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#637843303974403704 - Skipp and Friends Status Display

Skipp_status_display.lua
29 views, 28 downloads
Uploaded 3/31/2022 1:33 PM by Dacicus (26 files)
Shows some useful information on screen.

#67854780147691472 - Wizards & Warriors X Hitbox Script (BizHawk)

WizWarX_Draw_Hitbox_HP.lua
1505 views, 270 downloads
Uploaded 12/3/2020 8:13 PM by Dacicus (26 files)
This script displays hitboxes for Kuros, Kuros's weapon, and active items in Wizards & Warriors X: The Fortress of Fear. It also displays HP of items. Several notes:
  • HP values are decimal numbers.
  • The weapon only has a hitbox during certain animation states. It only causes damage when it has a hitbox.
  • Damage appears to be 1 HP per frame of contact with the enemy.
  • Some items, like keys, remain in an active state even after being collected.

#66720987530792477 - Wizards & Warriors III new start route

WW3-new-start-route.fm2
In 00:11.91 (716 frames), 38 rerecords
2034 views, 287 downloads
Uploaded 10/13/2020 6:45 PM by Dacicus (26 files)
This is 6 frames faster than the current publication. The key to passing through the roof seems to be jumping for 7 input frames when Kuros's horizontal position is 0x01A1.

#66406789831147836 - Blank input frame finder (BizHawk)

Movie_find_Spike_frames.lua
Game: Unknown Game (NES)
2 comments, 4409 views, 233 downloads
Uploaded 9/29/2020 3:09 PM by Dacicus (26 files)
This script analyzes a BizHawk movie file for blank input frames at the end. Removing such frames (AKA "Spiking") should reduce movie length without changing the outcome. Run the script with the movie loaded. I have not tested this with subframe input. I don't expect it to work with analog controls.
Feel free to improve upon this.

#65756259523988954 - TAStudio Individual Player Input Remover

TAStudio_remove_individual_input.lua
Game: Unknown Game (NES)
4719 views, 255 downloads
Uploaded 8/31/2020 8:02 AM by Dacicus (26 files)
Lua script that allows you to remove input from individual players in BizHawk's TAStudio while leaving other players unaffected. Please read the comments at the top of the script, since there are some quirks to how it works.

#65311157005404697 - Bionic Commando: Elite Forces Area 9 Skip - Female

BCEF-Area09-f-Skip.bk2
In 00:09.32 (484 frames), 83 rerecords
4850 views, 293 downloads
Uploaded 8/11/2020 6:56 AM by Dacicus (26 files)

#62844434659746028 - Bionic Commando: Elite Forces damage boost

BCEF-damage-boost.bk2
In 00:04.93 (295 frames), 3 rerecords
6159 views, 328 downloads
Uploaded 4/22/2020 4:47 AM by Dacicus (26 files)
You can get some extra height if you swing into an enemy at the right frame. Compare the rightward swing (boost) to the leftward one (no boost).

#58215230445950669 - Desert Bus Bot (Gens)

DesertBus-Gens.lua
Game: Desert Bus (SegaCD)
8570 views, 348 downloads
Uploaded 9/26/2019 5:20 PM by Dacicus (26 files)
Gens version of this.

#58177909671900143 - Desert Bus Bot (BizHawk)

DesertBus-BizHawk.lua
Game: Desert Bus (SegaCD)
8639 views, 357 downloads
Uploaded 9/25/2019 12:59 AM by Dacicus (26 files)
Inspired by alden's run, this is a simple bot that should play Desert Bus endlessly. Start it after the bus powers on in-game, then sit back and relax.

#47189229301951797 - Ironsword Malkil fight elemental positions

WW2_draw_Malkil_elementals.lua
4527 views, 763 downloads
Uploaded 5/18/2018 3:54 AM by Dacicus (26 files)
This script draws the position of the elementals during the final fight with Malkil in Ironsword: Wizards & Warriors II on a canvas. Kuros's position also is drawn. To keep it compact, coordinates on the canvas are scaled to half the value in the game. By default, the area drawn is 1.5 by 1.25 screens large and focused around the middle peak of Icefire Mountain.
Keys are defined that allow you to toggle each elemental on/off, restore Kuros to full health or full magic (so you do not need separate cheats), and clear the canvas. There are toggles for the health restoration, magic restoration, and canvas clearing to be done automatically.