This script displays hitboxes for Kuros, Kuros's weapon, and active items in Wizards & Warriors X: The Fortress of Fear. It also displays HP of items. Several notes:
HP values are decimal numbers.
The weapon only has a hitbox during certain animation states. It only causes damage when it has a hitbox.
Damage appears to be 1 HP per frame of contact with the enemy.
Some items, like keys, remain in an active state even after being collected.
#66720987530792477 - Wizards & Warriors III new start route
This is 6 frames faster than the current publication. The key to passing through the roof seems to be jumping for 7 input frames when Kuros's horizontal position is 0x01A1.
This script analyzes a BizHawk movie file for blank input frames at the end. Removing such frames (AKA "Spiking") should reduce movie length without changing the outcome. Run the script with the movie loaded. I have not tested this with subframe input. I don't expect it to work with analog controls.
Feel free to improve upon this.
#65756259523988954 - TAStudio Individual Player Input Remover
Lua script that allows you to remove input from individual players in BizHawk's TAStudio while leaving other players unaffected. Please read the comments at the top of the script, since there are some quirks to how it works.
Inspired by alden's run, this is a simple bot that should play Desert Bus endlessly. Start it after the bus powers on in-game, then sit back and relax.
This script draws the position of the elementals during the final fight with Malkil in Ironsword: Wizards & Warriors II on a canvas. Kuros's position also is drawn. To keep it compact, coordinates on the canvas are scaled to half the value in the game. By default, the area drawn is 1.5 by 1.25 screens large and focused around the middle peak of Icefire Mountain.
Keys are defined that allow you to toggle each elemental on/off, restore Kuros to full health or full magic (so you do not need separate cheats), and clear the canvas. There are toggles for the health restoration, magic restoration, and canvas clearing to be done automatically.