This game is generaly know as Symphony Of The Night on the PSX system
Lets get a ride with the only character missing on PSX : Maria!

Summary

  • First Sega Saturn Movie!
  • Aim For Fastest Time
  • Abuses Programming Errors
  • Take Damage To Save Time
  • Manipulates Luck
  • Contain Speed/Entertainment Trade-off
  • May Contain Dynosaur/Dragon Trade-off
  • Official Encodes [1]
  • Emulator used: Yabause-RR (revision 245)
  • Frames:24xxx Lag:xxxx Re-records:7558


Notes

Im proud to introduce the first Sega Saturn movie on tasvideos.org, and especially with my favorite game : Castlevania

The saturn port of SOTN is a little inferrior on graphic side, but got a few "extras":
  • Maria is a playable character (sensibly the same gameplay than richter).
  • Richter got an alternate costume available, and selectable from clear sram unlike psx.
  • There is 2 extra levels, for a total of 100 new rooms counting both castles (94 if you de-count the psx fake underground garden).
  • Two new boss (one been Maria in Alucard gameplay).
  • One new relic for Alucard (let you run like richter/maria).
  • A couple of items, armors and weapons for Alucard.
  • Many small difference in the engine, bug fix or new ones introduced, a complete list would be useless and pretty hard to make, this faq details somes.

On saturn version its not possible to use the glitch to get outside the inverted keep like in this movie with richter on psx, in order to make maria movie a little more entertaining, im using the glitch to get outside chapel, witch is not available on psx.
Alltought from what i could test so far, it would be faster (not by a lot) to stay inside the castle.

The video i uploaded on youtube use a little fix that is not included (yet) in the release of yabause, to make the start menu looking better, if you want this; in turtoisesvn revert revision186 / recompile

Out Of Boundary Glitch

A video recap of the technique can be found here

For alucard and maria, its quite simple, what you want to do is to use backdash near the target door (keep or inverted chapel), push forward the direction your character is facing while backdash and repeat until you "touch" the door, keep pressing direction and youll "warp"

For richter its a bit more complicated, the only way to get the same "effect" is to use the airdash, at the end of airdash you got a few frames where you can "extra" jump, if you land on door exactly on the frame your given back control and input direction, youll "warp" like maria & alucard

Optimizations

By all means this movie is improvable, first with(out) the out of bondary glitch, secondly, because i admit i "didnt worked enought" on it, i except some violent "no" votes, but well, i submit because theres a new emulator release and whe need a movie i think
I worked on this about 5 days, and the week before i made richter run
Im already starting to improve this run, and i hope to come with more optimizations soon, ill try not to spoil too much about it:
-I could have filled in MP before medusa in the save room (and use her "flamme thrower" spell)
-Maria got so many movements at her disposal... its VERY hard to say whats the best tactic to move around... i except some changes for a "perfect" run (not that many tought)
-Theres might be a way to shorten last boss by casting the spell before trigger boss and just let maria sit around, eventually he would die by hoovering on you

Closings

Thanks to paul_t, adelikat and the yabause(&RR) team for making Sega Saturn TAS reality!

A special dedicace to paulo1179 who was collaborating with me few years ago when finding the OoB technique with maria/richter, he showed me how to shift the keep, then i founded how to make it happen with backdash(alucard/maria) or airdash(richter), later on he applyed this to inverted chapel.

Whe hope youll enjoy this movie and saturn tasing gets prolific in futur!

adelikat: Accepting for publication.
ShinyDoofy: Processing...


Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Considering Bloodlines, i dont see the difference, unless you think that bloodline only deserve one character to be runned
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Yes vote, because Maria is a badass girl =)
Joined: 7/2/2007
Posts: 3960
I actually found the bossfights in this run more entertaining just because they're all different. In one Maria just blasts the boss with a huge gout of flame; in the next she pogo-jumps it to death; in the last she does something to start glowing yellow before beating the crap out of Shaft. Whereas Richter's run is 1000 Blades, then Hydro Storm, Hydro Storm. None of which are very interesting as I've seen them all before.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
On next run i think i will use another spell on medusa, as i overlooked the save room to fill up my mps, so i might end up using shiryu this time ;) (the gradius dragon spell) Well its speculate, im not completly sure for now, but maybe ill use all 3 next time :p
Joined: 9/29/2005
Posts: 46
Location: Denver, CO
Aitamen wrote:
OmegaWatcher wrote:
SATURN GAMES? YES
QFT!
Quote For Truth... essentially I was saying this is how everyone feels/should feel...
"If any man is not free, then I too, am a small pie made of chicken"
Joined: 5/2/2009
Posts: 656
Aitamen wrote:
Aitamen wrote:
OmegaWatcher wrote:
SATURN GAMES? YES
QFT!
Quote For Truth... essentially I was saying this is how everyone feels/should feel...
Oh, lawd. I understood another thing, sorry
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 7/25/2007
Posts: 109
Derakon wrote:
Didn't play with the "Now Loading" message. Voting no. :p
Hey, that's my gimmick! I'll have to complain about something different...hmm...you made a run of this game without ever taking advantage of its much sought-after extra features!? Are you MAD man!???!! Get a 100% up in this house already and STOP MOCKING ME!!!!!! Good run or not! Yeah, that works. <_<
Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
I dont realy see the point to gather rooms (%) with maria, there would be no "limit" from a game point of view, i could go to 150% or 200%, would not change anything in game, still shaft the boss, well... Now, in alucard game... its another matter The big problem of sotn is its too much buggy, i mean, whatever "achievement" or "goal" you would fix could be garbage by glitchs in order to go faster In mind for exemple the good ending with alucard, it require 195%+ castle Ok but this work also with white rooms... so basicly visiting only blue rooms is not the fastest way around, so in the end, you *might* not even need to explore the extra levels The only arbitrary (and suxy) goal possible would be beat all boss, and even in that case.... only the regular underground garden have one... reverted dont... cursed prison also dont have a boss (more likely no run will ever go to the prison, except in revert castle eventually)
Joined: 8/23/2008
Posts: 417
Is "100%, no out-of-bounds" too arbitrary? The purpose of the run would be pretty clear (go everywhere you're supposed to be able to go). Maybe even "100%, no glitches" if you'd like; I believe that category already exists somewhere around here.
I will not use self-reference in my signature.
Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Its too arbitrary imo, especially in saturn, you can open white rooms just by been under the floor (witch is something that happen often while glitching "inside" the bounds) Now for a no glitch run... well... its boring to me so ill leave it for others Anyway just abusing the potion or the wolf-bounce-candle (which are not glitches) will already fuck up the "intended" way of playing, bypassing the spike armor pretty much destroy everything, same as for obtaining double jump sooner ect... And for a real 100% definition... its not going to be easy -can be the best ending (1800+ rooms on map) -full map (1990 rooms) -full ennemy list -full inventory (drop everyting) -31 relics (28 usa psx sotn) -full time attack events (29 psx, probly 30 on saturn) some of this prevent glitching, for exemple, if you skip death, you dont meet him... so youll miss an event in time attack screen
Joined: 7/1/2008
Posts: 272
Acheron86 wrote:
Is "100%, no out-of-bounds" too arbitrary? The purpose of the run would be pretty clear (go everywhere you're supposed to be able to go). Maybe even "100%, no glitches" if you'd like; I believe that category already exists somewhere around here.
based on the verdict for the full map run of Circle of the Moon, it's not going to fly here.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
All relics seems the only feasible definition (should I rather say category?) out of those.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 7/1/2008
Posts: 272
all bosses could work too.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
What's the difference? (Pardon my ignorance.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 7/1/2008
Posts: 272
not all relics are rewards for defeating bosses. for example, none of the familiars require a boss to beat. some bosses like Scylla only reward equipment, and some like the Cerberus are merely in the way. all relics doesn't require all bosses, and vice versa.
Joined: 7/2/2007
Posts: 3960
I could get behind all-bosses, all-relics, or all-enemies runs. They all seem reasonable approaches. Note that 100% runs in Aria of Sorrow/Dawn of Sorrow are basically all-enemies runs with the additional requirement that you get a soul from each enemy type (so, lots of, aha, soul-killing luck manipulation).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Something very different when you want to compare with COTM, in SOTN, to get the "good" ending you need 195%+ castle
Joined: 7/2/2007
Posts: 3960
Doesn't the good ending basically consist of Richter saying "But he's ten times your age, Maria!" ?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
correct (try to remember the difference between "good" and "bad" ending of castlevania2... Oho)
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Derakon wrote:
Doesn't the good ending basically consist of Richter saying "But he's ten times your age, Maria!" ?
10? Given that Maria is 17 and Alucard is at over 300 (more if you consider Legends to be canon), uh, yeah. He's old.
Taking over the world, one game at a time. Currently TASing: Nothing
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15569
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1313] Saturn Castlevania: Symphony of the Night "Maria Mode" by arukAdo in 06:51.22
Joined: 2/21/2008
Posts: 255
Any chance of the PSP version getting a TAS?
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
Spikestuff
They/Them
Editor, Publisher, Expert player (2633)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
xnamkcor wrote:
Any chance of the PSP version getting a TAS?
Are we forgetting that PSP doesn't have a complete TAS function. Even though some Japanese made a build but none of us can find it? YES (To both questions).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
Sure if a rerecording-emulator is ever coming out, considering that even the normal emulators are really shitty.
Joined: 2/21/2008
Posts: 255
I wonder if we'll find a way to specially emulate whatever emulator or engine they're using for SotN on PSP before the PSP gets a TASable emulator. PS: I tried to request "AVI" recording, but the person insisted on focusing on the fact that "AVI" isn't a format, but a container. I guess, in his language, quotation marks aren't as diverse in their usage. At the very least he seems interested in implementing uncompressed recording. Which is a massive step over some of the more silly developers who insist that MPEG is good enough.
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26