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Hello! This is my TAS of the Genesis game Sparkster! I hope you enjoy!
This improves Ferret Warlord's run by 00:41.77 seconds.

Settings

  • Emulator used: Gens 11a.
  • Controller 1: 6 Buttons
  • Allow Up+Down: Yes

Goals

  • Takes damage to save time
  • Heavy luck Manipulation
  • Uses hardest difficulty
  • Best Ending
  • 100% Completion
LevelFrames Saved
Prolouge72
Stage 161
Stage 243
Stage 3160
Stage 4104
Stage 5846
Stage 626 + 1194
Total2506

Tricks & Glitches:

Super Turning - This trick comes into use for manuvering through turns after a rocket boost. By pressing the direction you are going for one frame and then pressing the opposite direction, you can turn around faster than just holding down the opposite direction.
Example: Pressing right for one frame after you boosted right will reduce your speed to 768 as opposed to just holding left.
Pseudo Wall Jumps - This isnt really useful anywhere, but with the right speed adjustment, you'll be able to sink into a block and jump from it. I just show this glitch to fool around.
Recoil Cancel - Normally, when you boost off an enemy, you get hit back. But, if you do the boost just right, then you will be able to avoid the recoil from the enemy while doing damage to it. If you look closely, you can see me use this trick in Stages 2, 3 & 5.

Stages

Prolouge
Some people dont really consider this an actuall stage, but I believe that this is substaintal enough to be one. 72 frames were saved by taking more damage and doing more wacky manuvers to avoid Axel's attacks.
Stage 1
You can see me skip some crystals here in the begining part here. I'll tell you why later on in this submission text. ;) Anyways, there wasnt much time saved in 1-1. Only a few frames were saved by grabbing the boost item and boosting earlier which made me break through the small wall faster.
5 lag frames were saved through different input. However, There were no frames saved on the boss.
Stage 2
And now we are inside some pyramids. How....mildly uninspiring! Time was saved here from better boosting & general optimizations. I also did a slightly different strategy in 2-6.
Boss:
For this boss, I did a spin as the final attack rather than a boost. This removed many of the "invisible frames" from the fight and therefore saved me time.
Stage 3
This was a very surprising result I had with this stage. When I entered it, I thought I would never save even a single frame in this stage. But this happened to be the stage where huge savings started to occur. Most time was saved due to general optimizations.
Boss:
I save about 20 frames before the battle by boosting diagonally. Im not sure how this saved time whatsoever. The phase progression depends on the skull leaving the screen. So I did some boosts & maneuvers to get it off screen as optimally as I can.
Stage 4
This stage may not look bad at first. I mean, its basically an autoscroller. But this is one of the most annoying stages I have ever TASed.
The time it takes to advance onto the next segment depends on how long the mech stays on the screen. The first mech is an exception to this rule (I delayed the hit by one frame). The last mech on the first part however seems to be operating on a frame rule of sorts (Ferret Warlord's predition). So no frames cant be saved by killing off that mech early.
Boss - Axel Mech:
I take some more damage and do some more wacky maneuvers which resulted in saving 35 frames from this fight.
Stage 5
You remember those crystals I avoided way back in 1-1? Well, This was to manipulate it so that a bomb is spawned later in 4-1 here. This helped me save 28 frames in this section.
A lot of time saved in this stage from better optimization. There is a slight speed/entertainment tradeoff in 4-2 since I used the wall jump trick, but I felt like it was neccesary to make this movie special.
The minibosses have been improved from hitting it at earlier frames. You can see me do a rolling charge rather than an upward boost on the first miniboss because this allows me to reach the floor earlier so that I can attack faster.
The Guard Robots have some unique properties. It seems like there are no invincibility frames for the robots when they are being hit by mines. However, they clearly have invincibility frames when you normally attack them. The trick here is to hit the mines so that they overlap the robots. Doing so will cause 1 HP of damage per frame. After the frames have died out from the normal atack, you strike again and the robot is instantlly killed.
Boss:
About 5 seconds of time was saved from manipulation of the robots and a trick from the Green Robot.
Stage 6
This stage is basically a boss rush. Tis what has to be done. ;)
Boss - Axel Gear:
Saved 26 frames on Axel here by delivering the final hit at a better position. This caused him to avoid his little "bounce" like in Ferret's movie.
Boss - Gedol:
No frames saved here, although I did try to make it more interesting.
Boss - Super Gedol:
No real frames saved here. I end input early so there really isnt much of a fair comparision with this boss. Also, There was a glitch here that Ferret didnt mention with this boss. It allows me to end the fight early even though Gedol has 2 more HP.

Thanks To:

  • Ferret Warlord - For giving me feedback and encouragement on this movie. Also for already doing a run which I used as a guide.
  • The IRC Channel - For giving me a vast amount of encouragement which helped me finish this to the end.
  • You! - For watching this movie.

Closing Comments

  • This is the last serious project I had on my agenda. What do I do now?
  • I feel very proud of this submission. I had to learn lua just for the sake of this run's quality.

Encodes

Youtube

Suggested Screenshot:


FractalFusion: Accepting for publication as an improvement to the published run. The entertainment of this TAS is really good. Too bad Stage 4 ruined a lot of the enjoyment.
Velitha: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #2794: Sonikkustar's Genesis Sparkster in 27:09.55
Post subject: Got a "+1 Blessed DailyMotion Linky"
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Ohh another shiny new run to torture my cpu give me something to do ^_^ Archive.org Linky Direct Linky DailyMotion Linky Edit: had to re-encode it due to a BSoD @ ~57%, so it took an extra 3 1/2 days. Sorry for the delay. Edit2: I got a "+1 Blessed DailyMotion Linky"... stats on it says "Sound from this movie syncs"... hmmmmm >.> (actually I just used the 512kb archive.org one and uploaded that, tried the ogv one but no sound. Sorry if the vid looks like crap, but hey at least the sound syncs :P )
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I am not many enough to HD encode this. 2.13 gigabytes of video stream is just too big.
mklip2001
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In terms of other projects, whatever happened to Rockin' Kats? I know multiple authors have all made improvements that they never thought were "good enough", but maybe we should have one of those submitted for now. Also, that game deserves a kick-ass run. Another run that needs a serious update is Legend of Toki: Going Ape-Spit. Diman had a good improvement run that he cancelled years ago. On the subject of this game, very nice! Stage 5 definitely looks better, though I can't put my finger on exactly why. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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This has been uploaded to Youtube in 3 parts. Part 1 Part 2 Part 3 Playlist mklip, I was planning on doing Rockin Kats with a team, However noone seemed to have been interested. Plus its pretty hard to optimize with all the lag. I had thought about Toki, buts its rather long. Thanks for the reply!
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Very clean and entertaining run! Voted yep
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Sonikkustar wrote:
Playlist
Sonikkustar, this playlist link can't work for anyone else but you, because you linked to the "my_playlists" page. The link you want to share is this: http://www.youtube.com/view_play_list?p=8BD6BF1CA004B63B I will watch the TAS soon, but I am pretty sure I will vote yes. Sparkster is a good game.
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Thanks. I'll be sure to fix it now.
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good run! yes vote!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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Wonderful run of a wonderful game with wonderful music. Well done and a yes vote from me.
Techokami
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Obvious yes vote for a BIG improvement over an existing run! Good job :)
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It's an improvement, I was entertained, what's not to love? Yes.
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Although my run proved to be at least 20 seconds sub-optimal, I'm still proud of it. And I'm happy for Sonikk for being able to outdo by a fairly good margin; he's come a long way when he first started. It'll be sad to see my run off the main pages, but I should always make room for newer generations. Very nice! Overall much cleaner and much more entertaining than what I had. Next time I'm running a game with autoscrolling sections, I'm giving you a call.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Now that I watched this video I can safely vote yes.
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And kind of in honor of the run, I went back and beat the recently released Rocket Knight for the first time. Sheesh, the final boss was a pest...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
GabCM
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Flygon wrote:
I am not many enough to HD encode this. 2.13 gigabytes of video stream is just too big.
I will do it then.
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Nice clear fast run! Yes vote, no problem there!
GabCM
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Links for the HD encode are now here. Part 1 Part 2 Part 3 Playlist
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That was quite enjoyable. Thanks for making the run, Sonikkustar! Good work.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1602] Genesis Sparkster "100%" by Sonikkustar in 27:09.55
EZGames69
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[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing