Emulator: Snes9x 1.43v9
Confirmed operation: Snes9x-rr 1.43 svn106

Details

  • Aims for fastest time
  • Abuses programming errors in the game
  • Manipulates luck
  • Genre: RPG

About the game

Romansing SaGa is RPG released by Square(famous for Final Fantasy series) in 1992. It is the 4th work of SaGa series. It was released only in Japan. SaGa series are popular in Japan as much as Final Fantasy series. Romansing SaGa is the first work that adopts "Free scenario system" in the series. First of all, the player chooses the hero from 8 characters. The first state is different depending on the hero whom the player chose. However, The final purpose of any hero is the same. The player can choose the scenario freely by the goal.

About the glitch

It is famous in Romancing SaGa that there are a lot of glitches. In this run, I used the glitch named "Lady-luck's Bug"(LB). Only when Hawk is a hero, LB can be used.
The occurrence condition of LB is as follows.
  • Reperts "Enters Oapu → Driven out from Oapu" 10 times.
The phenomenon generated by LB includes many things.
Typical phenomena are as follows.
  • Speaks an unknown thing.
  • Moves to another map.
  • Specific items are obtained.
  • Specific characters become companions.
  • Suddenly starts a battle with the last boss.
What phenomenon happens changes in the timing of the key input.It changes in each frame. In this run, I cause phenomenon "Suddenly starts ending" by luck manipulation. "Suddenly starts ending" is a very unusual phenomenon.

Movie of my run
Reference
  • TAS "Hawk" in 15:11.63 by TaoTao (Using glitches) → nicovideo(Account necessary)
  • TAS "Sif" in 12:57.55 by TaoTao (Using glitches) → nicovideo(Account necessary)

I hope you enjoy my run.

cpadolf: I have no idea of what just happened, but if you beat an RPG in 2 minutes I'd say that you must have done something right. Accepting for publication.

TASVideoAgent
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This topic is for the purpose of discussing #2453: knbnitkr's SNES Romancing SaGa in 02:14.77
gocha
Any
Emulator Coder
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Voted yes, nice abuse of a mysterious glitch. Bugreport (snes9x-rr 1.43 svn106 win32): 1. begin playing the movie with the latest svn build of snes9x-rr 1.43 2. pause it around frame 1900, then make a new savestate, and load it then, graphics will be messed, and the run will be desynced. The savestate of the latest version is incomplete possibly? I wonder :o
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Emulator Coder
Joined: 1/12/2007
Posts: 95
I watched the youtube link, and it deserves to be put up because of it's obvious speed, and perhaps because it just won't be much trouble for the encoders as far as I can tell.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Here's another "WTF HOW DID YOU WIN SO FAST?" videos! I was so surprised when it said "Movie End." before the half-way point in the video, I loled. Voted yes.
Player (215)
Joined: 2/12/2006
Posts: 373
Location: Oregon
One of those times where a "WTF" option in the poll would be good. Voting yes.
Active player (372)
Joined: 11/13/2009
Posts: 14
Location: japan
>>gocha Thank you for the vote. I also tried with snes9x-rr 1.43 svn106. However, the problem by a new savestate did not happen. Is there a problem in the version of ROM?
Samsara
She/They
Expert player, Senior Judge, Site Admin (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Game-breaking glitches make everything better. Yes vote.
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gocha
Any
Emulator Coder
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
gocha wrote:
Bugreport (snes9x-rr 1.43 v17 win32): 1. begin playing the movie with the latest svn build of snes9x-rr 1.43 2. pause it around frame 1900, then make a new savestate, and load it then, graphics will be messed, and the run will be desynced. The savestate of the latest version is incomplete possibly?
knbnitkr wrote:
Is there a problem in the version of ROM?
No, the ROM CRC matches well and I can watch your movie without desync. (actually, ROM version is not a problem. Emulator must not cause such a glitch for all games, right? ;P) Well, the state glitch seems to happen at some certain frames. For instance, it occurs at frame #1420, #1421, #1428, #1429, #1436, #1437... It should be investigated immediately. I'll test things as soon as possible. Edit: Traced it (WIP)
dma.cpp: while (CPU.Cycles > CPU.NextEvent) S9xDoHBlankProcessing (); // 0x7xxxx vs. 0x400
This loop increments CPU.V_Counter in insane speed. Hmm, I'm not sure how I can fix the issue yet, though... Edit: bah, it also happens on 1.51 v6: ...not true, forget about that.
I am usually available on Discord server or Twitter.
Emulator Coder
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
I have NO idea what just happened, but that was fast :P Voted yes though, since it's obviously a glitchfest (and that appeals to me :P)
Joined: 8/13/2005
Posts: 356
Location: Canada
I'm happy to see this game, but that run is... well, short. It's hard to say if it's entertaining or not. As a demonstration of a weird skip-the-whole-game glitch I guess it's good. I'll vote yes. I'm sort of interested to see what a non-Hawke (maybe Albert?) run would be like. Pretty sure Weip was officially translated as Oapu.
Editor, Expert player (2457)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Suddenly voting yes.
Skilled player (1633)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
RPG beaten in 2 minutes? Can there be any question? Yes vote.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 6/4/2009
Posts: 893
DarkKobold wrote:
Can there be any question?
wtf just hapened ? yes
Skilled player (1304)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
What happened...... I blinked and missed everything..
Player (120)
Joined: 2/11/2007
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Hey, if you like this, try this one: http://tasvideos.org/2450S.html
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Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
The run might've been short, but it was also very uneventful. You don't see the same kind of mad glitching you saw in the Chrono Trigger run. Voting meh.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Still... "Movie End." So epic.
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
So... you just entered a location multiple times in order to access a glitch, then put in a specific input to activate the end of the game? That's really boring. It's a cool glitch, but in practice it kills the entirety of its entertainment value. Meh vote, leaning heavily toward No.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1397] SNES Romancing SaGa "game end glitch" by knbnitkr in 02:14.77
Joined: 7/28/2005
Posts: 83
Location: Montreal, Canada
Bahaha, I read the completion time as 2 hours 14 minutes instead of 2 minutes 14 seconds. I never expected an RPG like this to be so quickly beatable.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
It looks like the player corrupts memory in this movie. If someone can confirm this, please let me know so I can add the corresponding tag to the publication.
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