This is my second TAS video.
I made this run while comparing the current published fastest run in each and every floor, I optimized as much as possible. And I used two new glitch:
First, Rush Coil wall climb. Rush Coil can also use wall climb glitch in using invincibility by damage. Coil doesn't have transform time, so it can do glitch faster than Jet.
Second, Noise Crash instant-kill. This can instant-kill a part of bosses before battle start.

Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timing
  • Allow Left+Right / Up+Down

NicoVideo

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Table of improvements

(Comparing frames excluding conversation scene)
Stageframesmain changed points
intro19Jump scrolling with Preemptive attack to Bass.
Cloud9In stage end, input left or right after it moves to the center before becoming impossible to any input, it saves 1 frame. (The stages after this also)
Junk11Wall climb speed was up. (The stages after this also)
Freeze22Preemptive attack by Junk Shield to boss makes time loss 10 frames more, so I didn't use it.
Burst9
Museum2
Shade-597Changing music to the Ghosts and Goblins is faster 10 frames than not using. Using Danger Wrap in third floor. I used Rash Coil glitch to saved 5 sec in stage. But I lost 15 sec in boss, because I don't have Wild Coil. In boss battle, all damages from boss is necessary for save time.
Turbo701Noise Crash instant-kill to boss. After using this glitch, can't any key input, so it is impossible to go to center.
Slash211In middle boss, used mine type Danger Wrap. I used Noise Crash, Scorch Wheel, Freeze Cracker to Slash Man.
Spring1122Noise Crash instant-kill to boss.
Wily148Passing through wall and wall climb was more optimized.
Wily248Battle with Bass was more optimized.
Wily384In first floor, I passed with no damage. In fourth floor, I ran up a ladder with no attack. In seventh floor, passing through ceiling was more optimized.
Wily496It is possible to ignore elevator by using Up+Down sliding when elevator's position is most up. Battle with Slash Man and Wily Capsule was more optimized.
Total1785
and many minor optimization.

Nach: What to say about this run? It's excellent for starters. Not only is it fast, it has great entertaining antics throughout. Nice attention to detail. Quic... er Turbo Man is killed the quickest. This is what TASing is all about. I'd say I'm accepting this run, but that language isn't strong enough.

TASVideoAgent
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This topic is for the purpose of discussing #2701: sparky's SNES Mega Man 7 in 37:22.25
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Speedy encode request.
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Definite yes vote. Watched all your wips in the Mega Man 7 thread and enjoyed every one of them. Great job Sparky! I really really really hope you will continue TAS other games (maybe some other mega man game?). Have a great day!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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easy yes vote. I'm very impress by the new R.C zip glitch. Hope you will continue TAS,too.
mklip2001
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I'm not sure why the game is back on the US version, but that's only a minor concern. Very nice run! I like your style, such as with the T. Rex in Slash Man and the Gutsman fight in Wily 1. It's also interesting to see Shade Man fought with the regular weapon for once. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Looks good to me, very nice. Yes voting here. I'll get an encode in the works now, gimme a bit.
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Not letting the boss even charge the health bar=instant yes vote. I count that as a negative completion time for the boss.
BigBoct
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Waiting on an mp4 encode, hopefully from Velitha; Aktan's mp4s desync on PS3s.
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It's a shame that post-boss conversations take so much longer in English than in Japanese. Still, great TAS, Yes vote.
#3201
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Yes vote for sure. It's a fun watch.
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somebody must remember this Rockman 7 (JPN) in 37:14.38 http://tasvideos.org/1397S.html
Run..Run...Run.....
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Really entertaining, gota love megaman.
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wicked wrote:
somebody must remember this Rockman 7 (JPN) in 37:14.38 http://tasvideos.org/1397S.html
I'm pretty sure many of us do. The current published run used the (J) version due to "more entertainment" and shorter conversation times, the latter of which is not explicitly spelled out, but implied in the submission/publication:
This version plays on the Japanese version of Rockman 7 whereas the previous version played on the North American version. This change affects times outside of the player's control, but still gets counted towards the movie's length.
vsmk3 wrote:
I think Japan version is more entertainment than USA version. USA version deleted the funny information when you selected stage.
Hence why this submission, played on the (NA) version, is slightly longer, despite many optimizations and improvements.
#3201
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Why do we keep changing the version back and forth?
put yourself in my rocketpack if that poochie is one outrageous dude
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What a great work for saving frames in almost all the levels! Even if without Noise Crash instant-kills, you would save a lot of frames like your 100% run. Easy yes vote. :) Of course, I like these cool ZIP glitches.
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Work well, yes vote But (Usa) and (J) version of the time gap between the many records are not pretty Do you want to make Megaman & Bass (megaman) TAS ?
BigBoct
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Bag of Magic Food wrote:
Why do we keep changing the version back and forth?
sparky decided to use the (U) version because of someone (spweasel, I think) bitching and moaning about him using the (J) version for his 100%.
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Since it's English, I can't make up stuff for what characters are saying. Very impressive. Wall zipping, breaking clip brushes, abusing bugs to insta kill bosses. Yes, yes and yes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Your weapon variations are impressive. Obvious yes vote.
caitsith2
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Insta-kill-boss == Insta-yes-vote.
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Toothache wrote:
Encode for those who want it:
Seems to go out of sync somewhere around Bubble Man's stage :( At least the one on webnation's YouTube does.
Rolanmen1
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Yes Vote. @Toothache: Mediafire encode desyncs.
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reflect wrote:
Toothache wrote:
Encode for those who want it:
Seems to go out of sync somewhere around Bubble Man's stage :( At least the one on webnation's YouTube does.
Burst Man. Who not-so-coincidentally has ceiling spikes in his room as well.
#3201
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Posts: 59
boct1584 wrote:
sparky decided to use the (U) version because of someone (spweasel, I think) bitching and moaning about him using the (J) version for his 100%.
I don't see why I continue to be vilified over this. I had a minor concern with that run using the (J) version, and I stated it. After that, I merely responded to people calling my argument stupid, calling me racist, putting words in my mouth, etc. by defending my position. As I said in that thread, the ROM version was the least of my concerns regarding that run. As for this run, it gets an easy yes from me. The gameplay is a clear improvement, which is what matters most. I do appreciate that this run goes back to the (U) version, but I would have voted yes even if it hadn't. Thanks, sparky, this is a great run!