• Aims for fastest ingame time
This is a TAS of only the bonus stages. I made it 5 years ago, so after some thinking I thought it would be time to submit it.
StageTimeSega record
1-1  3.46  3.51
1-2  6.10  6.86
2-1  3.16  3.52
2-2  3.94  4.68
3-1  9.2411.41
3-2  6.85  7.36
4-1  4.75  7.24
4-217.7917.82
5-1  7.09  7.41
5-212.9819.33
6-1  9.9711.02
6-215.4617.91}}
There are records in the game called "Sega records", which I think are supposed to be times that some people at Sega got. Some of them are really good though (like 4-2) so I wonder if a human would have actually been able to get them. Others are easy to beat by several seconds.

Truncated: People seem to like it. It's short, and nice and could be up for some competition. Setting this to accepted.

TASVideoAgent
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This topic is for the purpose of discussing #2655: nfq's Genesis Ristar "Bonus stages" in 04:31.43
Post subject: Re: #2655: nfq's Genesis Ristar "Bonus stages" in 04:31.43
NitroGenesis
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TASVideoAgent wrote:
I made about 5 years ago
That would mean you didn't use RAM wch, would it have ever helped? Watching.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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Some of the levels were entertaining. Some were not. I guess it could be worth a "yes" from the entertainment point of view. The technical aspect could be problematic, because if it was done 5 years ago, it might appear on this list: Movies To Obsolete From 2005 Publishing something that we would actually want to get rid of sounds a bit silly. Anyway, voting weak yes.
Post subject: Re: #2655: nfq's Genesis Ristar "Bonus stages" in 04:31.43
nfq
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NitroGenesis wrote:
TASVideoAgent wrote:
I made about 5 years ago
That would mean you didn't use RAM wch, would it have ever helped?
Hm, no, I don't see how that would help. Usually, I have no use of RAM watching (I assume that's what you mean by RAM "wch") in making TASes. There is no luck manipulation or stuff like that in this TAS. Technically, even though it's 5 years old, I think it's actually a lot more optimized than my recent Turok 3 TAS for example.
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Aqfaq wrote:
The technical aspect could be problematic, because if it was done 5 years ago, it might appear on this list: Movies To Obsolete From 2005 Publishing something that we would actually want to get rid of sounds a bit silly.
Just because a movie was made in '05 doesn't mean it's of insufficient technical quality. It just means that we have tools now that weren't available back then; whether or not the tools would help improve the run is a separate matter. What was the reason for jumping at the start of the ice levels?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Re: #2655: nfq's Genesis Ristar "Bonus stages" in 04:31.43
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nfq wrote:
Hm, no, I don't see how that would help. Usually, I have no use of RAM watching in making TASes.
Some little details might go unnoticed without watching the player speed or position. It all depends on the game of course. Here is Daffy Duck - Fowl Play script, which shows the player's self-inflicted speed and then the total speed (among other things): Daffy walks at speed 16, which in this game is 1 pixel per frame. In this screenshot frame, Daffy gets a boost from an enemy, which adds 2 to his own speed, changing the total movement speed to 18. With speed 18, everything would look normal, except that every 8th frame, Daffy would move 2 pixels instead of 1. It would be very hard to tell where this kind of improvement came from without observing the speed value. But I agree that this Ristar submission looks very well done and there are probably not many frames to improve anywhere, so I don't feel bad for voting yes for it.
Derakon wrote:
What was the reason for jumping at the start of the ice levels?
I woud guess it is for faster acceleration or to start sliding.
Post subject: Re: #2655: nfq's Genesis Ristar "Bonus stages" in 04:31.43
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This is a tough one to decide for me...
  • On one hand, this has very good quality.
  • On the other however, Im not quite sure how we would publish this.
This issue however should be left to the judges. But, I did have some fun watching it. So I give a weak Yes.
Aqfaq wrote:
Derakon wrote:
What was the reason for jumping at the start of the ice levels?
I woud guess it is for faster acceleration or to start sliding.
You are frozen in place when you start on ice. In order to move, you have to jump.
mklip2001
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This was pretty nifty. It's very visually distracting, since there's so much scrolling before a bonus round starts. Some of them are not so great to watch, but then some, like 3-2, were amazing. I'm not sure this mode is particularly entertaining for a run, so I'm going to go with a strong Meh.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
nfq
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Aqfaq wrote:
Some little details might go unnoticed without watching the player speed or position. It all depends on the game of course.
Yeah, it would be useful to know the speed in Goldeneye, but I can't make any sense of the speed address even though someone wrote it on the GE topic, lol.
mklip2001 wrote:
I'm not sure this mode is particularly entertaining for a run, so I'm going to go with a strong Meh.
I think the bonus stages are more entertaining for speedrunning than the actual game, because you have an ingame timer and you have these sega records to aim for. I used to speedrun them a little when I owned the game 15 years ago, and I remember I beat some of the sega records.
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i think this run should be atached to the current published run, not as a separate category. i liked the run but i got a mixed feeling as if it should be published.... maybe if you optimise the current published run and add the bonus stages after the ending ? voting meh
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The main Ristar movie is quite optimized, but it generally doesn't go very far to slow the player down. This is a set of time attack levels being challenged for a speed run, and the difference shows in how things have to be executed. Yes, because it's short, and because it's different from the main game in enough ways.
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Yes vote. This movie "beats current records", and it's entertaining. Many cutscenes, but it's only 4 minutes long, so all is forgiven. Since there is one Youtube video I didn't want to make an unneeded encode for this, but Flygon told me to make one anyway. So I made one, still not on archive.org as per recent events. http://rapidshare.com/files/384594183/ristar-bonusstages-tas-nfq.mkv
upthorn
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There are a few places where movement looks slightly suboptimal (mainly when it comes to swimming), but it's reasonably good overall, quick, and reasonably fun to watch, and having this published as a category may provide motivation to people who might not otherwise realize that a TAS like this would be publishable. Yes vote.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Added YouTube link
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I liked it, Yes voted. YouTube HD
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1531] Genesis Ristar "Bonus Stages" by nfq in 04:31.43