Donkey Kong 64

  • Donkey,Kong 64,DK64
  • Action
  • Platformer

Publications

Donkey Kong 64 is similar to Rareware's other Nintendo 64 platformer series, Banjo-Kazooie, but stars Donkey Kong and his friends from the Donkey Kong Country games. Several new features have been added to the game, like 3D graphics and the ability to change between different characters with different weapons and abilities.
In this run, RingRush uses glitches to skip a vast majority of the game and beat K. Rool in record time.
Due to differences between versions of the game, different timing methods, and the fact that RTA runs start with some features already unlocked, this run is slower than the RTA equivalent.

This run is a 00:50.77 second improvement over RingRush's previous movie.
Donkey Kong 64 is similar to Rareware's other Nintendo 64 platformer series, Banjo-Kazooie, but stars Donkey Kong and his friends from the Donkey Kong Country games. Several new features have been added to the game, like 3D graphics and the ability to change between different characters with different weapons and abilities.
The "no levels early" category restricts the player from utilizing glitches to enter levels or lobbies (level hubs) earlier than intended, but does not restrict the player from using glitches everywhere else. Thus this category allows for a highly-glitched run where most of the game is still played rather than skipped.
theballaam96 breaks nearly every facet of this game in the name of speed. Level geometry is casually ignored, a mockery is made of physics, and even the main menu is abused to achieve invincibility. The author's submission notes are very detailed and outline the many exploits used to blaze through this category in record time.

Audio commentary for this run can be found here.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.


Game Versions

Type Name Title Override Region Version Platform Hashes
Unknown Donkey Kong 64 N64