This is my second TAS video.
I made this run while comparing the current published fastest run in each and every floor, I optimized as much as possible. And I used two new glitch:
First, Rush Coil wall climb. Rush Coil can also use wall climb glitch in using invincibility by damage. Coil doesn't have transform time, so it can do glitch faster than Jet.
Second, Noise Crash instant-kill. This can instant-kill a part of bosses before battle start.

Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timing
  • Allow Left+Right / Up+Down

NicoVideo

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Table of improvements

(Comparing frames excluding conversation scene)
Stageframesmain changed points
intro19Jump scrolling with Preemptive attack to Bass.
Cloud9In stage end, input left or right after it moves to the center before becoming impossible to any input, it saves 1 frame. (The stages after this also)
Junk11Wall climb speed was up. (The stages after this also)
Freeze22Preemptive attack by Junk Shield to boss makes time loss 10 frames more, so I didn't use it.
Burst9
Museum2
Shade-597Changing music to the Ghosts and Goblins is faster 10 frames than not using. Using Danger Wrap in third floor. I used Rash Coil glitch to saved 5 sec in stage. But I lost 15 sec in boss, because I don't have Wild Coil. In boss battle, all damages from boss is necessary for save time.
Turbo701Noise Crash instant-kill to boss. After using this glitch, can't any key input, so it is impossible to go to center.
Slash211In middle boss, used mine type Danger Wrap. I used Noise Crash, Scorch Wheel, Freeze Cracker to Slash Man.
Spring1122Noise Crash instant-kill to boss.
Wily148Passing through wall and wall climb was more optimized.
Wily248Battle with Bass was more optimized.
Wily384In first floor, I passed with no damage. In fourth floor, I ran up a ladder with no attack. In seventh floor, passing through ceiling was more optimized.
Wily496It is possible to ignore elevator by using Up+Down sliding when elevator's position is most up. Battle with Slash Man and Wily Capsule was more optimized.
Total1785
and many minor optimization.

Nach: What to say about this run? It's excellent for starters. Not only is it fast, it has great entertaining antics throughout. Nice attention to detail. Quic... er Turbo Man is killed the quickest. This is what TASing is all about. I'd say I'm accepting this run, but that language isn't strong enough.


Active player (279)
Joined: 4/30/2009
Posts: 791
Encode is reuploaded and the sound is in sync now. Sorry about that folks.
Joined: 3/15/2010
Posts: 1
This is a very nice run. I love the way you used the weapons.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
This deserves a star.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1550] SNES Mega Man 7 by sparky in 37:22.25
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
https://www.youtube.com/watch?v=b_Z18r2DoMo there are glitches here i had never seen like interrupting the cutscene with a pickup,also other early boss strike interactions
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.