Emulator Details

Note: Please avoid using a savestates modified version; otherwise, crash.
  • Use WIP1 Timing
  • Allow Left+Right / Up +Down: On
  • Volume Envelope Height Reading: Off
  • Fake Mute desync workaround: On
  • Sync samples with sound CPU: Off
  • Use (J) Rom in both games
FFV in SNES/SuperFamicon version was officially released only in Japan. To harmonize with FFV, I also used (J) Rom in FFVI. In (J) version of FFVI, there is a glitch that anyone can equip any items. I used it in Kefka's Tower. Equipping Moogle Charm made their journey comfortable.

Goals

  • Two games in one movie
  • Beats both final bosses at the same time
  • Aims for fastest time
  • Takes damages to save time
  • Manipulates luck
  • Abuses programming errors
  • Beats Omega and Shinryu in FFV
  • Genre: RPG

About FFV in this run

Please reference samurai goroh's run to complete basic knowledge. I'll explain differences from samurai goroh's run in particular.
Since it is obviously shorter than FFVI, I didn't perfectly optimize it. But I managed to get better luck manipulation and improvements than him, except for early part of the game. Silly me not to avoid Breath Wings at the first boss battle. I also failed to encounter White Serpent and Black Goblin on the way, so I took extra steps. I'm sorry I didn't perfectly know how to manipulate luck at that time. Other bosses are better, I think. The time beating Melugine is faster than in samurai goroh's run. I'm sorry that adjusting time after beating Melugine may be boring. (Note: When entered the Phantom Village, the mosaic animation didn't occur. It's emulator glitch.)
  • Config
    • Battle Mode: Wait
    • Battle Speed: 4
    • Message Speed: 1
    • Command Set: Short
    • Gauge: Off
(Same as in samurai goroh's)
When it comes to small details, there are many differences from samurai goroh's run. I can't explain all. I'll describe major things.
  • Command inputs during battle animation
It's a little faster.
  • Taking extra steps, making the number of encounter smaller
I didn't apply it enough.
  • Not taking monster treasure box I need not
  • Tail Screw/Gravity to the nearest character
The shorter the distance between the enemy and the character, their animation might be faster.
I also manipulated Sandworm stopped the most left side of the holes
  • Karlabos
Manipulate Feeler to Thief Galuf to skip his next turn.
  • Tatou x2
Beating them at the same time made the number of their annihilating animation one.
  • the Usage of Potion or Ether
They should have been used on the field not in the battle. Using them in the battle might be slower.
  • Skip Elven Mantle
It's no longer needed, I think.
  • Skip healing pot when escaping Karnak
On my strategy, healing pot in Karnak wasn't needed. Healing pot when entered the Aincient Library was needed for the lack of MP.
  • Ifrit/Byblos
Pre-emptive works. Skipped healing pot after Byblos, because next cutscene heals the party.
  • Flee with holding on LR buttons
It's the fastest way to run away, though I noticed it in endgame. Dominator must have known it because he used it in his RTA. I took it from his run.
  • The sea area near Tycoon in World One
There is no encounter there. This information is also from Dominator.
  • Bomb x4
Lightning Scroll has shorter animation.
  • Adamantoise
To evade with shield is slower. I just wanted all the members to be alive. Exdeath at his Castle is the same.
  • Archaeoaevis
Sapping by Rainbow Wind from Aegir prevented his transforming. Changing the Battle Speed to 6 made sapping damage faster. These are well known to Japanese players.
  • Titan
Paralyzing him prevented his Earth Shaker.
  • Abductor at the removed Island
I beated it just because FFV was shorter. It's slower. I just wanted to show another way.
  • Gilgamesh at the Big Bridge
Aging by Aincient Sword and Level 5 Death worked.
  • Objet d'Art x5 three times successively
Going to Drakenvale on ahead enabled me to do so. I made Bartz and Galuf learn Mix.
  • Gilgamesh at Xezat's Fleet
Skipped dialogue by Blessed Kiss. It's faster.
  • From Ghido's Cave to Moore
The way by SDA's Alex is faster. When landed, I followed Dominator's way. It's faster and saved one step.
  • Galuf vs Exdeath
Dark Spark x2 + Level 5 Death worked. It's slower, but it's funny, I think.
  • Take Faris the head to make the number of Mix command input smaller
  • Calofisteri
Manipulate Stop Magic to Lenna to skip her turn
  • Halicarnassus
Time Mage with Hermes Sandals and Thief Krile with blue were so fast that Ribbon was no longer needed.
  • Twintania
Skip power-up messge was possible, but it wasn't on my strategy. This does work. I didn't know how to do it at that time.
I abused Blessed Kisses, though it may look a cheaper way. I poisoned Bartz, Krile and Faris at Pyramid, so Knight Lenna was able to guard from every physical attack.
  • Omega
Dragon Power x5, Turtle Soup x2 and Zeninage x6 due to his high defense, high evasion and Reflect status.
  • Shinryu
Dark Spark, Level 2 Old and Level 5 Death. I had to Mix Dragon Power x2 and take much time to manipulate Dark Spark to hit him due to his high magic evasion and high level.
  • Exdeath at the final floor
I changed all the members to front row. It's faster.
I'd like to fight with Neo Exdeath, so I didn't use Blessed Kiss.
  • Neo Exdeath
Blessed Kisses to avoid magic attack and Almagest. I made Krile attack the lower left part with Ragnarok in order to beat them at the same time.

Known improvements in FFV

There are many known improvements, but this is a dual run. It might be Okay.
I'll write for updater in single run.
Better luckmanipulation, fewer encountering, optimization and avoiding monster treasure boxes are definitely possible. It might be faster to change the characters to front row at some points. Of course, when it comes to running away, back row is faster. New strategy would also be possible because beating Omega, Shinryu and Neo Exdeath isn't needed. A lot of tests should be done. (e.g. Is skipping all save points faster or slower? Is using item on field faster than in battle? Is it truly slower not to steal a Mythril Knife from Wyvern? etc.)
Good luck.

About FFVI in this run

Please reference erokky's run. The whole of this run is very identical with erokky's run. My luckmanipulation is a little worse than his.
  • Config:
    • Battle Mode: Wait
    • Battle Speed: 6
    • Message Speed: 1
    • Command Set: Short
    • Cursor: Memory
(Same as in erokky's) Plus, I set:
    • Magic Order: 6 (Effect, Attack, Heal Order)
This makes the number of the cursor movements a little smaller.
    • Gauge: Off
This causes no effect. Just harmonized with FFV.

Improvements accomplished from erokky's run

  • Templar/Soldier battles
Sabin was able to beat Templar by only one critical hit with a Mythril Claws stolen from Vargas and a Hyper Wrist from a treasure box at the basement of South Figaro in Locke's quest.
  • Avoid pre-emptive at some points
Sometimes it's slower due to a message display. I also avoided pre-emptive when Gau rejoined, because his gauge was zero and it's slower if you got pre-emptive.
  • Leo vs Kefka by using Fire Rods
This is originally from Catastrophe, and I improved it.

Different Strategies from erokky's run

Ideas are from people' in FFVI's thread in the forum. I don't know whether these strategies were faster or slower, finally.
  • Cyan's battle with Leader
I got one critical hit and one Dispatch.Two critical hits may be the fastest, but I couldn't do that.
  • Cyan alone to Zozo
This is also originally from Catastrophe. Running away time itself in each battle was saved, but it took some time to change Relics; Besides, I had to open and close Menu to manipulate pre-emptive.
  • Final Ultros battle
I set the Battle Speed to 1 before this battle. The battle itself was faster, but in the next battle with Air Force, I couldn't avoid Tek Laser.

Other comments in FFVI

  • Banquet
Before the timer counted down, I ran off toward west and talked a soldier. It's not slower, just for entertainment.
As erokky did so, waiting in toilet is the fastest because the timer is stopping during black screen.

Known improvements in FFVI

  • Money management due to surplus Fire Rods and one Warp Stone
  • Better luckmanipulation (e.g. Battles, NPC's movements, avoiding monster treasure boxes you needn't)

Credits

  • Dominator
He is a very skillful RTAttacker and his research document about encounter in FFV on console is beyond description, though I couldn't apply it enough. Check his website (Japanese text) and watch his run (Note: Nicovideos account is needed).
  • Shingo Endo
His technical documents (Japanese text) are awesome. He also analyzed Dragon Quest series, Romansing SaGa series, etc.
  • Yu-ki(Hs)
He is a TASer. His major work is Kirby SDX. He summarized timesavers in FFV.
  • Samurai Goroh
I learned a lot from his run.
  • Alex Eustis
The way from Ghido's Cave to Moore and the basic strategy on the battle with Neo Exdeath is from his run on SDA.
  • Erokky
99% of my run in FFVI is from his run.
  • FAQ Writers
There is a lot of information, beginning with Master ZED's slot guide.
  • Many people in FFVI's thread in the forum.
I used a lot of your ideas.
And You, Thanks. I hope you enjoy it.

adelikat: Good viewer response, accepting for publication.

Player (159)
Joined: 5/20/2010
Posts: 295
Thank you, Velitha. You did hard work. Keywords may be 5; 6; V; VI; not 4; 5; IV; V. Thank you for correcting. All you have to do is to take a rest well.
Joined: 1/10/2010
Posts: 59
These games are two of my favorites, which makes it painful to have to give this a "meh" vote. And no, before anyone asks, it has nothing to do with game version. Honestly, I don't think this really gains much entertainment value by being a dual-run. Both games regularly give you large windows where input doesn't matter, giving you plenty of time to do stuff on the other game. This makes it seem that the only major difference from a regular run is to make sure that the games stay out-of-sync with each other at all times. This is close in concept to the 4 Megaman run, except that it only finishes two games and gives more openings for giving each game input. In my opinion, this would be more entertaining if it did one of two things: 1) Was a single, optimized run that coincidentally finished some other, possibly unrelated game (I know some other run did that, though I forget which one). You could obviously improve the FF6 run just by exploiting the equipment bug, and if there is enough wasted input frames to finish another game, even better. 2) Added more games. I suspect that I would have found this more entertaining if it had also completed, say, Final Fantasy 4 and Final Fantasy Mystic Quest at the same time. Thank you for the run, though. I really do like the idea behind multi-runs, I'm just not sold on this particular pairing. It feels a little bit too much like watching two completely separate runs simultaneously rather than a single input file.
Player (159)
Joined: 5/20/2010
Posts: 295
Thank you for your good opinion, spweasel. The problem is that I’m not familiar with Mystic Quest :P. There are many cutscenes in FFs, so actually FFs are unsuitable for dual run, though I say it myself. Action or shooter are suitable for dual run, imo. I wasn’t a member of TASVideos when I was making this run. When I make another run, I’ll listen to other members’ opinion well.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14898
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1555] SNES Final Fantasy V & VI by neo_omegon in 3:52:15.97
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Wait, why does this obsolete the FF7 run? The only reason this run is faster on FF7 is because the Japanese ROM is used, which seems to have shorter texts and the one bug with the Moogle Charm. I think neo_omegon has even said that he feels his run is a little worse than erokky's.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
mklip2001 wrote:
Wait, why does this obsolete the FF7 run? The only reason this run is faster on FF7 is because the Japanese ROM is used, which seems to have shorter texts and the one bug with the Moogle Charm. I think neo_omegon has even said that he feels his run is a little worse than erokky's.
FF7? I think this thread is about FF5 and FF6, though I wish there was already a complete FF7 TAS. :P
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Oops, I meant FF6. The point is, I think the discussion in this thread suggested NOT obsoleting erokky's run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Limne
Any
Joined: 2/24/2010
Posts: 153
The hell? I thought it goes without saying that Japanese Language runs do not obsolete English ones. English is the preferred language; it doesn't count towards actually TASing that Japanese text, etc., is faster. Remember that shit storm we went through when the latest Ocarina of Time run got published, even despite that there were unusual circumstances in that case? I like this run, but I think it should be posted as a demo without obsoleting the old run.
Joined: 1/10/2010
Posts: 59
Since the author even admits that the play quality (i.e. luck manipulation) isn't as good as the published run, it really never should have obsoleted it, faster or no. On the language controversy - Switching to Japanese for faster text isn't legitimate, but switching to exploit the equipment bug is perfectly fine. Switching seriously hurts the entertainment value, though, due to the large amount of text in the game. I personally think that perhaps a new run of FFVI that uses the equip bug could use the retranslation in order to keep things readable and make the game time between the previous run and a new run easier to compare. Technically, fan translations are against the site rules, but it has already been broken by at least one published run (Star Fox 2) and there was a thread a while back where the general consensus was that the rule needed to be updated/removed. I don't like the idea of a completely Japanese FFVI run becoming the default language, but I don't care for banning the equip bug, either. The retranslation (which I haven't personally played, FWIW) seems like a nice compromise.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
I've reset the obsoletion. If anyone wishes to challenge the decision not to have the obsoletion be in place, please post your rationale here.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3599)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I support this resetting.
It's hard to look this good. My TAS projects
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
While it's admirable that one single input file finishes two games of such length at the same time, I have to agree with the opinion that with these particular games in question the dual-game input idea feels a bit wasted and doesn't add a lot to anything. It's almost like watching two independent runs of the two games, side by side. The only thing the author had to do is to here and there alternate inputs a bit to avoid the same input affecting both games at the same time (in an undesirable way). While certainly laborious due to the length of the games, it doesn't sound very difficult nor challenging, which kind of detracts from the entertainment (and even technical) value. The vast majority of what the author had to do to avoid the input for one game messing the other one is invisible to the viewer, and there is little to no visual synchronization between the two runs (which is one of the major ideas in multigame runs).
ctu
Joined: 9/20/2007
Posts: 22
I love watching runs where more then 1 game is played :) Although I kinda wished the text was in English :P