Post subject: SMW Hack: VIP Mario series (aka. SMW VIP & Wall MIX etc)
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
VIP Mario is a series of japanese smw hacks. The hack is quite hard to play and therefore I think that it has lots of TAS potential; it needs powerup management, for example. Indeed, some of the new glitches were found while working on this series. VIP Mario 2 is the second sequel of the series, and is harder than the first. The ips of VIP Mario 2 can be downloaded here; click AA版 v1.52 to download the ips. Since I work on the rom of AA Edition and of version 1.52, other editions or versions will desync with my movie. I started a testrun for all-exits run a year and a half ago, but lack of motivation kept it away from being finished. I finally finished a testrun yesterday and just want to share it: http://dehacked.2y.net/microstorage.php/info/1161144736/vipmario2-tas-testrun-mister.smv I don't think my testrun has enough entertainment, but it may be instructive for those people who try smw runs. I'm not sure at all when this project will be finished. There is another run for VIP Mario 2; "almost capeless and yoshiless" all-exits run by V (aka. 見習い): http://dehacked.2y.net/microstorage.php/info/1442733731/Mix2-TAS.smv There are also several runs for this series, due to ISM, V or myself. I'll maybe make a few posts here, or in other appropriate topics. -------- Edit: Changed the subject from SMW Hack: VIP Mario 2 (aka. SMW VIP & Wall MIX 2); it would seem better to gather all the sequels of the series into this topic. The latest ips'es of the other sequels (of AA Edition) can be downloaded as follows (the upper ones are of normal (i.e. non-AA) edition):
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Former player
Joined: 6/15/2005
Posts: 1711
I watched the entire first one. I'll look at the second one later. It was very cool. It's fun to see some of the new and most ground breaking tricks being utilized like this. Very nice!
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 12/28/2004
Posts: 210
Anybody else having trouble getting this to run on 1.43? Which rom did you use to patch it?
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Mister, you are my fav SMW TASer, congratz.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Use the original SMW ROM. I've watched 1/4th of it. It really does have a lot of cool shortcuts. One that stuck in my mind was using the music note blocks to bounce you into a pipe. I can really see how a much more demanding hack causes the players to find new tricks and glitches, which can then be applied to the original game.
Homepage ☣ Retired
Former player
Joined: 6/15/2005
Posts: 1711
Watched the small-only (well, 70% of it before I accidentally closed the emulator) run too; very entertaining as well. I don't know the author of that one, but he certainly knows what he's doing. Tell him from me that I very much enjoyed his run :)
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 12/28/2004
Posts: 210
Comicalflop wrote:
Use the original SMW ROM
Whats an "original SMW ROM"? I tried both U and J versions and neither works.
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
You must use a headered ROM, and it must be expanded. (use lunar expand)
Measure once. Cut twice.
Joined: 1/10/2010
Posts: 3
Edit: Ignore my stupidity xD
Joined: 12/28/2004
Posts: 210
K, I just had to add the header, that's it. Thanks for the help.
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Sorry for my late reply. Marcokarty: thanks a lot. I'm happy to hear that :)
Comicalflop wrote:
I've watched 1/4th of it. It really does have a lot of cool shortcuts. One that stuck in my mind was using the music note blocks to bounce you into a pipe. I can really see how a much more demanding hack causes the players to find new tricks and glitches, which can then be applied to the original game.
I do agree and I believe that working on much more demanding hacks gives us many boons in various ways.
Fabian wrote:
Watched the small-only (well, 70% of it before I accidentally closed the emulator) run too; very entertaining as well. I don't know the author of that one, but he certainly knows what he's doing. Tell him from me that I very much enjoyed his run :)
He's a really good SMW TASer, I think. I'll tell him your massage when I have a chance. I have no means to contact him now, though :p I'll make another post later, giving other existent runs of the series including my current wip on vip 3.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Post subject: Other existent runs and current vip3 wip
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
I am going to put existent vip mario runs (other than those above) together here. Most of these runs are available at nicovideo as well. As well as a vip2 run, I'm working on a vip3 almost capeless and yoshiless run. Unfortunately, my testrun (having 160k rerecords!) was done on an older version (ver. 1.33) hence would desync with the latest one. (They have been uploaded on mediafire as videos. But I'm sorry for bad encodes.) I finished World 2 a few days ago and here is a wip: http://dehacked.2y.net/microstorage.php/info/461462929/Mix3_423.smv I'll post my wips in this topic from now on.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
A few questions. 1. What are the differences between the "AA" versions and the other versions? 2. Do all of them require an expanded SMW ROM?
Previous Name: boct1584
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
2. Use lunar ips. It automatically expands the ROM to the correct size, so there is no reason to worry about that.
Measure once. Cut twice.
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Solon wrote:
A few questions. 1. What are the differences between the "AA" versions and the other versions? 2. Do all of them require an expanded SMW ROM?
1. The graphics of many sprites are different from the normal smw characters. They look like "2ch" things (that's why it is called AA edition). It's somewhat traditional for us to use AA editions rather than normal editions when tasing, so you need AA editions to watch our movies. But you can play whichever you want without no difference. 2. You don't need the ROM to be expanded, but only to be headered.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Mister wrote:
2. You don't need the ROM to be expanded, but only to be headered.
Actually, if you use any IPS patching tool other than lunar IPS, such as SNESTL (which is what I used to use before I heard about lunar IPS), then you will need to expand the ROM with lunar expand first before patching. This is because lunar IPS is specifically designed for patching SMW roms, and nothing else, whereas SNESTL is a general purpose IPS patcher.
Measure once. Cut twice.
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
hmm I usually use WinIPS and I just tested SNESTL (I didn't know this patching tool). Either work fine with a not expanded rom. Anyway some of the other hacks might need a expanded rom, it's recommended to use lunar IPS as andymac wrote. :)
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
The VIP 4 run by V desynched at the first ghost house. Can you give me the MD5 of the ROM and version of the emulator which synchs this run?
Measure once. Cut twice.
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
andymac wrote:
The VIP 4 run by V desynched at the first ghost house. Can you give me the MD5 of the ROM and version of the emulator which synchs this run?
That movie requires the rom with "crc32=89876B11, name=MIX4AAE Ver1.15", and it synchs on the latest snes9x 1.43 v17. I don't know how to get the MD5... If you downloaded the correct file, its version should be 1.15. Or... Did you get the ips from SMWC? That's an older version 1.06 and desyncs at the first ghost house.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Okay, watched the full runs of VIP1 and VIP2, both of which were awesome. One thing I'm not clear on: While using a P-Balloon, how do you get into a wall without dying? Every time I've tried it in SMW or TSRPR, I die immediately upon entering the wall. EDIT: You can get the MD5 with NSRT.
Previous Name: boct1584
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Even in a solid object, you don't die unless you land on the ground (landable object). So you only need to be small or ducking as well as need a little adjustment. I got the MD5 of VIP4 with NSRT: 5F545E80C066A78929835831705896A9. Thanks! :)
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
What is the MD5 sum of your (J) rom?
Expert player (2454)
Joined: 12/23/2007
Posts: 822
Fantastic run, Mister! I'm really impressed!
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Any progress on your VIP 3 run?
Previous Name: boct1584
Player (172)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
I finished the right half of the 3rd world. here is a wip: http://dehacked.2y.net/microstorage.php/info/817863760/Mix3_445.smv It's 2820 frames ahead of my testrun.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"