice and I'd like to see more. However I think you could speed things up by using the strategy in this video when applicable: http://www.youtube.com/watch?v=SENABAEx-DM
adelikat
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Emulator Coder, Expert player, Site Developer, Site Owner (3581)
Joined: 11/3/2004
Posts: 4736
Location: Tennessee
Nice strat, and I think this game would be a great TAS choice.
It's hard to look this good. My TAS projects
Player (50)
Joined: 4/10/2009
Posts: 226
nah you can't, you don't bounce off flowers like that in bonks revenge. bouncing off walls gives you a slight boost of speed and keep it by spinning, but its only about as fast as having meat power. theirs a small improvement in 1-2 that I'll probably go back to fix but it probably won't save more then 30 frames.
Player (50)
Joined: 4/10/2009
Posts: 226
this games been desyncing quite a bit, sometimes the game flat out resets out of the blue. kinda bugging me. also after I finished optimizing 1-2 the extra frames at the end of the movie randomly disappeared, and then magically reappeared awhile later. anyway heres my next set of WIPs:http://rapidshare.com/files/223866290/bonks_revenge_TAS.rar.html one is an optimized round 1, the other is through 2-2 (which looks awesome) I'm not sure if I should be getting 50 smilies in round 2 or not, I'm also not sure if getting a big meet in 2-2 would save enough time in 2-3 to be worth it.
adelikat
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Emulator Coder, Expert player, Site Developer, Site Owner (3581)
Joined: 11/3/2004
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Location: Tennessee
Ctrl+R is the reset button in mednafen. Are you sure you aren't hitting that (and recording it into the movie) by accident?
It's hard to look this good. My TAS projects
Experienced player (953)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Rather try the new version of mednafen, i didnt had time to test out already (kinda busy on other things) but it seem paul tryed to fix reset stuff I had same reset problem in granzort, you can remove the key (hex edit movie...), for me it did resync after removal I think it would be weird whe both hitted the reset key accidentally, also at second tryout, i had the key unmaped and it still got in the movie somehow :p I had also extra frames (lot more tought) at the end of the movie, wasnt a big issue for me but require to hex the movie when its complete
Player (50)
Joined: 4/10/2009
Posts: 226
that seems like a feasible reason since ctrl+shift+r is record. I'll look into the new version.
Joined: 3/28/2005
Posts: 216
aruKado, can you post the hexed movie file? My download of the original, as expected, resets right at the beginning of the movie, so I can't view it. I'm not hex savvy.
Player (50)
Joined: 4/10/2009
Posts: 226
well I finished round three, but had 4 or 5 reset desyncs on the way, so the new version obviously didn't fix the problem entirely. early tests are telling me that skipping round 4 and 6 will probably be optimal, so I'll probably have to redo round 3. I think I'm starting to lose my motivation due mainly to not knowing whether or not to skip rounds. http://rapidshare.com/files/225058730/bonksrevenge.mcm.html
Joined: 3/28/2005
Posts: 216
Play the game normally a couple times instead of trying to TAS every level in turn. If you have a feel for the mechanics of the game you can probably determine which levels you need to skip without having to go all out on them. I should also note that with the newer Mednafen the mcm file still resets right off the bat and stops the movie.
Player (50)
Joined: 4/10/2009
Posts: 226
finished round 4. and round 5 is definitly not worth skipping (did it in about 8000 frames with only a few save states and no slow down) I'm not entirely sure of I should skip round 6 or not, its looking like getting 50 smilies in round 5 would take quite a while, but round 6 would probably also take awhile. http://rapidshare.com/files/226597579/bonksrevenge.mcm.html
Joined: 3/28/2005
Posts: 216
I still cannot play this file back in the latest mednafen build. As soon as mednafen opens it resets and playback is stopped. Any way to resolve this?
Emulator Coder
Joined: 8/12/2007
Posts: 102
Looks good so far, nice work. Are you using this version of mednafen? If so, did it fix the reset problems?
Any way to resolve this?
Make sure you are using full paths for the movie and game (C:\mednafen\game.pce) and that there aren't any spaces or symbols in that path.
Player (50)
Joined: 4/10/2009
Posts: 226
I haven't tried the newest version yet. I assume that simply unmapping the reset keys will fix it though as it seems to only happen when I'm starting/stopping recording. (although it doesn't seem to me like I'm pressing ctrl+r with out pressing ctrl+shift+r) interestingly enough ctrl+r does nothing when playing the game and only affects the way it plays back. I also don't think this problem will bother me that much anymore as I figured out you can just rerecord over a few frames by the reset.
fruitbane wrote:
I still cannot play this file back in the latest mednafen build. As soon as mednafen opens it resets and playback is stopped. Any way to resolve this?
I don't know why you would be having trouble with the video resetting and stopping as it works fine for me, but if you're using lmednafen be sure you have the movie and rom files in the same directory as I had trouble with the dragonegg movie because of this. also I think someone needs to teach me to hexedit, there's a small strategy change in 1-4 that would save me about 200 frames. and I don't want to have to redo the rest of the game just for that.
Joined: 3/28/2005
Posts: 216
@paul_t I was using the latest mednafen on the website posted for this area of the forum, version 137. I just tried with the one you suggested and it does the same thing. Mednafen opens, and then it immediately resets, with the upper left corner reading "stopped", the frame count (?), and "2" below that. I've been using the following command via a batch file I just edit for each case: mednafen -mov D:\Consol~1\TG-16\mcm\bonksr~1.mcm D:\Consol~1\TG-16\ROMS\bonk's~1.zip This same format worked fine for Adelikat's submission of Dragon Egg (now published).
Emulator Coder
Joined: 8/12/2007
Posts: 102
Just for the sake of testing, copy the movie to D:\ and rename it bonk.mcm. mednafen -mov D:\bonk.mcm D:\Consol~1\TG-16\ROMS\bonk's~1.zip
Joined: 3/28/2005
Posts: 216
Testing reports no change. This is indeed a bizarre problem.
Player (50)
Joined: 4/10/2009
Posts: 226
I finished round 5 and also went back and redid almost the whole game so far to save 793 frames total. http://rapidshare.com/files/233171069/bonks_revenge_TAS.rar.html
Joined: 3/28/2005
Posts: 216
All I can say is that I'd really love to see this, but I can't.
arflech
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Joined: 5/3/2008
Posts: 1120
I hope DeHackEd updates his microstorage: http://dehacked.2y.net/microstorage.php
i imgur com/QiCaaH8 png
Player (50)
Joined: 4/10/2009
Posts: 226
I forgot to mention that I'll probably need help hex editing out the extra frames when I finish this run. and I think I figured out how to avoid resets. if you start recording while in freeze frame and then load a save state with out the frame advancing it will put a reset on the frame of the save state.
Post subject: Bonk's Revenge
EZGames69
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Expert player, Publisher, Reviewer (3942)
Joined: 5/29/2017
Posts: 2702
Location: Michigan
Bonk's Revenge is the sequel to the first game in the series. I've been noticing some mistakes in the published run so I tried to see if I could improve on it, so far I managed to save 4 seconds in the first world. there might be more time I can save in the first world and I will try to find as much as I can. Here's what I have so far: Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Memory
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Joined: 3/20/2014
Posts: 1762
Location: Dumpster
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Challenger
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Skilled player (1634)
Joined: 2/23/2016
Posts: 1033
I'm not much familiar with Bonk games, but some flower boost would be still possible in this sequel? Also, good luck improving the published run!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.