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#638277458094294773 - DS LEGO Star Wars: The Complete Saga (any%) in 17:10.99

In 17:10.99 (61680 frames), 8411 rerecords
1 comment, 50 downloads
Uploaded 8/16/2023 1:23 AM by KnucklesMaster368 (see all 21)
I finally decided to redo the aging any% TAS for this game. Not only was the WR faster than it, but my own sad excuse of a PB was faster than it. I initially didn't because a fellow runner in the community had already done so, but that TAS is lost to the sands of time, leaving me to do it myself. Very pleased with this one, even if there are still obvious improvements to be made.
A boatload of new discoveries were made in the last three years.
There were three major discoveries
  • First, a new way to clip into levels: No longer do we need a custom character, all we need is a Jedi (or Sith) and the janky ceilings above the chapter panels. While facing the panel, jump and slam into the sign above a door, and you will be on top of the sign, which clips you into the ceiling. From there, we can jump around behind the doors and enter any level we want. This finally allows us to completely bypass the first level, Negotiations, but as a consequence all episodes will NOT unlock after beating a level. The next episode will still unlock after completing the final chapter in an episode, however. You can Yoda clip behind episode doors, but it isn't likely to save time over doing the episodes in order.
  • Second, double cutscene skips: While skipping cutscenes was discovered in time for the last TAS, in classic Knux fashion, double skips and skipping only the second cutscene in a pair was discovered mere weeks after it. To do a double skip, it's a frame-perfect pause, then unpause (with A) and buffer start, then unpause again. To only skip the 2nd cutscene in a pair, buffer Start just after the first cutscene cuts to black, then unpause (felt useful to mention).
  • Third, Vader Skip: Yep, we can skip the Vader fights in Cloud City Trap. It's another door deload trick like in the final room of this level, but it is done wildly differently. You have to land a shot from Chewbacca on the last frame before you're about to land, while in the earlier portions of the room, and far enough from the wall. If a glitchy load happens, you got it: swap to another character to deload the door.
  • and a Bonus non-discovery: I brought over "ending input early" ideas from the still in progress Free Play TAS. To end input earlier than in the current TAS, autosave had to be triggered, which does cost some time, but it saves over 12x the amount of time it loses. The final level (Into the Death Star) is a vehicle level, which all have the mechanic of your vehicle always moving the direction its facing (albeit slowly) without user input. In addition, the final 30 seconds of the level is an autoscroller. This allows us to end input over 2 minutes earlier than in the last TAS.
Known major improvements
  • Darth Maul: Force field skip in the second to last room. Saves 5-15 seconds.
  • Cloud City Trap: Boba Fett Skip. An accidental discovery that spawned its own related glitches, but it has not yet been reproduced on emulator or by others apart from the individual who discovered it. Another 5-15 second save.
  • Yoda RNG: not much to say about this
  • Cantina movement: some of the movement is definitely suboptimal.
Note that the credits are longer than the TAS. This was so long that I chose to speed up the credits (10x speed after music looped) via video editing.

#638272336757766254 - LOTAD -- DS LEGO Batman: The Videogame "Villain Hunt" 13:11.527

KnuxMaster368 -- LBDS VH.bk2
In 13:11.53 (47354 frames), 12119 rerecords
System: Nintendo DS
Uploaded 8/10/2023 3:07 AM by KnucklesMaster368 (see all 21)
A quick LOTAD of the Villain Hunt mode of this game. (literally made in less than a week)
Typically, to unlock Villain Hunt you have to get True Villain in every level, which takes too long and would require a savestate, but the All Levels in-game cheat code unlocks it too. All Extras cheat code is used to activate Fast Build and One-Shot
Starting on a new file has one added bonus: when beating the Villain Hunt levels for the first time, if you beat them in order, the menu cursor automatically takes you to the next level with no d-pad movement.
Emulator used: BizHawk 2.8 (linux)
By RTA timing, this is 12:36.570, currently almost four minutes faster than the current WR.
Villain Hunt mode gives you a fixed set of eight Hero Characters (Batman, Robin, Huntress, Azrael, Rocket Launcher SWAT, Alfred, Commissioner Gordon, and Harvey Bullock) to hunt across ten of the game's thirty levels (1-1H, 1-2V, 1-5H, 2-1H, 2-2H, 2-4V, 2-5V, 3-1H, 3-2H, 3-5H).
Tech to note:
  • Grapple clipping: Double jumping characters can jump on the lower lip of a grapple hook placed low enough. This is used in Level 1 at the start and Level 4 near the end.
  • Bomb clipping: This is the most important tech in the game. When a bomb is placed close enough to a door, the collision from the front side will be a greater force than the wall/door pushing back, allowing you to clip through doors. This is utilized in every level extensively.
  • Height storage: By switching to a different character in the roster while you are about to either jump or get off a ladder, the upwards vertical velocity will be stored, and released remotely once swapping back to that character, allowing you to gain additional height or distance mid-air. Utilized in every level.
Time in each level: (TAS time/RTA equivalent)
LevelTime (TAS/RTA Eq)Segment FramesTotal FramesSegment Time
Enter Killer Moth0:32.176/0:00.0001925192532.176
Killer Moth1:39.421/1:07.245402359481:07.245
Dr. Hugo Strange5:07.173/4:34.9979228183772:34.247
Mr. Zsasz6:13.733/5:41.5573982223591:06.559
Black Mask7:10.213/6:38.03733792573856.480
Ventriloquist & Scarface9:02.255/8:30.07832713244154.675
Ra's Al Ghul9:57.047/9:24.87032783571954.792
Joker Tropical13:08.936/12:36.7606838471991:54.298
Final Input13:11.597/12:36.760155473542.591
Known optimizations exist:
  • generally:
    • cleaner pause buffering for chained jump storage where necessary (1-3s)
    • tighten execution on menuing between levels (<0.5s)
    • optimize jump storages and other movement (1+ s)
  • clean up room 2 in lv2 (1-3s)
  • chained jump storage instead of final ladder in lv3 (0-4s)
  • chained jump storage instead of ladder storage in lv4 (4-6s)
  • chained jump storage in rm2 lv6 (0-3s)
  • find way to unlock the roster in rm 2 lv8 after clearing gap (if possible 1-3s)
Goal time when sumbitting to TASVideos given these saves: under 12:50 (Under 12:15 by RTA timing)

#70003590543205647 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

In 28:43.52 (103278 frames), 13027 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
Uploaded 3/10/2021 2:45 PM by KnucklesMaster368 (see all 21)
sorta restarted the project again to make more efficient use of the resources and TASes available to me. all but four of the Sonic/Sonic+Tails any% TASes have some input either pasted in or referenced here (the four that don't are 156M, 1400M, 1595M, and 2741M)
no encode this time, sorry.

#69749377997963944 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

In 22:20.06 (80300 frames), 2907 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
Uploaded 2/27/2021 3:59 AM by KnucklesMaster368 (see all 21)
An update to last week's TAS: Now it's synced up to the start of Flying Battery 1.
I'm still dedicated to putting this on BizHawk so I'm mainly resyncing the old TAS right now before putting in improvements, though some have been put in.

Note about the Userfile: it requires BizHawk 2.4.2

#69549026926965929 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

In 11:11.63 (40246 frames), 162602 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
Uploaded 2/18/2021 3:26 AM by KnucklesMaster368 (see all 21)
Reset the development of this TAS to work off a really old TAS by SprintGod that had only 1 zip in Hydrocity 1.
I'm still dedicated to putting this on BizHawk so I'm mainly resyncing the old TAS right now before putting in improvements.
Also, encode is shitty because I forgot to pass it thru VDub first. Only two levels so far I can say I have had to do basically without a pure copy paste of inputs from 331M: Marble Garden 2 and Carnival Night 2, both of which are slower than 331M.

Note about the Userfile: it requires BizHawk 2.1.1

#64966651282280845 - Lego Star Wars: the Complete Saga (DS) "All Minikits+Red Power Bricks" by KnuxMaster368

In 1:42:25.95 (369364 frames), 14394 rerecords
1 comment, 324 downloads
Uploaded 7/26/2020 6:35 PM by KnucklesMaster368 (see all 21)
just something so this is started
Use BizHawk 2.4.2
caveat: 10th minikit in 1-3 actually didn't get collected even though I did when playing it back. something may have happened on the recording end???

#64608338361759950 - DS LEGO Star Wars: The Complete Saga "Free Play" in 34:15.86

1612 LEGO Star Wars - The Complete Saga (US).bk2
In 34:12.48 (123352 frames), 6365 rerecords
Uploaded 7/10/2020 3:18 PM by KnucklesMaster368 (see all 21)
A laundry list of amazing tricks and improvements have shoved this to sub-35
unpolished, need to move on to other categories
NOTE: This will only work on BizHawk Developer 10 Apr 2020 version. Apparently the movie file type is now bkm and not bk2, so it will fail on 2.4.2
also sync settings are (if it matters) date/time: 2020-02-14 04:44:17. it is necessary for the rng in the run name: KnuxMaster color: dark purple

#61992489448503026 - DS LEGO Star Wars: The Complete Saga (any) in 27:13.15

In 27:13.15 (97705 frames), 6486 rerecords
Uploaded 3/14/2020 7:58 PM by KnucklesMaster368 (see all 21)
So many new things discovered since the last any% TAS.
Credit to LordMagecar for his discoveries, which allowed for over seven minutes to be chopped off the prior any% TAS.
Tricks discovered: Cutscene skips, door clipping, faster ways to make Yoda move, bullet boosting in vehicle levels, object deloading, and even more!

#52694188162673079 - Lego Star Wars The Complete Saga DS Free Play in 40:08.18 by KnuxMaster368

In 40:08.18 (144072 frames), 10659 rerecords
Uploaded 1/21/2019 1:55 AM by KnucklesMaster368 (see all 21)
Door clips saved an incredible amount of time off this TAS. Not Sub-40 :(
Extended input to end in a more convenient place.
Video has captions with my commentary.
(I'll put up more specific differences here when I feel like it)

#43984298463057588 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

In 25:28.92 (91617 frames), 6952 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
Uploaded 12/24/2017 7:52 PM by KnucklesMaster368 (see all 21)