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#67854780147691472 - Wizards & Warriors X Hitbox Script (BizHawk)

WizWarX_Draw_Hitbox_HP.lua

Uploaded 12/3/2020 8:13 PM by Dacicus (25 files)

For Wizards & Warriors X: Fortress of Fear (GB)

1444 views, 240 downloads


This script displays hitboxes for Kuros, Kuros's weapon, and active items in Wizards & Warriors X: The Fortress of Fear. It also displays HP of items. Several notes:
  • HP values are decimal numbers.
  • The weapon only has a hitbox during certain animation states. It only causes damage when it has a hitbox.
  • Damage appears to be 1 HP per frame of contact with the enemy.
  • Some items, like keys, remain in an active state even after being collected.

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#66720987530792477 - Wizards & Warriors III new start route

WW3-new-start-route.fm2

Uploaded 10/13/2020 6:45 PM by Dacicus (25 files)

For Wizards & Warriors III: Kuros: Visions of Power (NES)

In 00:11.91 (716 frames), 38 rerecords

1950 views, 255 downloads


This is 6 frames faster than the current publication. The key to passing through the roof seems to be jumping for 7 input frames when Kuros's horizontal position is 0x01A1.

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#66406789831147836 - Blank input frame finder (BizHawk)

Movie_find_Spike_frames.lua

Uploaded 9/29/2020 3:09 PM by Dacicus (25 files)

For

4355 views, 204 downloads


This script analyzes a BizHawk movie file for blank input frames at the end. Removing such frames (AKA "Spiking") should reduce movie length without changing the outcome. Run the script with the movie loaded. I have not tested this with subframe input. I don't expect it to work with analog controls.
Feel free to improve upon this.

Spikestuff on 9/29/2020 3:14 PM
I'm insulted by this. /sarcasm
Also, still not a be all end all with those that mash inputs before people get ahead of themselves saying this "puts me out of a job" or something.
Stares at EZGames69.
This is basically the equivalent to a Light Spike.
Spikestuff on 9/29/2020 5:00 PM
Quoting DJ Incendration
I don't understand. There's no sarcasm, or anything like that. Sorry for insulting you though.
Your name isn't Dacicus.

Download (1.23 KB) Info

#65756259523988954 - TAStudio Individual Player Input Remover

TAStudio_remove_individual_input.lua

Uploaded 8/31/2020 8:02 AM by Dacicus (25 files)

For

4675 views, 224 downloads


Lua script that allows you to remove input from individual players in BizHawk's TAStudio while leaving other players unaffected. Please read the comments at the top of the script, since there are some quirks to how it works.

Download (6.08 KB) Info

#65311157005404697 - Bionic Commando: Elite Forces Area 9 Skip - Female

BCEF-Area09-f-Skip.bk2

Uploaded 8/11/2020 6:56 AM by Dacicus (25 files)

For Game Boy Color

In 00:09.32 (484 frames), 83 rerecords

4790 views, 262 downloads



Download (36.90 KB) Info

#62844434659746028 - Bionic Commando: Elite Forces damage boost

BCEF-damage-boost.bk2

Uploaded 4/22/2020 4:47 AM by Dacicus (25 files)

For Game Boy Color

In 00:04.93 (295 frames), 3 rerecords

6115 views, 298 downloads


You can get some extra height if you swing into an enemy at the right frame. Compare the rightward swing (boost) to the leftward one (no boost).

Download (43.43 KB) Info

#58215230445950669 - Desert Bus Bot (Gens)

DesertBus-Gens.lua

Uploaded 9/26/2019 5:20 PM by Dacicus (25 files)

For

8528 views, 318 downloads


Gens version of this.

Download (1.03 KB) Info

#58177909671900143 - Desert Bus Bot (BizHawk)

DesertBus-BizHawk.lua

Uploaded 9/25/2019 12:59 AM by Dacicus (25 files)

For

8601 views, 322 downloads


Inspired by alden's run, this is a simple bot that should play Desert Bus endlessly. Start it after the bus powers on in-game, then sit back and relax.

Download (1.07 KB) Info

#47189229301951797 - Ironsword Malkil fight elemental positions

WW2_draw_Malkil_elementals.lua

Uploaded 5/18/2018 3:54 AM by Dacicus (25 files)

For Ironsword: Wizards & Warriors II (NES)

4490 views, 723 downloads


This script draws the position of the elementals during the final fight with Malkil in Ironsword: Wizards & Warriors II on a canvas. Kuros's position also is drawn. To keep it compact, coordinates on the canvas are scaled to half the value in the game. By default, the area drawn is 1.5 by 1.25 screens large and focused around the middle peak of Icefire Mountain.
Keys are defined that allow you to toggle each elemental on/off, restore Kuros to full health or full magic (so you do not need separate cheats), and clear the canvas. There are toggles for the health restoration, magic restoration, and canvas clearing to be done automatically.

Download (10.64 KB) Info

#42668396199674685 - Wizards & Warriors III Thief Guild Guardian Despawn

WW3_thief_guild_despawn.fm2

Uploaded 10/26/2017 1:34 PM by Dacicus (25 files)

For Wizards & Warriors III: Kuros: Visions of Power (NES)

In 01:08.45 (4114 frames), 118 rerecords

5371 views, 782 downloads


Unoptimized input file that despawns the thief guild guardian. The relevant input starts around frame 3400. To be used for debugging this glitch, which originally was discovered by theLimitBreak here. Unknown if this is faster than the current method of taking damage to get through the guardian.
The assembly at 08:83F2 seems to be relevant for spawning enemies. The guardian specifically is checked when $00BD is 0x1B. The LDA ($22),Y instructions load the enemy X low byte, enemy X high byte, enemy Y low byte, and enemy Y high byte, in that order. Jumps and branches to $83FE and $8485 end the processing for the current enemy.

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