This is my second TAS video.
I made this run while comparing the current published fastest run in each and every floor, I optimized as much as possible. And I used two new glitch:
First, Rush Coil wall climb. Rush Coil can also use wall climb glitch in using invincibility by damage. Coil doesn't have transform time, so it can do glitch faster than Jet.
Second, Noise Crash instant-kill. This can instant-kill a part of bosses before battle start.

Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timing
  • Allow Left+Right / Up+Down

NicoVideo

You can hide comment by pushing a button at the bottom right of the video (beside the sound icon)

Table of improvements

(Comparing frames excluding conversation scene)
Stageframesmain changed points
intro19Jump scrolling with Preemptive attack to Bass.
Cloud9In stage end, input left or right after it moves to the center before becoming impossible to any input, it saves 1 frame. (The stages after this also)
Junk11Wall climb speed was up. (The stages after this also)
Freeze22Preemptive attack by Junk Shield to boss makes time loss 10 frames more, so I didn't use it.
Burst9
Museum2
Shade-597Changing music to the Ghosts and Goblins is faster 10 frames than not using. Using Danger Wrap in third floor. I used Rash Coil glitch to saved 5 sec in stage. But I lost 15 sec in boss, because I don't have Wild Coil. In boss battle, all damages from boss is necessary for save time.
Turbo701Noise Crash instant-kill to boss. After using this glitch, can't any key input, so it is impossible to go to center.
Slash211In middle boss, used mine type Danger Wrap. I used Noise Crash, Scorch Wheel, Freeze Cracker to Slash Man.
Spring1122Noise Crash instant-kill to boss.
Wily148Passing through wall and wall climb was more optimized.
Wily248Battle with Bass was more optimized.
Wily384In first floor, I passed with no damage. In fourth floor, I ran up a ladder with no attack. In seventh floor, passing through ceiling was more optimized.
Wily496It is possible to ignore elevator by using Up+Down sliding when elevator's position is most up. Battle with Slash Man and Wily Capsule was more optimized.
Total1785
and many minor optimization.

Nach: What to say about this run? It's excellent for starters. Not only is it fast, it has great entertaining antics throughout. Nice attention to detail. Quic... er Turbo Man is killed the quickest. This is what TASing is all about. I'd say I'm accepting this run, but that language isn't strong enough.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #2701: sparky's SNES Mega Man 7 in 37:22.25
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Speedy encode request.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Definite yes vote. Watched all your wips in the Mega Man 7 thread and enjoyed every one of them. Great job Sparky! I really really really hope you will continue TAS other games (maybe some other mega man game?). Have a great day!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (252)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
easy yes vote. I'm very impress by the new R.C zip glitch. Hope you will continue TAS,too.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I'm not sure why the game is back on the US version, but that's only a minor concern. Very nice run! I like your style, such as with the T. Rex in Slash Man and the Gutsman fight in Wily 1. It's also interesting to see Shade Man fought with the regular weapon for once. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Active player (279)
Joined: 4/30/2009
Posts: 791
Looks good to me, very nice. Yes voting here. I'll get an encode in the works now, gimme a bit.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Not letting the boss even charge the health bar=instant yes vote. I count that as a negative completion time for the boss.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Waiting on an mp4 encode, hopefully from Velitha; Aktan's mp4s desync on PS3s.
Previous Name: boct1584
Joined: 5/19/2010
Posts: 259
Location: California
It's a shame that post-boss conversations take so much longer in English than in Japanese. Still, great TAS, Yes vote.
#3201
Joined: 7/1/2008
Posts: 272
Yes vote for sure. It's a fun watch.
Joined: 1/22/2008
Posts: 319
Location: Brasil
somebody must remember this Rockman 7 (JPN) in 37:14.38 http://tasvideos.org/1397S.html
Run..Run...Run.....
Joined: 5/8/2010
Posts: 177
Location: Entropy
Really entertaining, gota love megaman.
Joined: 5/19/2010
Posts: 259
Location: California
wicked wrote:
somebody must remember this Rockman 7 (JPN) in 37:14.38 http://tasvideos.org/1397S.html
I'm pretty sure many of us do. The current published run used the (J) version due to "more entertainment" and shorter conversation times, the latter of which is not explicitly spelled out, but implied in the submission/publication:
This version plays on the Japanese version of Rockman 7 whereas the previous version played on the North American version. This change affects times outside of the player's control, but still gets counted towards the movie's length.
vsmk3 wrote:
I think Japan version is more entertainment than USA version. USA version deleted the funny information when you selected stage.
Hence why this submission, played on the (NA) version, is slightly longer, despite many optimizations and improvements.
#3201
Player (206)
Joined: 5/29/2004
Posts: 5712
Why do we keep changing the version back and forth?
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (279)
Joined: 4/30/2009
Posts: 791
Player (160)
Joined: 5/20/2010
Posts: 295
What a great work for saving frames in almost all the levels! Even if without Noise Crash instant-kills, you would save a lot of frames like your 100% run. Easy yes vote. :) Of course, I like these cool ZIP glitches.
Active player (298)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
Work well, yes vote But (Usa) and (J) version of the time gap between the many records are not pretty Do you want to make Megaman & Bass (megaman) TAS ?
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Bag of Magic Food wrote:
Why do we keep changing the version back and forth?
sparky decided to use the (U) version because of someone (spweasel, I think) bitching and moaning about him using the (J) version for his 100%.
Previous Name: boct1584
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Since it's English, I can't make up stuff for what characters are saying. Very impressive. Wall zipping, breaking clip brushes, abusing bugs to insta kill bosses. Yes, yes and yes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Your weapon variations are impressive. Obvious yes vote.
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
Insta-kill-boss == Insta-yes-vote.
Joined: 3/10/2010
Posts: 22
Toothache wrote:
Encode for those who want it:
Seems to go out of sync somewhere around Bubble Man's stage :( At least the one on webnation's YouTube does.
Rolanmen1
He/Him
Experienced player (765)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Yes Vote. @Toothache: Mediafire encode desyncs.
Joined: 5/19/2010
Posts: 259
Location: California
reflect wrote:
Toothache wrote:
Encode for those who want it:
Seems to go out of sync somewhere around Bubble Man's stage :( At least the one on webnation's YouTube does.
Burst Man. Who not-so-coincidentally has ceiling spikes in his room as well.
#3201
Joined: 1/10/2010
Posts: 59
boct1584 wrote:
sparky decided to use the (U) version because of someone (spweasel, I think) bitching and moaning about him using the (J) version for his 100%.
I don't see why I continue to be vilified over this. I had a minor concern with that run using the (J) version, and I stated it. After that, I merely responded to people calling my argument stupid, calling me racist, putting words in my mouth, etc. by defending my position. As I said in that thread, the ROM version was the least of my concerns regarding that run. As for this run, it gets an easy yes from me. The gameplay is a clear improvement, which is what matters most. I do appreciate that this run goes back to the (U) version, but I would have voted yes even if it hadn't. Thanks, sparky, this is a great run!