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#51605269075741208 - NES Family Feud

FamilyFeudSpeed(WIP)_TAS.fm2
In 05:23.88 (19465 frames), 1050 rerecords
Game: Family Feud ( NES, see all files )
693 downloads
Uploaded 12/3/2018 12:58 AM by Asumeh (see all 38)
Obsoleted by SpaceColonizer's run.

This is a work-in-progress TAS for the NES version of Family Feud.

Game Objectives

  • Aims for the fastest game completion
  • Slightly abuses the word recognition program (by entering the shortest answers possible)
  • Manipulates luck
I am planning to beat this TAS while in the making of my own, but I have currently stopped at the second fast money round, on the third question ("Name an expensive hobby").
I would appreciate some help from you. Please let me know in the comments on if you'd like to collaborate with me and/or what I can do myself in the movie.

#51581698068714483 - Mutya (SMB1 Hack)

Mutya_TAS.fm2
In 02:45.63 (9955 frames), 1334 rerecords
994 downloads
Uploaded 12/1/2018 11:29 PM by Asumeh (see all 38)

#51576037084062031 - Down Mario (SMB1 Hack)

DownMario_TAS.fm2
In 01:38.39 (5913 frames), 961 rerecords
1029 downloads
Uploaded 12/1/2018 5:22 PM by Asumeh (see all 38)

#51559137999598764 - Super Hageo Bros. (SMB1 Hack)

Hageo_TAS.fm2
In 10:28.07 (37746 frames), 7171 rerecords
958 downloads
Uploaded 11/30/2018 11:06 PM by Asumeh (see all 38)

For those who think Super Mario Bros. isn't difficult enough...

After two months and over 7,000 re-records, finally, the TAS for one of the hardest Super Mario Bros. 1 hacks ever has been finished, and I'm pleased to be publishing this to the userfiles of TASVideos! (Even though it's not much of a big deal here, I'm still pleased I finished this TAS.)
Super Hageo Bros. is an unbelievably hard Super Mario Bros. 1 ROM hack created by REI in 2001. This hack is one of the hardest ever, actually; in fact, savestates, slow-downs, and such emulator tools are strongly recommended to actually beat it.
My TAS takes no sweat against the hack and beats it to pieces. This is also about a minute and a half faster than Mars608's attempt.

#51472580576496236 - Angry Marionao (SMB1 Hack)

AngryMarionao_TAS.fm2
In 02:13.95 (8050 frames), 998 rerecords
973 downloads
Uploaded 11/27/2018 1:33 AM by Asumeh (see all 38)
Currently obsoleted by Lev Kznc's run.

Angry Marionao is a Super Mario Bros. 1 ROM Hack. The levels were modified to be harder and the characters' sprites were redesigned to be angrier than usual.
My run takes advantage of the warp to World 8 and beats the hack in record time.

#51375825773152801 - Super Riff Bros. 3 “any%”

SuperRiffBros.3_TAS.fm2
In 17:19.21 (62455 frames), 7926 rerecords
1757 downloads
Uploaded 11/22/2018 4:58 PM by Asumeh (see all 38)
Super Riff Bros. 3 is a Super Mario Bros. 3 hack created by Freakin HA, inspired by Kaizo hacks such as Kaizo Mario Bros. 3, Kamikaze Bros. 3, the Kaizo Mario World trilogy, etc.
This TAS races through the hack in less than 20 minutes in time to save Peach, only to find that she's a whiz at 1970s music.

#51359243515658205 - Superfast Mario Bros. 3

SuperfastMario3_TAS.fm2
In 01:51.15 (6680 frames), 1441 rerecords
962 downloads
Uploaded 11/21/2018 11:03 PM by Asumeh (see all 38)
This uses the old, unfixed version... Check out the published run here!

Quoting Acmlm1
SMB3 with speed hacks! Once again, Mario races through the game faster than Sonic could ever hope to, and doesn't have time to waste on the autoscrolling.
Superfast Mario Bros. 3 is a Super Mario Bros. 3 hack that includes speed hacks, letting Mario zip through the game in record time. Other speedy changes were made alongside that as well. The hack was actually created in 2008, after the first and second of its series. However, it wasn't until July 28, 2009 when a run of this hack was finally created.
This is a 0.38-second improvement to my old movie created almost eight years after the original run by Acmlm1 has been uploaded (to which I've also improved by 3 seconds). This was mostly due to a new strategy of killing Bowser quicker by getting on the right side of Bowser instead of the left. Because of that, this TAS is about 5.6 times faster than the current movie of the original game.
And, one more thing: It's not possible to perform a warpless version of the game due to a number of issues being discovered by YouTuber Chris Akridge.

#51293638333493752 - Super Mario Bros. “Always big, warps”

Mario1AlwaysBig_TAS.fm2
In 04:57.31 (17868 frames), 1274 rerecords
935 downloads
Uploaded 11/19/2018 12:09 AM by Asumeh (see all 38)
This TAS beats the game as Big Mario instead of Small Mario thanks to a ROM hack created by AP. Because of that, entertainment was changed, but optimization hasn't.
This was originally going to be a 21-frame improvement over HappyLee's run due to a faster clip in World 1-2, but I lost that time back from bad Bullet Bill manipulation in World 8-2. Hopefully, that issue will be resolved when I (or any professional SMB1 TAS'ers) get to the run.
This run also syncs with the separate Extra Version (download here), which allows Big Mario's full body to be displayed on pre-level screens and changes the mushrooms into hearts. If you'd like, however, you can download the original patch here.

#51109382214489971 - Super Mario Bros. “AEPLLG + GIIIVY”

UseAEPLLGandGIIIVYtosync,plz._TAS.fm2
In 04:44.13 (17076 frames), 1211 rerecords
957 downloads
Uploaded 11/10/2018 4:59 PM by Asumeh (see all 38)
This TAS beats the game with two Game Genie codes in the fastest time possible: AEPLLG and GIIIVY.
AEPLLG allows for Mario to infinitely jump in mid-air. This is sometimes known as:
  1. Moon Jump
  2. Jump in Midair
  3. Infinite Jump
GIIIVY allows for Mario to walk through walls (but only from the left side of it).
This run is ~19.15 seconds faster than adika25630's run and 15.18 seconds faster than HappyLee’s cheat-less TAS.

Attention! Read the section below before you ask!

Why do you use GIIIVY instead of AISSON?
AISSON has highly similar functions as GIIIVY, but I used GIIIVY because I have found it to be more common for me to use rather than AISSON.
Why do you use both codes in this run instead of just one of them?
It made completing the game much faster if I used both codes than just using one of them. I felt this would make things more exciting if I did so. And as a bonus, I did find ways of providing entertainment while using both codes.
Is this goal necessary?
Not really. I felt I wanted to do it for fun. But I also wanted to do it because there were too many runs using only one of the codes.
Is this publishable?
Absolutely!...not. (TASVideos almost doesn’t allow runs with cheats.)

#50575643400010493 - Super Gothic Bros. “warps”

SuperGothicBros.Warps_TAS.fm2
In 04:54.96 (17727 frames), 2129 rerecords
1007 downloads
Uploaded 10/17/2018 4:06 PM by Asumeh (see all 38)
Currently obsoleted by SMBistic's run.

Super Gothic Brothers is a Super Mario Bros. 1 ROM Hack created by partyghoul2000. Some differences would be:
  • It has a slight increase in difficulty from its original levels.
  • It stars Bob and Steve as the protagonists rather than Mario and Luigi. They're on a quest to save their "bitch" (as the game implies after they save a toad) instead of their princess.
  • Pretty much every overworld level has been set to the nighttime background (except for 3-1 to 3-3) to show how the hack is indeed gothic.
The hack was scarcely known at the time it gets uploaded, and until this day, the hack still doesn't get recognition today. In fact, there were only about two videos showcasing the hack, none of which even finished it, even though it is possible. This TAS shows how in just under 4 minutes and 55 seconds.

#49264598218034495 - Super Mario Bros. “Zero coins, warps”

ZeroCoinsWarps_TAS.fm2
In 05:00.11 (18036 frames), 1168 rerecords
1058 downloads
Uploaded 8/19/2018 3:04 PM by Asumeh (see all 38)
Currently obsoleted by Periwinkle's run.

I apologize for double-uploading. There was a 2-frame improvement in World 8-4 that I overlooked.

While it’s (possibly) not a popular goal, Super Mario Bros. actually can be completed without collecting any coins. My run aims to do so in record time.
This is also an improvement of 0.81 seconds over the previous TAS by MarioUniverseZone mostly due to a faster strategy of entering World 1-1’s underground bonus room. Some of the improvement was also from despawning the Piranha Plant in World 8-4’s second room.

#49176485503936456 - Super Mario Bros. “STAGEO%, warpless”

STAGEOWarpless_TAS.fm2
In 18:51.59 (68007 frames), 5146 rerecords
977 downloads
Uploaded 8/15/2018 3:49 PM by Asumeh (see all 38)
After finishing up my warped STAGEO TAS (Click here for info about the code), I thought about doing a warpless version of that after to see how things would go.
It was harder than I expected it to be, however.
I had to sacrifice entertainment for lag reduction a lot of times. Sometimes, the entertainment was also lost for finding better strategies around the enemies and obstacles.
Also, as the enemies’ physics have changed, I couldn’t perform as many glitches as in the game without the code: Bullet Bill glitch, Cheep Cheep glitch, etc.
Hopefully, this is still a good run overall. Please contact me if you find problems with this run.
I might not be good with entertainment, either. This is my first upload of a TAS that goes for a full-length game without warps.

#48798733695678256 - Super Mario Bros "STAGEO, warps"

STAGEOwarps_TAS.fm2
In 05:01.02 (18091 frames), 959 rerecords
2 comments, 1386 downloads
Uploaded 7/29/2018 3:32 PM by Asumeh (see all 38)
Obsoleted with the help of Chatterbox him/herself, thanks for the awesome help! :D

This is my first time uploading a movie to the userfiles. Please let me know how I did so I can improve it!
About the movie: This TAS beats the game with the STAGEO game genie code which causes enemies to throw hammers around. This TAS also beats 티어’s (Chatterbox) TAS (https://www.youtube.com/watch?v=rA5JvK1ZjOg) by 2.23 seconds due to not taking the power-ups. Because of that, however, I had to lose some time enduring through new strategies but otherwise managed to keep the improvement.