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#68182789037457453 - my first full any% TAS

SMB1 any% TAS.fm2
In 04:57.27 (17866 frames), 3681 rerecords
458 downloads
Uploaded 12/18/2020 2:44 PM by DJ_Incendration (see all 111)
I don't know the RTA timing yet.

#68128138477165271 - Mario's Keep TAS Improvement (ultimate)?

Mario's Keep (ultimate?) AISSON+TEYIUT+AEPLLG TAS.fm2
In 01:24.99 (5108 frames), 1499 rerecords
470 downloads
Uploaded 12/16/2020 3:40 AM by DJ_Incendration (see all 111)
Seems like a pretty big improvement.

#68094829511733547 -

mario's keep AIISON+AEPLLG+TEYIUT TAS.fm2
In 01:25.64 (5147 frames), 918 rerecords
423 downloads
Uploaded 12/14/2020 3:40 PM by DJ_Incendration (see all 111)
Not exactly perfect, there's an improvement in 2-1.

#67585192223093153 - Pokémon Red TAS

Pokémon Red TAS with cool tech.bk2
In 02:14.40 (8052 frames), 1132 rerecords
466 downloads
Uploaded 11/21/2020 4:50 PM by DJ_Incendration (see all 111)
This is a TAS with some cool stuff I found out recently. Possible improvements are: There is a load of click items in battle. If there's a way to avoid them, that would be amazing. Also, I'm trying to find a pokémon swap that sets dex count to a value where no A-press is required to reach the credits.

#65739365940213007 - just the in-game input for SSASSA+TEYIUT=AISSON. Used for me to figure out the RTA timing.

sta-v3.fm2
In 03:26.48 (12409 frames), 1489 rerecords
378 downloads
Uploaded 8/30/2020 1:46 PM by DJ_Incendration (see all 111)

#65716516999577318 - there we go

sta-v3.fm2
In 03:42.95 (13399 frames), 1489 rerecords
386 downloads
Uploaded 8/29/2020 1:04 PM by DJ_Incendration (see all 111)
Fixed the ROM the movie was set to.

#65716307911944679 -

sta-v3.fm2
In 03:42.95 (13399 frames), 1489 rerecords
516 downloads
Uploaded 8/29/2020 12:51 PM by DJ_Incendration (see all 111)

#65702101652704438 - Improvement?

StA.fm2
In 03:43.25 (13417 frames), 914 rerecords
1 comment, 548 downloads
Uploaded 8/28/2020 9:30 PM by DJ_Incendration (see all 111)
This may be an improvement, not sure. What I do know is I used better fast accelerations after going down pipes, and used the GG ROM for better playability on console (as long as you have a game genie).

#65435427490364301 - Finally got 765E without the RTA manip.

Pokémon Red FTL (without save corruption) TAS WIP 1.bk2
In 02:15.66 (8119 frames), 61 rerecords
627 downloads
Uploaded 8/16/2020 9:15 PM by DJ_Incendration (see all 111)
I'll be making a Red FTL NSC TAS (hopefully with Charmander 1024 setup). It should be less than 32 minutes in total. Edit: Having a lot of trouble with CharmanderDVs. It could take a long time without help.

#64925930327275932 - improved AEPLLG TAS

AEPLLG improved.fm2
In 04:47.27 (17265 frames), 1404 rerecords
544 downloads
Uploaded 7/24/2020 10:34 PM by DJ_Incendration (see all 111)
This TAS is exactly the same up to the Turn-Around room. From there, non-AEPLLG inputs were used up until the end of Water, then since Bowser was different, I did that part.
Note: One framerule can be saved in 1-2, I think, which would bring this down to .35 seconds less than it is now. What I did to make it seem longer is that I put the Game Genie code in the GG ROM, at the start. I'll encode this soon.
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