This is an old revision of this page, as edited by
Nach at
5/31/2013 12:06 AM
(Five more levels added)
About Editing This Page
There may be more than one person editing this at the beginning. Therefore I suggest to always first add a !! Headline on the very top stating something like "Undergoing an edit by (your nick)" unless you're just going to copy-paste something in very quickly. In fact, writing your addition in another editor first, then copy-pasting is probably not a bad idea when possible to do. Remember to remove the headline when finished. Also when you've made all the changes for the session, add something like "DONE" or "COMPLETED" to the edit summary. Only IRC notify the last edit of the session.
Game Info
- Official site - Download game for free, manual, hint book.
- Only use this freeware version - jetpak15.zip from Adept Software (Adam Pederson).
- Discussion thread
- Game speed is not emulated properly in JPC-RR at current. All speeds are speed 8.
- Stunner or Shield items and other random drops are not used (or using them counts as a different category).
- Nach: Really? Who decided this?
- Svimmer: Slamo tried manipulating the drops, but didn't find a real way (it's on the second page of the thread). The logic behind not using them at all is a) it's too haphazard if they can't be properly manipulated, b) it would give the run a cheeky feel, like in some levels you're "supposed" to have no fuel. also, if this run abstains from using them altogether, that would leave more space for another run later (if it was found out how to manipulate them) that does use drops as much as possible. I don't know how Slamo feels about this currently. I'm not stating this as an undisputable truth.
JPC-RR Image
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Naming Conventions & Abbreviations (as per Svimmer who forgot his nick, not final version)
Even if there's this list here, you don't always have to use these names, it's just to make it easier if you're not sure what to call what.
- Guy/The Guy - the character you're controlling
- Enemies (see Enemies section)
- RTP/BTP/TTP - red/blue/teal teleporter
- teleporting
- phasing - phasing out blocks
- phase in/phase out - what blocks do when phased
- thrusting - moving around using the jet pack
- running - looks to me like it's more a run than a walk
- trapping - monsters get trapped inside phasing-in blocks
- tank/dtank - fuel tank or double fuel tank
- block - sometimes called "tiles", but this seems more common
- phasable blocks: pink, lred, dred, crate
- ladder/uladder/dladder/aladder - that is "up ladder" and "down ladder" or more generally "autoladder"
- gem - what you collect, manual has "emerald gem"
- charger/drain - the ones that replenish/drain fuel
- spear - the hidden trap that shoots up from the ground
- RFF/BFF/TFF - red/blue/teal force field: manual calls them "barriers"
- RS/BS/TS - red/blue/teal switch: manual calls them "buttons"
- moss/ice - manual "sludgy bricks"/"icy bricks"
Please comment on the following (at least):
just add "** my opinion"
- ladders should be just "l/ul/dl/al" because they're so common? in manual we have "moving ladders"
- should the manual's "moving platforms" be called "conveyor belts"? because if it's abbreviated MP it's hard to guess/remember it's a "moving platform". So I suggest "LCB/RCB" for left-right conveyor belt. Otherwise maybe "lbelt/rbelt" or "lcon/rcon"?
- spikes - the manual has "stationary spikes" for the trap and "spikes (spinning)" for the enemy type: I suggest we call the first type "spikes" and the second "spinner"
- The Guy? Or should we just say "You", as in "You are invulnerable after picking up the shield"?
Open Questions
_(remove once answered and add answer to relevant section)_
- Did someone measure how long it takes (in frames and in pixels) to accelerate to the terminal speeds running/thrusting?
- Also missing ladder climbing/autoladder speeds and moss/ice, but those can be added in when they've been encountered in-game. Also speed when rapidly climbing a ladder by jumping.
- Also someone mentioned you walk faster when out of fuel? At what speed then?
- Nach: I don't know about walking, but jumping is certainly faster without fuel.
- Can someone confirm my vague memory about that trapped enemies can't hurt you even if they jut out? If so add to tricks, please!
- Can enemy movement patterns be manipulated other than by one's own positioning, i.e. through the RNG? How do trackbots "track" you exactly, which rules do they follow?
- Can the teleporting to a different colour TP trick occur on any of the official levels (are there ever that many teleporters)?
Game Data
Measurements
- 26 blocks wide.
- 16 blocks high.
- 1 block is 24 pixels.
- 1 pixel is 16 subpixels.
- Height of Jump is ~560 subpixels.
- Distance of Jump is ~950 subpixels.
Speeds
- Jetpack up terminal speed: 64 subpixels per frame.
- Fall down terminal speed: 64 subpixels per frame.
- Jetpack horizontal terminal speed: 64 subpixels per frame.
- Walking speed: 55 subpixels per frame.
- Jump speed up: ? subpixels per frame.
- Jump speed horizontal: ? subpixels per frame.
Phasing
- Phasing a pink block:
- Phasing a light red brick: 26 frames.
- Phasing a dark red brick: 56 frames.
- Return of a pink block:
- Return of a light red brick: 94 frames.
- Return of a dark red brick: 226 frames.
Randomness
Fill in if you have information!
Enemies
Known tricks
Movement
- You can jump off an empty block if you started above it.
- You can hold down while flying to keep your height, or phase horizontally.
- Phasing up/down shifts your position to directly adjacent to the block.
- Phasing up/down stops your movement.
Enemies
- Enemies always teleport when hitting a TP.
- Sometimes certain enemies move faster than others of their kind.
- Applies at least to: Marbles, Springs?
- Nach: Some Marbles change speed over time, not entire sure why.
- May have something to do with their spawn square. (unconfirmed)
- Missile does a 90 degree clockwise turn when it hits a wall, there is no randomness.
Miscellaneous
- After dying you can still finish the level by landing at/lifting to the door.
- You are invulnerable during teleportation.
- Teleporters may teleport to the wrong color if the level has too many of them.
Level Strategies
0: Welcome to Jetpack!
1: The Teleporter
2: The Marble Worm
3: Ride the Snake
4: The Complex
5: Escape from the 64
6: Ladder Maze
7: To Grandma's House we go
8: Chutes & Ladders
9: Eureka!
10: Ice Cavern
11: Wizard of Wor
12: Fuel Shortage
13: Get the picture
14: Conundrum
15: Whirlpool
16: Treasure Island
17: Woof
18: Take a good look
19: The price of greed
20: Beginner's Labyrinth
21: Underground
22: Jetpack
23: Scatter Brain
24: Diamond of Death
25: It's not raining rain
26: Whiplash
27: Space-balls
28: Contraption
29: Missile City
ToDo
This section is useful to have so multiple people don't end up doing the same work. Just add it here and it will get done, as if by magic! :)
Use ** if you want to express you're going to do one of these.