First I want to make clear that this run and the \"best ending\" run weren\'t done all by myself. It\'s mainly a co-operation between me and Hotarubi, a japanese regular speedrunner who showed to have some excellent sense for TAS as well. During the creation of this and the other Gimmick! run we took some breaks in our work, the longest being from the beginning of December up until 3 weeks ago when I took it up again. I tried to contact Hotarubi but he apparently hasn\'t been available to respond, and because he\'s not a member of this site I can\'t add him as co-author - something which I\'d like to be done as soon, or if, he joins some time later.
  • Emulator used: FCEU 0.98.28 (submitted an fm2 that syncs with FCEUX 2.1.4a)
  • Aims for fastest time
  • Takes damage to save time
  • Uses death to save time (no life is lost however)
  • Heavy glitch abuse
This run beats my cancelled run by 2356 frames (~39 seconds) and the current published run by 3404 frames (~57 seconds). Never in my life I would\'ve thought such an improvement was possible when we started it since I only thought we would implement one new shortcut, instead it ended up in a cavalcade of new strategies. Depending of which new things you count as new strategies and which you just consider to be minor changes I\'d say there\'s about 25-30 new strategies (compared to the cancelled run). If you want to really see the changes themselves I suggest to first watch the cancelled run or current published run before watching this one.

Time savings: (CR = the cancelled run, CPR = the current published run)

LevelFrames saved over CRFrames ahead of CRFrames saved over CPRFrames ahead of CPR
Level 185858686
Level 210519010441130
Level 31805199518242954
Level 417821732673221
Level 5922265923313
Level 6912356913404
These improvement descriptions explain what\'s new since the cancelled run. It\'s explained only briefly but for surprise you\'ll might want to watch the run before reading it.
Level 1: Better precision and new strategies in more than half of the rooms, by more effective star toss and using an enemy as a platform.
Level 2: Better precision and a new glitch abuse by entering a pipe in a way the developers probably didn\'t consider you to:)
Level 3: Better precision, got one additional bomb in the first room only losing 1 frame, new strategy in the room before the underground, big timesaver by the waterfall and a huge timesaver at the boss.
Level 4: Better precision, lots of new strategies involving the star and better boss fight.
Level 5: Better precision, minor adjustment in the rooms before the first pipe, two new strategies in the room with lots of conveyor belts and better boss fight.
Level 6: Better precision, new strat for the warriors at the beginning of the castle, a new strategy in room 5 of the castle, a new interesting strategy for the first mini boss ghost and a new strategy for the second mini boss ghost. The big ghost couldn\'t be as fast in the previous run since its movement is controlled by a timer that starts at the beginning of the level, but not too much time was lost.
I start by giving you the any% run but the \"best ending\" run will show up very soon! Actually, it\'s here now!
Enjoy!

cpadolf: A very impressive improvement and a great movie. Accepting for publication.
Aktan: Processing... should be quick!


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #2699: Aglar & Hotarubi's NES Gimmick! "any%" in 05:11.49
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
This was awesome, one of the best runs I've seen in a long time. Here's a very strong yes vote. Great job, you two!
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
57 seconds? I had to see it to believe it. I certainly wasn't disappointed. Absolutely astounding run. Voting yes.
Joined: 6/8/2010
Posts: 21
This is one of my favorite runs on the site. The published run was already so optimized, I had no idea you could shave off almost an entire minute.
Player (224)
Joined: 10/17/2005
Posts: 399
It's fast alright.
<adelikat> I've been quoted with worse
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
:( I have to wait for an encode. I can't use my own computer.
Super Mario Bros. console speedrunner - Andrew Gardikis
Post subject: andrewg_ I HAVE ENCODE FOR YOU
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
http://www.youtube.com/watch?v=iy0TqtvXlbE Wow, that kicked some serious ass. I also thought the movie desynched because of the final boss. Nice job. Voting FUCK JA.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Ja. :)
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Damn, that was super awesome. Although I have liked the Gimmick runs I've never been a huge fan, but this one was just fantastic. Ja för bövelen!
Agare Bagare Kopparslagare
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
That was entertaining and quite an improvement. Yes vote.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Most impressive! Definitely waiting for a best ending run. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 7/2/2007
Posts: 3960
Thanks for the encode, NitroGenesis! I've never voted no to a Gimmick improvement before; why would I start now? Nice work! I find it amusing that while we see almost nothing of the snail boss, the two statues that ambush you later on get more screentime this time around.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
Words cannot describe the awesomeness of this improvement. That level with the ship and the cannon balls was unexpected at its best.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Oh God Yes!
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I still think this is the best game that TASVideos has for speedrunning; the results of the TAS are so beautiful compared to normal play by many gamers. This is magnificent. There are bombs everywhere. I swear that if the 100% run is anywhere this cool, I will donate money to TASVideos in honor of these runs. It's the least I can do for you guys making my month, maybe even year.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
fruitbane
He/Him
Joined: 3/28/2005
Posts: 216
Hells yes. My only regret is less time listening to the great music because you tear through the game so quickly.
Joined: 6/5/2005
Posts: 64
Gigantic improvement with no holding back. Definate yes vote for this.
Phear my uber gimpyness!
Joined: 5/19/2010
Posts: 259
Location: California
I never understood the gameplay, but I enjoyed seeing you tear through the stages. Kirby's Warp Stars? Pfffft. Yes vote.
#3201
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Whoa that was awesome! Really good job =) Yes vote from me :)
Current Projects: ???
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
fruitbane wrote:
My only regret is less time listening to the great music because you tear through the game so quickly.
Haha, I hear you! Gimmick's music is one of my favorite game soundtracks ever.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 4/3/2005
Posts: 575
Location: Spain
Gimmick creates his own stars for this publication.
No.
SXL
Joined: 2/7/2005
Posts: 571
Think beyond the thinkable. There is almost no more "slow" parts, the pace is good and the length is short, that's just perfect. "any%", as, there'll be a "100%" ? I wish I could see more of the game at the same speed.
I never sleep, 'cause sleep is the cousin of death - NAS
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
SXL wrote:
Think beyond the thinkable. There is almost no more "slow" parts, the pace is good and the length is short, that's just perfect. "any%", as, there'll be a "100%" ? I wish I could see more of the game at the same speed.
From Submission Notes wrote:
I start by giving you the any% run but the "best ending" run will show up very soon!
So yes, he's doing a best ending aka 100% run too. Edit: Watched the run in full. The cup of awesome is not only full, but it's overflowed and filled your entire basement. ' Is there an option greater then Yes to vote on?
Taking over the world, one game at a time. Currently TASing: Nothing
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
This TAS is spreading across the internet quickly, proving its awesomeness. superblipsbrothers originalnintendo GoNintendo!
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 2/18/2007
Posts: 63
Location: New York City
I just watched it and I still don't believe it.